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  1. - Top - End - #1
    Orc in the Playground
     
    wizuriel's Avatar

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    Feb 2009

    Default dm books vs player books

    Just curious how many books most DMs use vs the players. In paticular if any DM limits players to certain books but than uses a few other books for npcs or villains? If a DM is limiting players think they should only be using those books also?

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    Titan in the Playground
     
    The Rose Dragon's Avatar

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    Default Re: dm books vs player books

    The GM has no limits. It means he can use any books he wants as well as make stuff up if it leads to a good game.
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

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    Barbarian in the Playground
     
    Blackjackg's Avatar

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    Default Re: dm books vs player books

    It depends what kind of game you want to play. If your game is a GM vs. Players tactical combat game, it seems only fair that players should get access to all the same material that the GM does. If the game is more roleplaying and/or "let's explore this cool world I made for you," then sure, the GM can hold some things in reserve, the better to surprise his players with.

  4. - Top - End - #4
    Titan in the Playground
     
    The Rose Dragon's Avatar

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    Default Re: dm books vs player books

    Quote Originally Posted by Blackjackg View Post
    If your game is a GM vs. Players tactical combat game, it seems only fair that players should get access to all the same material that the GM does.
    In that case, you don't need a GM - you just need players, since there is no real scenario.
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  5. - Top - End - #5
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: dm books vs player books

    I prefer to let players have access to anything I have access to. Thus the players could play anything playable I throw at them, and they can read up on the source material, so I will have to tell them when my interpretation of something, like drow elves, substantially diverge from the one presented in the book.
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: dm books vs player books

    My standard rule as DM is this: I will give you a set of books that I'll permit anything out of. If you want something that isn't out of those books, you just ask me, and we'll discuss it. It's easy that way.

    Of course, don't even think that I don't use anything and everything (save for that which isn't in the setting, such as Pazuzu, Celerity, whatever) at my disposal. Gotta have some unique tools to play with.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  7. - Top - End - #7
    Titan in the Playground
     
    AssassinGuy

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    Default Re: dm books vs player books

    The rule is: you're limited to material I have available at home to prepare a scenario. That's basically the books I own, and freely available web content. I never did care for psionics, so I haven't bought any of those for D&D 3.5. But Expanded Psionics Handbook is pretty much fully available as part of the OGL material WotC released, and that's at http://www.d20srd.org/. I can handle that.
    Last edited by Curmudgeon; 2009-05-23 at 10:37 AM.

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    Bugbear in the Playground
     
    SilverClawShift's Avatar

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    Default Re: dm books vs player books

    Our group is basically allowed to use anything, but our DM keeps a big database of our race/class/feats/spells/items ect, so he knows exactly what we're capable of at any given time. We can even make stuff up, as long as he declares it reasonable (like a feat that gives a dragon shaman +1 to their auras, attainable at level 9. Reasonable. Not official, but reasonable).

    Our DMs laptop is basically a 3.5 grimoire of epic proportions. He's got almost every book, including a smackload of third party content and homebrew materials. He keeps them all filed away in his laptop, all meticulously organized, sortable, and just sitting at his fingertips.
    He also keeps a smackton of NPC names, personalities, backstories, archetypes, ect... which means our party gets to be all ADD and derranged, because if we start prying into a random NPCs history, our DM will just open a random history file and suddenly that person is fleshed out and real.

    He also keeps lists of plot hooks, adventure seeds, ect...

    D&D. Serious business.

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    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Re: dm books vs player books

    There is only one book that I don't lat my players use, BOVD. Very good idea, a lot of good stuff for DMs, a can of cheesewhiz for players.
    Last edited by The Mentalist; 2009-05-23 at 12:11 PM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  10. - Top - End - #10
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: dm books vs player books

    Oh, I use the BoVD as a player. There's some great broken stuff there, like the sadism and masochism spells
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  11. - Top - End - #11
    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Re: dm books vs player books

    Ahhhh you make my point.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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