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Thread: [feats]Cannon on Legs
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2006-08-11, 10:23 PM (ISO 8601)
- Join Date
- May 2005
[feats]Cannon on Legs
Harm Not the Crew[general]
The protection that your bonded ship has against your destructive magic is also granted to the rest of the crew.
Prerequisites: Profession(sailor) 4 ranks, Spellcraft 6 ranks, Ship's Mage
Benefit: Crew members of the ship that you are familier with do not take damage from any spell you cast while on board the ship. Who is a crew member and who is not is determined by a ritual requiring 1 hour and the participation of the captain of the ship that you are familier to. During this ritual, the captain must name each crew member as such(this ritual may be used on any number of people at once). The captain may revoke this protection from any crew member at any time as a free actions by calling them "traitor," "mutineer," or a similar ephitet. The ritual's time is changed to 15 minutes if used on only one new crew member, and is often combined with a hazing ritual.
Special: A wizard may select this feat as a bonus feat if they have specialized in evocation
Cannon On Legs[general]
You can destroy enemy ships or kill their crew members with ease.
Prerequisites: Spellcraft 8 ranks, Profession(sailor) 6 ranks, Ship's Mage, Harm Not the Crew
Benefit: While aboard the ship that you are familier with and casting a spell on either another ship or somebody aboard another ship, your save DCs increase by 1 and you deal 1 extra point of damage per die if aplicable.
Special: A wizard may select this feat as a bonus feat if they have specialized in evocation
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I've noticed that all of my homebrew is done late at night...anyway, if anybody else has any other(homebrew) feats that would be useful for a caster on a ship, please, link to them here.
Oh, and PEACH, just for redundancy's sake.
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2006-08-11, 10:44 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Middle of Nowhere
- Gender
Re: [feats]Cannon on Legs
Ship's Mage is clearly not from Complete Warrior: I just checked it. Perhaps it is in some other book.
Those feats both seem quite good, and make it seem much better to have a sorcerer or wizard on deck. Perhaps you could rename the feats, however. Maybe "Familiarity Protection" for the first one. I could see "Ship Focus" as being a feat as well.
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2006-08-11, 11:51 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: [feats]Cannon on Legs
Interesting balance on the feats. All but useless in some campaigns, but amazingly useful in others. Kind of like the feat they built off of. I like 'em.
I've noticed that all of my homebrew is done late at night...
anyway, if anybody else has any other(homebrew) feats that would be useful for a caster on a ship, please, link to them here.
Ship's Artificer
Your spells of repair work especially well with the ship you are familiair with.
Requirements: Ship's Mage, Profession (Sailor) 4 ranks, Spellcraft 6 ranks, able to cast repair light damage or another repair spell.
Benefit: Any repair spell you cast on part of the ship you are familiar with is automatically maximized. This increases neither the spell's level nor its casting time.
Ship's Healer
You are especially attuned to the wounds of your ship's crew.
Requirements: Ship's Mage, Harm Not the Crew, Profession (Sailor) 6 ranks, Spellcraft 8 ranks, able to cast cure light wounds or another cure spell.
Benefit: Any cure spell you cast on a crew member of the ship you are familiar with is automatically maximized. This increases neither the spell's level nor its casting time.
Voice of the Storm
The rolling of thunder and clashing of waves serves in place of your voice.
Requirements: Silent Spell, Storm Magic
Benefit: Any spell you cast during a storm is automatically silenced. This increases neither the spell's level nor its casting time.
Fill the Sails
Your favored ship's sails are always full, thanks to your windsong.
Requirements: Ship's Mage, Windsinger, Perform (Sing or Wind Instruments) 10 ranks, Profession (Sailor) 10 ranks, Spellcraft 10 ranks
Benefit: When using your Windsinger feat while on board the ship you are familiar with, the duration of the feat's affect is as long as you play and 24 hours afterward.
Normal: The duration of the Windsinger feat's effect is as long as you play and 1 minute afterwards.I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-11, 11:54 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Deepforest. Ali
- Gender
Re: [feats]Cannon on Legs
Just one question, do these feats only apply to water ships, or can they be used on any ship like construction? I wondered this because of airships and possibly large land ships pulled by slaves/cows/a tame tarrasque/horses or the like.
"On the other hand, maybe all of this could have been prevented if you had just managed to get laid once in a while. You can't tell me you would have been as tightly wound if you had been getting treasure type O once in a while"
Roxas avatar made by Adghar. The keyblades are Diamond dust and One Winged Angel
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2006-08-12, 12:19 AM (ISO 8601)
- Join Date
- May 2005
Re: [feats]Cannon on Legs
Originally Posted by tgva8889
Originally Posted by The_Demented_One
Originally Posted by knightsaline
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2006-08-12, 12:38 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: [feats]Cannon on Legs
yarge its from stormwrack... also nice feats... i like 'em