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2006-08-06, 11:48 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
[Creature] One More Robot Learns to Feel
Cupilex
Size/Type: Medium Construct (Extraplanar, Law)
Hit Dice: 9d10+20 (70 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 23 (+5 Dex, +8 natural), touch 15, flatfooted 18
Base Attack/Grapple: +6/+8
Attack: Slam +11 melee (1d6+2)
Full Attack: 2 Slams +11 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Laws of desire
Special Qualities: Construct traits, darkvision 60 ft., resistance to acid 10, cold 10, and fire 10, DR 5/chaos
Saves: Fort +2, Ref +7, Will +4
Abilities: Str 14, Dex 20, Con –, Int 20, Wis 14, Cha 20
Skills: Bluff +17, Diplomacy +17, Hide +17, Knowledge (The Planes) +17, Move Silently +17, Sense Motive +14, Tumble +17,
Feats: Ability Focus (Laws of Desire), Weapon Finesse, Dodge, Mobility
Environment: Clockwork Nirvana of Mechanus
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Lawful Neutral
Advancement: 10-16 HD (Medium)
Level Adjustment: –
The Modrons have become rarely seen players in the multiverse as of late, secluding themselves within Regulus. And yet, they have not ceased their work. Lately, specialized constructs with all the hallmarks of Modron design have been seen roaming the universe, analyzing its laws. The Cupilexi are one such kind of construct. They were designed to examine and analyze the laws that govern the desires and wants of mortal beings. They insinuate themselves within society to learn the motive behind everything: why the paladin wants to help the poor, why the succubus wants to seduce the innocent, and why the tarrasque wants to eat are all equally valid questions to a Cupilex. Mortal spellcasters have taken to copying the Cupilexi for their own purposes, using them as spies or seductresses. Cupilexi resemble stylized, construct versions of elves, and often have a curving, slightly feminine chassis.
Laws of Desire (Su)
A Cupilex can manipulate the laws governing mortal wants and desires to toy with the emotions of a creature. It may make a suggestion, as the spell (caster level 9th), to a creature by interacting with it for a minute and making a successful DC 25 Knowledge (The Planes) check. It may attempt to dominate a creature, as dominate person, except that any creature type may be dominated, by interacting with a creature for a minute and making a successful DC 30 Knowledge (The Planes) check. Both save DC’s are 21. The saves are Charisma based.
Construction
The body of a Cupilex is made from one ton of metal mined from Mechanus, worth 5,000 gp. Assembling the body requires a DC 15 Craft (Armorsmithing or Weaponsmithing) check and a DC 15 Knowledge (The Planes) check.
CL 9th. Craft Construct, dominate person, magic circle against chaos, suggestion. Cost 6,750 gp + 540 xp. Price 13,500 gp.I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2006-08-07, 03:06 AM (ISO 8601)
- Join Date
- May 2005
Re: [Creature] One More Robot Learns to Feel
Regarding the spells: 1. Just make it Dominate Monster. 2. Magic Circle Against Law is the exact opposite spell that you seem to be thinking of. Magic Circle Against Chaos has the [law] descriptor, while Magic Circle against Law has the [chaos] descriptor.
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2006-08-07, 03:07 AM (ISO 8601)
- Join Date
- Apr 2005
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Re: [Creature] One More Robot Learns to Feel
Originally Posted by Winged One
2. Magic Circle Against Law is the exact opposite spell that you seem to be thinking of. Magic Circle Against Chaos has the [law] descriptor, while Magic Circle against Law has the [chaos] descriptor.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2008-09-15, 04:39 PM (ISO 8601)
- Join Date
- Feb 2008
- Gender
Re: [Creature] One More Robot Learns to Feel
This is very interesting, but perhaps it could use some expansion. Do they participate in human actions to better understand them, or do they only observe and question? If they learn about humans from humans who have broadly similiar
alignments, does this affect their alignment?
On an unrelated note, the thread necromancy/not thread necromancy limit here is one and a half months, which I (very narrowly) avoid."A Carmelite nun in full habit could conceal a bazooka"
-GURPS Basic set
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2008-09-15, 04:50 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: [Creature] One More Robot Learns to Feel
Err...it's actually been about one and a half years. Bit off. The mods do tend to be a bit more forgiving in homebrew, though. A bit.
Do they participate in human actions to better understand them, or do they only observe and question?
If they learn about humans from humans who have broadly similiar
alignments, does this affect their alignment?I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2008-09-15, 10:06 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [Creature] One More Robot Learns to Feel
This creature isn't even listed on your homebrew index. I think you deserve extra brownie points for being around to respond to this.
SigurdLast edited by sigurd; 2008-09-15 at 10:08 PM.
Logo by Serpentine
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2008-09-16, 02:35 AM (ISO 8601)
- Join Date
- Dec 2007
Re: [Creature] One More Robot Learns to Feel
Dude, this monster is so old-school Star Trek.
I can totally see Captain Kirk seducing/being seduced by the Cupilex.
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2008-09-16, 02:51 PM (ISO 8601)
- Join Date
- Jan 2007
Re: [Creature] One More Robot Learns to Feel
Nitpick: Succubi and the Tarrasque are not mortal beings.
Currently playing as:
Eodrick, LG Dwarven Urban Ranger
Avatar is Balthazar, a currently retired character, by Shades of Grey
Vaulthfaer, a 4E Campaign Setting