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Thread: Several questions (3.5)
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2009-05-17, 11:52 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Cydonia
- Gender
Several questions (3.5)
1. Say a chest is locked and trapped. Would opening the chest with the key trigger the trap?
2. You can use disable device to rig saddles and wagon wheels to fail after a certain amount of time, and I was wondering, could you do that to a crossbow? I know there isn't anything written about that, but wouldn't it be reasonable?
3. Does anybody else notice how knowledge checks overlap on subjects? I mean, the first parenthetical reference for knowledge history is royalty (...nobility & royalty?) . Also, weather is listed under knowledge nature, but predicting weather is survival? What does knowledge geography cover that local/nature/history/nobility & royalty doesn't (and that a pc could possibly benefit from)? Where is the line between knowledge history/arcana/local/whatever and bardic knowledge?
4. Can you power attack with a spear set against a charge? If so, is the bonus doubled from using it two handed?
5. Say a wizard has a tower, and in this tower is a table that is covered in a magical replica of the tower and the surrounding mile of terrain and airspace, and anything that exists within a mile of the tower shows up on this table as it comes and goes. What spells would the wizard need to make this possible?
6. Say I want to homebrew drugs into my D&D campaign. They are basically potions that cost less, are generally illegal like poison, and subject the user to a fortitude save vs. addiction. How would addiction and withdrawal function?
7. How would you represent radiation and radiation sickness in D&D?
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2009-05-17, 11:56 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Toronto, Canada
- Gender
Re: Several questions (3.5)
1) Depends on the trap
2) Makes Sense
4) I believe so.
6) BoVD had drug rules. Addiction would be a will save, methinks.
7) With an abacus.
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2009-05-18, 12:02 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Several questions (3.5)
Depends on the trap. There's almost certainly a bypass, but if you're paranoid, why not set it up so that the key isn't the only thing needed to open it?
2. You can use disable device to rig saddles and wagon wheels to fail after a certain amount of time, and I was wondering, could you do that to a crossbow? I know there isn't anything written about that, but wouldn't it be reasonable?3. Does anybody else notice how knowledge checks overlap on subjects? I mean, the first parenthetical reference for knowledge history is royalty (...nobility & royalty?) . Also, weather is listed under knowledge nature, but predicting weather is survival? What does knowledge geography cover that local/nature/history/nobility & royalty doesn't (and that a pc could possibly benefit from)? Where is the line between knowledge history/arcana/local/whatever and bardic knowledge?4. Can you power attack with a spear set against a charge? If so, is the bonus doubled from using it two handed?6. Say I want to homebrew drugs into my D&D campaign. They are basically potions that cost less, are generally illegal like poison, and subject the user to a fortitude save vs. addiction. How would addiction and withdrawal function?7. How would you represent radiation and radiation sickness in D&D?[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-05-18, 12:12 AM (ISO 8601)
- Join Date
- Jun 2005
Re: Several questions (3.5)
Who says there's lines between 'em? I say, if somethin' falls into multiple Knowledge categories, allow checks for each one, possibly at different DCs. (Something might be more obscure within one body of knowledge than another.)
Makes more sense than pretending that the Knowledge categories are mutually exclusive when the clearly aren't.
Edit: Consider Bardic Knowledge a Knowledge category for the purposes of all that stuff I said above.
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2009-05-18, 12:31 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Several questions (3.5)
Depends on the trap, when in doubt, yes.
I would say yes.
Give this a try, rolling knowledge geography to locate vantage points and strategic high-ground in battle for circumstance bonuses.
Sure, why not.
Unless this is a PC, I'd just say he has it.
Sounds freaking amazing...next time I DM I'm adding drugs.
Not quite as awesome as the drugs, still sounds funny.
Comments: I am not a DM, I am a player and a fan of DM v. PC, I think it's hilarious, i.e. the chest trap comment.Last edited by Wafflecart; 2009-05-18 at 12:32 AM.
Let all who look upon me and scoff be damned.
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2009-05-18, 12:53 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: Several questions (3.5)
Yes, UNLESS the trap is built to be bypassed when the proper key is used.
2. You can use disable device to rig saddles and wagon wheels to fail after a certain amount of time, and I was wondering, could you do that to a crossbow? I know there isn't anything written about that, but wouldn't it be reasonable?
3. Does anybody else notice how knowledge checks overlap on subjects? I mean, the first parenthetical reference for knowledge history is royalty (...nobility & royalty?) . Also, weather is listed under knowledge nature, but predicting weather is survival? What does knowledge geography cover that local/nature/history/nobility & royalty doesn't (and that a pc could possibly benefit from)? Where is the line between knowledge history/arcana/local/whatever and bardic knowledge?
4. Can you power attack with a spear set against a charge? If so, is the bonus doubled from using it two handed?
5. Say a wizard has a tower, and in this tower is a table that is covered in a magical replica of the tower and the surrounding mile of terrain and airspace, and anything that exists within a mile of the tower shows up on this table as it comes and goes. What spells would the wizard need to make this possible?
6. Say I want to homebrew drugs into my D&D campaign. They are basically potions that cost less, are generally illegal like poison, and subject the user to a fortitude save vs. addiction. How would addiction and withdrawal function?
7. How would you represent radiation and radiation sickness in D&D?Pokemon friend code : 3067-5701-8746
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2009-05-18, 12:58 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Several questions (3.5)
Just read BoVD on drugs...so funny...must have in campaign...
Let all who look upon me and scoff be damned.