Results 1 to 10 of 10
Thread: Save the Mystic Theurge!
-
2006-08-12, 12:48 AM (ISO 8601)
- Join Date
- Apr 2004
Save the Mystic Theurge!
Alas, the poor Mystic Theurge. Such a fascinating and noble ideal for a class, a caster that wields the power of Divine and Arcane magic in equal measure. Still, by loosing all the benefits of striaght-up Clerics, Druids, Wizards, and Sorcerers beyond spellcasting, they can't quite justify casting spells a few levels behind their purist counterparts.
So, what I would like to see is class abilities that one could add to the SRD Mystic Theurge to make it a bit more competitive. Here are a couple of my initial ideas:
Spontaneous Casting from Arcane Slots: The Mystic Theurge can use up prepared Arcane spells (or castings, if the Arcane base-class is spontaneous) to spontaneously cast Cure Spells, just as they can do with their Divine spells.
Interchangeable Spell Slots: The Mystic THeurge can use Arcane Spell Slots to prepare DIvine Spells, and vice versa. The spells do not change nature, but all spell slots efffectively become commonly available to both Arcane and Divine spells.
-
2006-08-12, 12:51 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Save the Mystic Theurge!
I'd give it the spell versitility ability that geomancers gain (Complete Divine), which allows you to exchange aspects of one type of magic for the other.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2006-08-12, 01:11 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Auburn Ma
Re: Save the Mystic Theurge!
Spontanious casting takes away from sorcerers... no seriously... why be a sorcerer/cleric/mystic thurge if a wizard gets better at it and gets spontaneous casting :/
-
2006-08-12, 01:48 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Save the Mystic Theurge!
Originally Posted by Hario
However, the problem there is divine classes that don't get spontaneous spells to begin with, like the favored soul.
Perhaps a series of metamagic feats would be good, considering they could be applied to anything.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2006-08-12, 06:34 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Save the Mystic Theurge!
I'll second the spell versatility from the geomancer. Helps remove the MAD problem, and even with that, the class feels a bit weak (what with the being 3-4 levels behind in each class).
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
-
2006-08-12, 02:57 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Save the Mystic Theurge!
Heck, you could just fully combine the geomancer and mystic theurge if you wanted. Neither of the classes are very powerful (except geomancer in gestalt, but thats a different story), just make it so the caster can choose knowledge(religion) or knowledge(nature) as a required skill. Hmm, i think I'll draft a class of this.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2006-08-12, 03:13 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Unfriend Zone
Re: Save the Mystic Theurge!
Going the druid/wizard route, I'd never take the Mystic Theurge. The Arcane Hierophant in Races of the Wild is SOOOO much better!
Maybe, for inspiration, look into some of the things the True Necromancer gets. They're like an extremely focused Mystic Theurge (and it's a 14-level class so it'll take a character all the way to 20th).
-
2006-08-12, 03:32 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Bellingham, WA
- Gender
Re: Save the Mystic Theurge!
I never saw the class to be all too weak, honestly. It's good for those who like to multiclass between arcane and divine and not give up much. If you really like flavor and don't wanna give up power go for the true necromancer. And if you don't wanna be a necromancer i'm sure it'd be easy to make a divine/arcane combo class that has other forms of spell focus.
My Deviantart, Please enjoy it.
Invincible Maiden Avatar by GryffonDurime.
Homebrew by Krimm Blackleaf
-
2006-08-12, 03:43 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Unfriend Zone
-
2006-08-13, 01:49 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Save the Mystic Theurge!
The main problem I see is that there are so many new theruge-like classes that get extra abilities just for having a specific combo, such as the arcane heirophant mentioned. I was thinking about combining the geomancer and mystic thergue as well, but the drift and ley-lines are obviously nature based. Maybe if you made some celestial/fiendish options to go with them. Hmmm, yes, indeed.
@TheOOB: make that class please.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).