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Thread: nonlethal damage
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2009-05-02, 11:33 PM (ISO 8601)
- Join Date
- Nov 2008
nonlethal damage
is there a way to enhance it beyond a mere magic weapon +1-5? I can't seem to find an enhancement that deals bonus nonlethal damage (I understand it's a bit weak but I kinda was looking to make my beguiler a "control their minds first, then try to knock them out, then if all else fails make them die" type of character, he will have a normal damage weapon but I wanted to see if there was an enhancement for it beyond the basic one)
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2009-05-02, 11:38 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender
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2009-05-02, 11:39 PM (ISO 8601)
- Join Date
- Jan 2008
Re: nonlethal damage
Is this what you want?
(edit - ninja'd!)Last edited by sonofzeal; 2009-05-02 at 11:39 PM.
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2009-05-02, 11:41 PM (ISO 8601)
- Join Date
- Nov 2008
Re: nonlethal damage
Thanks, it's exactly what I was looking for, though currently too rich for my blood it's going to be something I save up for
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2009-05-02, 11:49 PM (ISO 8601)
- Join Date
- Jan 2008
Re: nonlethal damage
There's also a feat from BoED that turns all (melee?) weapon damage into nonlethal.
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2009-05-03, 08:07 PM (ISO 8601)
- Join Date
- May 2008
Re: nonlethal damage
Actually, "Subduing Strike" from BoED allows you to ignore the -4 penalty for dealing non-lethal damage with a lethal weapon. You can chose to do either (one of the few things that's moderatly OK in the BoED IMO). But I think I would save up for the "Merciful" weapon, as "Subduing Strike" (as sonofzeal is correct about) is melee only. "Merciful" can be put on a melee or ranged weapon, and suppressed on command (probably a standard action) and does extra (non-lethal) damage. You should be able to get it at or around 6th level (8000 gp base, but probably worth it). Use the feat for somthing else.
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2009-05-03, 08:25 PM (ISO 8601)
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- Apr 2009
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- Astral Plane
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2009-05-04, 02:06 PM (ISO 8601)
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- Nov 2007
- Location
- East Lansing
- Gender
Re: nonlethal damage
While it is not an enchantment, their is the truncheon from the BoED. It does 1d8 nonleathal damage as opposed to the sap's 1d6. Not much of an imporvement, but its something.
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2009-05-04, 02:19 PM (ISO 8601)
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- Aug 2007
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2009-05-06, 12:22 AM (ISO 8601)
- Join Date
- Jun 2005
Re: nonlethal damage
I'm surprised that the merciful weapon property doesn't seem to be very popular. Taking enemies alive can be all sorts of useful, even if you're Evil. Heck, maybe especially if you're Evil.
You don't even have to give up the standard +1d6 damage, and it's more flexible than the other options for that. Imagine a flaming sword that turned all of the damage it did into fire damage.
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2009-05-06, 12:25 AM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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2009-05-06, 12:27 AM (ISO 8601)
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- Nov 2007
- Location
- Houston, TX
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Re: nonlethal damage
In all fairness, living captives are useful in ways that don't involve sacrificing them.
There's also hostage situations.
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2009-05-06, 12:30 AM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Last edited by Sstoopidtallkid; 2009-05-06 at 12:30 AM.
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Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-05-06, 12:31 AM (ISO 8601)
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- Nov 2005
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2009-05-06, 12:48 AM (ISO 8601)
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- Nov 2007
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- Houston, TX
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2009-05-07, 02:30 PM (ISO 8601)
- Join Date
- Jun 2005
Re: nonlethal damage
Turning the hero into part of your personal staff, and making him serve you food or put on shows in order to humiliate him, seems like the sort of thing that would be mentioned on the Evil Overlord List.
(Though I don't know whether it actually is.)
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2009-05-07, 04:17 PM (ISO 8601)
- Join Date
- Apr 2008
Re: nonlethal damage
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-05-07, 05:07 PM (ISO 8601)
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- Apr 2009
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- Montreal-ish
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Re: nonlethal damage
I agree with monty et al., Merciful is what you want. However, OP said it's a bit too expensive, and 8000gp is a bit steep for a low-level character.
I went and read "The Revised and Expanded Rules of Posting" to make sure I wasn't breaking any rules by saying this, so here's what I suggest:
In Dungeon Magazine #119 p24, there's a sidebar for "Lesser Weapon Qualities". It allows for enhancements to be added on to weapons as expendable charges on command, and costs significantly less than a fully enhanced weapon. Once all the charges are expended, it's simply a masterwork.
Since Merciful can be turned off anyway, I thought it would be ideal for what you have in mind.
Hope that helps! (Not that it'll do you much good if you don't have access to the magazine...)
[edit: forgot to add the issue number ]Last edited by Kosjsjach; 2009-05-07 at 06:23 PM.