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Thread: [3.5] Creating New Spell
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2009-05-16, 10:40 AM (ISO 8601)
- Join Date
- Mar 2007
[3.5] Creating New Spell
I'm running a 3.5 campaign, and one of my players has expressed interest in creating his own spells. The one he suggested to me today is Lesser Acidic Illusion, a 1st level spell that creates an illusion of a small object, only to burn someone with acidic damage when touched.
So far I've got:
Conjuration (Creation) [Acid]/ Illusion (Figment)
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium?
Effect: created object shaped from acid, disguised as normal object of type
Duration: hour/level?
Saving Throw: Will to disbelief? Reflex for half?
Spell Resistance: No
Damage: 1d4 + 1/level acid damage for every round object is touched/held? Max level 15?
EDIT: Oh, and yeah, it's a dual-school spell, like those from PHIILast edited by 3Power; 2009-05-16 at 10:45 AM.
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2009-05-16, 10:45 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: [3.5] Creating New Spell
Change the school to Illusion (Shadow). It's not a conjuration disguised by an illusion, it's an actual illusion that just happens to be real enough to actually do damage. Dual school spells are silly and should never have been invented.
A will save to realise it's a (Shadow) spell would work. A Reflex save for half damage after touching it might also work fine.
The damage looks fine for a first-level spell, as long as the target can let go of it as soon as possible.
You'll want to define what sort of object the spell can create. A floor would be far too powerful, for instance.
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2009-05-16, 10:51 AM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Creating New Spell
Will disbelief I can understand, but reflex half? I mean, you're going to drop it the round after you pick it up, so a reflex save in the first round doesn't make much sense to me. It also makes the spell a bit weaker too, as they get a save to ignore its effects, then a save to lessen its effects. If they had a 50% chance of taking full damage, it's now only 25%. Damage seems a bit low, as it relies on the creature taking initiative and picking up the object, rather than automatic damage, no attack roll, no save, like Magic Missile
You might want to specify how much space the created item can take up, as otherwise you'll end up with a continent-spannning wall made out of illusory acid. I agree with Yuki about the school, as well. Apart from that, it looks fine.
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2009-05-16, 10:58 AM (ISO 8601)
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- May 2006
Re: [3.5] Creating New Spell
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2009-05-16, 11:13 AM (ISO 8601)
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- Mar 2007
Re: [3.5] Creating New Spell
Originally Posted by Yuki
You'll want to define what sort of object the spell can create. A floor would be far too powerful, for instance.
Originally Posted by Jack
Originally Posted by Malacode
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2009-05-16, 11:55 AM (ISO 8601)
- Join Date
- Apr 2007
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- Boston, MA
Re: [3.5] Creating New Spell
Dual school is fine as long as you know the rules for it. They can do confusing stuff. I would make duration 1 minute/level and the save be reflex for half. I think you could safely up the damage to 1d6 rather than 1d4 since you need to actively trick someone into picking it up.
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2009-05-17, 06:24 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2009-05-17, 09:05 PM (ISO 8601)
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- May 2009
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2009-05-17, 09:26 PM (ISO 8601)
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- May 2007
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- my own world
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Re: [3.5] Creating New Spell
tThe main thing I would change is max +1 damage to 5 or 10. Not 15, this is a level one spell.
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2009-05-17, 09:26 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2009-05-17, 09:29 PM (ISO 8601)
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- Apr 2008
Re: [3.5] Creating New Spell
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2009-05-17, 10:01 PM (ISO 8601)
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- May 2009
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Re: [3.5] Creating New Spell
Nah, I insist on your right to your opinion. This spell is kinda silly. How many times will this honestly be useful? Couple that with how likely it is I'll prepare it for that day, and you have a generally worthless, yet funny parlor trick.
Now, if the caster could decide when it starts dealing damage, then it would be way better. However, good things like that need extra limitations, and probably a higher spell level... Or a new metamagic feat that delays aspects of a spell.
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2009-05-17, 10:13 PM (ISO 8601)
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- Feb 2007
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Re: [3.5] Creating New Spell
Why make it an illusion?
Conjuration : Create the item. Limit it to max +5 damage, as is standard for a first-level spell.
Just add "Duration : 1hour/level until picked up, then persists until dropped, to a maximum of one round/level".Pokemon friend code : 3067-5701-8746
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2009-05-17, 10:30 PM (ISO 8601)
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