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2009-05-07, 12:35 AM (ISO 8601)
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- Oct 2008
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- Seventh star to the right
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Immunity to Crits and losing vital parts (like head) question
Howdy!
At the moment, I'm playing a wolverine/sabertooth like character that has fast healing 4 and immunity to critical hits due to the Warshaper PrC.
Now, the question is, what would happen if someone would cut off my character's head? The description of crit immunity says that he has the ability to save the vital organs from damage by using his shapechanging ability. But losing the head goes to DM's choice i guess.
What are your opinions?
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2009-05-07, 12:39 AM (ISO 8601)
- Join Date
- Nov 2007
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- Texas...for now
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Re: Immunity to Crits and losing vital parts (like head) question
I assume you're talking about losing your head through Vorpal or similar? In that case, I'd say that you shift all vital things, like eyes, to your chest, while Fast Healing rebuilds your head. I'd also say that if your transformation runs out before you get your head back(by healing the damage done in the strike that removed it), you die.
Note that that is in no way RAW, just how I think would be reasonable to interpret it.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-05-07, 12:50 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Immunity to Crits and losing vital parts (like head) question
Well, the real question is how is it coming off? With very few exceptions, losing your head kills you. Exceptions is pretty much those lacking a Con stat (Undead, constructs, elementals, oozes, and the like).
But, atleast for a time, Vorpal didn't work on things immune to crits. Including Heavy Fort.
And that's the problem. Crit immunity can be granted through magic items. So something fatal like getting your neck sundered would still kill you.
What Warshaper does is stops crits and stunning because that's trauma. It needs to find vital organs to hit. Warshapers spread out their organs, but they still breathe, they still need a head to live.
If you didn't have a Con Stat, then it would be another story. Immunity to death my decapitation is pretty much limited to not having a Con Stat. In my books, anyways. I'm not sure if this is supported completely by RAW.
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2009-05-07, 12:52 AM (ISO 8601)
- Join Date
- May 2007
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- A mound of Rainbowflesh
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Re: Immunity to Crits and losing vital parts (like head) question
Technically, vorpal won't work on you. Immunity to crits makes you immune to vorpal as well, unless this section is attempting to be very misleading:
This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing weapon.
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2009-05-07, 04:22 AM (ISO 8601)
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- Feb 2008
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- No, that other place
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Re: Immunity to Crits and losing vital parts (like head) question
Originally Posted by d20SRD
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2009-05-07, 04:38 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Immunity to Crits and losing vital parts (like head) question
From the D&D SRD
"Magic Weapons and Critical Hits: Some weapon qualities and some specific weapons have an extra effect on a critical hit. This special effect functions against creatures not subject to critical hits, such as undead, elementals, and constructs. When fighting against such creatures, roll for critical hits as you would against humanoids or any other creature subject to critical hits. On a successful critical roll, apply the special effect, but do not multiply the weapon’s regular damage."
This is also found on the DMG Page 222.
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2009-05-07, 07:27 AM (ISO 8601)
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- Nov 2007
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- Houston, TX
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Re: Immunity to Crits and losing vital parts (like head) question
Severed heads are not auto-kills on shapeshifters/regenerators, at least, not in many pop culture references.
Deadpool has survived a woodchipper in comics.
Sylar (Heroes) has ...Spoilermoved internal organs so that his vulnerable spots are hidden.
Incidentally, the second example is the closest one I can think of for the above situation.
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2009-05-07, 08:03 AM (ISO 8601)
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- Jul 2008
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- Italy
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Re: Immunity to Crits and losing vital parts (like head) question
Reading above, as a DM I'd rule in this way: if your head is severed, you fall unonscious until a new one regrows in an amount of round.
Maybe you can calculate the amount of round this way:
Damage inflicted by the vorpal weapon / your fast healing or regeneration rate.
Could this work?
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2009-05-07, 08:31 AM (ISO 8601)
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- Mar 2009
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- Lustria
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Re: Immunity to Crits and losing vital parts (like head) question
This is confirmed by the VOrpal descriprtion:
This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing weapon.
Enphasis mine. Immunity to crit don't give immunity to head cutting.
I would say that a Vorpal (still, a very rare weapon) can kill our Warshaper PrCDo I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
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2009-05-07, 09:04 AM (ISO 8601)
- Join Date
- Nov 2005
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2009-05-07, 10:08 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Immunity to Crits and losing vital parts (like head) question
think of it this way:
fast healing is the ability to heal wounds at a supernatural speed.
regeneration is your body making sure it's current shape is identical as the one in it's DNA.
so a body with fast healing that looses a limb will cause the stump to heal up but you'll still lose the limb. a body with regeneration will notice that the limb is missing and reconstruct it.
regeneration is basically "fast healing ++"