New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 8 of 8

Thread: 3.5 Wildshape

  1. - Top - End - #1
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Jan 2009
    Location
    Rostock, Germany
    Gender
    Male

    Default 3.5 Wildshape

    I've been searching the forum here, but I didn't find anything on the topic. I DM a 3.5 campaign, and one of my players chose ranger/druid as her class combo, for reasons of fluff. So now she's wondering what to do about wild shape. She says all her calculations came up with less AC, marginally better attack bonus, and less damage (since, as a ranger, she can use a longsword).

    We're playing core only, the character is level 6 (rgr1/drd5). That, as far as I can tell means medium animals. So, is it just a matter of waiting for bigger beasts to become available, or is there anything in the way of feats or magic that can enhance the wild shape?

  2. - Top - End - #2
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: 3.5 Wildshape

    Depends on stats. The main advantage of Wildshape is the fact that you can have Str and Dex of 2 and go into melee(natural Con still determines HP). That in turn means a Druid with a 16 Con is better in melee than many Fighters with 18 Str, 16 Dex, and 16 Con. If she put a lot of points into her Physical stats, she won't get nearly the boost from Wildshape.

    Also remember that all magic items other than weapons and armor she can drop before changing shape and equip afterwards. It really picks up after level 7, but it's good anyways.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    May 2008
    Location
    Elyria, Ohio
    Gender
    Male

    Default Re: 3.5 Wildshape

    Wildshape can be cool when used right, but it is pretty game-breaking. A druid can turn into a dire-whatsit, pummel the party fighter in melee combat, and still have all the benefits of an animal companion and a full spellcaster.

    I usually take two different routes with it.

    First, I frequently ban it outright and let them take Shapeshift instead. It is much less broken, and harder to abuse. If your player gave himself good physical stats, maybe he'd be better of with with Shapeshift because it augments your strength rather than replacing it.

    Second, if a player really wants to be a Wild Shaper, I let them take it so long as they multiclass to Master of Many Forms as early as possible. That way they can turn into all sorts of cool stuff (which they like), but lose most of their spellcasting and stop advancing their animal companion.
    How to Play Rogues Properly:
    Spoiler
    Show
    Like this:

  4. - Top - End - #4
    Ogre in the Playground
     
    wadledo's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: 3.5 Wildshape

    @Starscream: Core only, and the problem is that shape shifts pretty much useless to this character, not too powerful.
    Read the damn OP before you post next time please.

    Edit: Natural Spell of course, and like Sstoopidtallkid said, if her str and dex are higher than the animals, then she's not going to get much use out of it.
    Bears are the best thing you can go with as of now, and my only real other suggestion is to beat everything up ASAP.
    Last edited by wadledo; 2009-05-18 at 02:38 PM.
    Idiots give me indigestion.
    Don't give me indigestion.

    Spoiler
    Show
    Quote Originally Posted by Dragonrider View Post
    Wadledo, you dislike EVERYONE. Therefore, you don't count.
    Quote Originally Posted by Draken View Post
    Maybe this is the only true fix for spellcasting, making people scared of using it.
    Quote Originally Posted by dragonprime View Post
    There's a concept called mercy. Are you familiar with it?
    Thank ya Dr.Bath for your avataring skills.

  5. - Top - End - #5
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: 3.5 Wildshape

    At that level, your best forms are probably leopard, for Pounce, or a medium viper, for venom (note that the DC will probably be higher than listed there, since you've probably got a better Con). You can also get some good use out of flying forms like the eagle, or depending on campaign, aquatic forms like the shark.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  6. - Top - End - #6
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: 3.5 Wildshape

    Quote Originally Posted by Chronos View Post
    At that level, your best forms are probably leopard, for Pounce, or a medium viper, for venom (note that the DC will probably be higher than listed there, since you've probably got a better Con).
    Also, higher HD. Save DC for monster special abilities is 10+½ HD (rounded down)+Stat. That said, as you don't retain your own Con, the only advantage you have over the snake is possible Bear's Endurance. That would get you DC 14 poison, but as the damage is rather low, it's still not good enough. As a rule of thumb, don't take a form specifically for the poison without access to Venomfire (Fleshraker just gets poison as a bonus; the true awesome of it is the Leaping Pounce-ability, although having multiple poisonous attacks doesn't hurt either).
    Last edited by Eldariel; 2009-05-18 at 05:06 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  7. - Top - End - #7
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: 3.5 Wildshape

    Quote Originally Posted by Chronos View Post
    (note that the DC will probably be higher than listed there, since you've probably got a better Con)
    Actually, your Con changes to match the form. That particular con change, however, doesn't affect your hit points.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Fitz10019's Avatar

    Join Date
    Mar 2009
    Location
    Heilbronn area, Germany
    Gender
    Male

    Default Re: 3.5 Wildshape

    Throw in a situation where the versatility of Wildshape comes in handy. Flying, swimming, climbing, burrowing... dire badgers create a usable 5foot diameter tunnel when they burrow through earth. Wildshape is also useful as a disguise. You can also communicate with animals of similar type.
    Forward scout as a bird. Dire Hawk (RoS?) is handy medium sized raptor.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •