New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Apr 2007

    Default Help making fights longer/harder

    Running a different concept than normal, and two of my players frequent these forums, so if they stumble across this, I hope they don't read too far, lol.

    Basically, putting them in a tournament style deal, making them fight one on one(not each other obviously). This could be a stupid idea, or could be good. They like the idea if anything.

    I want the fights to be hard, but winnable, I want my party to win, not die.

    One is a human - Warblade10, the other is a human druid10, a custom race Hexblade9/Rogue1, and a wood elf Scout10. I have an NPC to give them a five man team if needed.

    Basically, I'm wanting input for making the fights last longer. Other than just giving the enemies a huge hp pool and toning their damage down. Only problem with that, if they're doing less damage, the party members are mocking the enemies the entire time for being 'weak'. I want them to feel like they're earning their victories. Any input would be appreciated.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Zhalath's Avatar

    Join Date
    Apr 2009
    Location
    Astral Plane
    Gender
    Male

    Default Re: Help making fights longer/harder

    Well, make sure the arena opponents have actual strategies. A guy who just charges and attacks will get eaten by your player, because that's what they will probably do too. Have your NPC opponents use stuff like Combat Expertise or other feats to flit around or avoid taking damage. If any of your PCs get too confident, and start taunting the opponent, teach them a lesson about humility(you're the DM, you can fudge dice rolls in your favor).
    Think about your PCs strategies, and think of ways to counter that. Make them think in a new way.
    Spoiler
    Show
    Quote Originally Posted by SwordChucks View Post
    The most unpleasant plane is the one filled with snakes and Samuel L. Jackson.
    Quote Originally Posted by Keld Denar View Post
    You kill people by teleporting their brain...into your hand. That's about as badass as it gets, and should come with a free +30 on all Intimidate checks made...ever.


    No gods. No kings. Only PCs. Ceteris paribus.

  3. - Top - End - #3
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2009
    Location
    St. Louis
    Gender
    Male

    Default Re: Help making fights longer/harder

    Do different fights besides 1 vs 1 or 5 vs 5 or whatever.

    Favorite arena fights:
    The Brawl: No one is given weapons or armor.
    The Siege: One (smaller) team is given the task of defending a structure.
    Hide and Seek: Because of the terrain, it can be near impossible to find those stupid rouges...
    True Hide and Seek: All characters/monsters are blindfolded.

    In short: Make the terrain interesting and introduce unexpected twists.

  4. - Top - End - #4
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: Help making fights longer/harder

    Arcane Casters can normally Fly, with miss chance, and have abilities that teleport them away to avoid attacks. A Warlock for a later fight, described as a caster who has been through twice as many fights as them already that day, should scare the crud out of them. Especially if he has Eldrich Glaive for massive damage.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  5. - Top - End - #5
    Bugbear in the Playground
     
    streakster's Avatar

    Join Date
    Jul 2007
    Location
    500 miles that a way!

    Default Re: Help making fights longer/harder

    Hit their weak points - introduce the warblade to the invisible ranged attacker, the scout to a movement denial specialist, maybe immune to skirmish as well, and the hexblade to - well - anything really. Anything at all. Poor guy. And the druid - ummm - yeah. Something physically tough and immune to magic, mayhaps? Or just another druid.

    yesiamtotallymaligningthehexbladehereiknowhesreall ynotthatbadOKitwasforeffectnowstopbugginme
    Last edited by streakster; 2009-05-01 at 11:22 PM.
    Quote Originally Posted by true_shinken View Post
    Ya know, Strife, I'm really happy for you and I'mma let you finish, but streakster made one of the the best analogies of all time. Of all time.
    The perfect fighter fix.
    Hey, the magnificent Shades of gray made me the cool paladin! Give him a hand!
    From time to time, I vanish from the boards. Like Frosty, though, I'll be back again some day!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •