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  1. - Top - End - #1
    Bugbear in the Playground
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    Default [4e] I wanna be a Half-Orc Ranger...

    And put the lives of Dwarves in danger!

    Anyways, another theoretical build. Half-Orc ranger dual-wield, with Blade Opportunist and Heavy Blade Opportunist to smack things around with Twin Strike.
    I'm wondering two things:
    1) Which would be best: 2 Khopesh, 2 Broadswords, or one of each?
    2) What other feats would optimize a heavy blade ranger?
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

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    Titan in the Playground
     
    PaladinGuy

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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    2 Bastard Swords rather than Broadswords. You get an extra +1 to hit.

    Other than that, the standard Weapon Focus and Lethal Hunter work well. There's also a few feats in Martial Power that let you have a variation on Prime Shot for melee.
    Last edited by Mando Knight; 2009-05-26 at 12:55 PM.

  3. - Top - End - #3
    Bugbear in the Playground
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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    Why weapon proficiency never popped in my head, I shall never know.

    But, khopesh is no good? I mean, that gives a minimum damage of 4 instead of 2...
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  4. - Top - End - #4

    Default Re: [4e] I wanna be a Half-Orc Ranger...

    Quote Originally Posted by Burley Warlock View Post
    Why weapon proficiency never popped in my head, I shall never know.

    But, khopesh is no good? I mean, that gives a minimum damage of 4 instead of 2...
    Khopesh was good until PH2 was errataed.

  5. - Top - End - #5
    Troll in the Playground
     
    RTGoodman's Avatar

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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    I actually just built a Half-Orc Beastmaster Ranger on the Character Builder the other day. It goes for a two-handed weapon rather than TWF, and it may not be completely optimized, but I think it works pretty well. Here's the gist of it:

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    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Thar, level 30
    Half-Orc, Ranger, Feral Spirit, Beastlord
    Build: Beastmaster Ranger
    Fighting Style: Beast Mastery
    Beast Companion Type: Boar

    FINAL ABILITY SCORES
    Str 26, Con 16, Dex 18, Int 10, Wis 20, Cha 12.

    STARTING ABILITY SCORES
    Str 16, Con 12, Dex 12, Int 8, Wis 16, Cha 10.


    AC: 41 Fort: 42 Reflex: 38 Will: 38
    HP: 193 Surges: 10 Surge Value: 48

    TRAINED SKILLS
    Nature +27, Heal +25, Perception +25, Athletics +28, Endurance +25

    UNTRAINED SKILLS
    Acrobatics +19, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +20, History +15, Insight +20, Intimidate +18, Religion +15, Stealth +19, Streetwise +16, Thievery +19

    FEATS
    Level 1: Blade Opportunist
    Level 2: Thirst for Battle
    Level 4: Beast Protector
    Level 6: Weapon Proficiency (Fullblade)
    Level 8: Weapon Expertise (Heavy Blade)
    Level 10: Vengeful Beast
    Level 11: Lethal Hunter
    Level 12: Distracting Companion
    Level 14: Protective Beast
    Level 16: Sturdy Beast
    Level 18: Heavy Blade Opportunity
    Level 20: Coordinated Opportunity
    Level 21: Peerless Hunter
    Level 22: Quick Beast Command
    Level 24: Heavy Blade Mastery
    Level 26: Robust Defenses
    Level 28: Martial Mastery
    Level 30: Armor Specialization (Hide)

    POWERS
    Ranger at-will 1: Circling Strike
    Ranger at-will 1: Predator Strike
    Ranger encounter 1: Synchronized Strike
    Ranger daily 1: Partnered Savaging
    Ranger utility 2: Ferret an Opening
    Ranger encounter 3: Paired Predators
    Ranger daily 5: Lacerating Maul
    Ranger utility 6: Invigorate the Beast
    Ranger encounter 7: Beast Rush
    Ranger daily 9: Attacks on the Run
    Ranger utility 10: Companion Emplacement
    Ranger encounter 13: Synchronized Strike (replaces Synchronized Strike)
    Ranger daily 15: Blood Frenzy (replaces Partnered Savaging)
    Ranger utility 16: Shared Healing
    Ranger encounter 17: Blade and Fang (replaces Paired Predators)
    Ranger daily 19: Claim the Prize (replaces Lacerating Maul)
    Ranger utility 22: Master of the Hunt
    Ranger encounter 23: Overwhelming Fury (replaces Beast Rush)
    Ranger daily 25: Primal Rampage (replaces Claim the Prize)
    Ranger encounter 27: Catch and Drop (replaces Synchronized Strike)
    Ranger daily 29: Huntmaster's Mauling (replaces Blood Frenzy)

    ITEMS
    Legendary Fullblade +6, Battle Harness Elderhide Armor +6, Brooch of Vitality +6, Companion's Defender (epic tier), Iron Armbands of Power (epic tier), Zephyr Boots (epic tier), Ring of Fey Travel (epic tier), Stag Helm (paragon tier)
    RITUALS
    Raise Beast Companion
    ====== Created Using Wizards of the Coast D&DI Character Builder ======


    If you're not that worried about Wis, you can have it lower. The reason I started with Str 16/Wis 16 was that a lot of Beastmaster Ranger powers add Wis to damage.

    You'll definitely need your Str and Dex high, though, so you can get your Weapon Mastery (Heavy Blades) in Epic tier - it requires Str 21 and Dex 19, I think, so you'll either need to start them both at 17+ or slightly lower and boost them with your every-four-levels increases. Of course, you'll probably want them much higher than that - Str for to-hit and damage, and Dex for AC and Initiative.

    Other than that, I think you could do pretty well just keeping those scores high, taking Weapon Expertise, and then just taking a lot of multiattack powers.

    EDIT: Also, definitely take Thirst for Battle - it's almost as good as two other feats (Improved Initiative and Durable) all by itself!
    Last edited by RTGoodman; 2009-05-26 at 02:56 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  6. - Top - End - #6
    Bugbear in the Playground
     
    Colmarr's Avatar

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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    Quote Originally Posted by rtg0922 View Post
    Weapon Mastery (Heavy Blades) in Epic tier - it requires Str 21 and Dex 19
    Str 21, Dex 17.
    Kudos and thanks to Mortugg for the awesome custom avatar!

    Colmarr's Blog: The Astral Sea.

  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    Quote Originally Posted by Sinfire Titan View Post
    Khopesh was good until PH2 was errataed.
    I don't understand this statement.

    Also, I saw thirst for battle. It's a pretty sweet feat. Racial feats usually are, though.
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  8. - Top - End - #8
    Barbarian in the Playground
     
    NPCMook's Avatar

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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    By RAW before Errata, Weapon Expertise could be taken twice for certain weapons, the Kopesh being one of them. I'd recommend taking Cutthroat as that allows you to deal theoretically 14[w] Damage at level 25.

  9. - Top - End - #9
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    Half-Orc two weapon rangers are incredible. Bastard or scimitars (for Scimitar Dance) are the way to go. Stormwarden is an INCREDIBLE Paragon Path - do it.

    From there, I don't believe Heavy Blade Opportunist is worth it. OAs are rare, and your hurt enough as is. By the way, Khopesh are numerically inferior to Broadswords (5 average damage instead of 5.5), so unless you're abusing the Axe part, not worth it at all.

    Weapon Expertise, Weapon Focus, Lethal Hunter, Thirst for Battle, Battle Awareness, and more heroic feat - possibly Bastard Sword. Two Weapon Fighting and Two Weapon Defense are both awesome, and the former opens up a great feat in Paragon.

    For paragon, Scimitar Dance (if Scimitars), Two Weapon Opening, ... the +5 damage when bloodied feat (Half-Orc Racial), and a few others.

    Epic: Heavy Blade Mastery, Ferocious Critical, Epic Resurgence, and there are other amazing martial only feats.

  10. - Top - End - #10
    Titan in the Playground
     
    Tengu_temp's Avatar

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    Default Re: [4e] I wanna be a Half-Orc Ranger...

    Quote Originally Posted by NPCMook View Post
    By RAW before Errata, Weapon Expertise could be taken twice for certain weapons, the Kopesh being one of them.
    Of course only by RAW, no sensible DM allowed that even before the errata.

    Anyway, scimitars aren't worth it if you ask me - bastard swords have higher damage and higher attack bonus. It's better to optimize your hit chance rather than do stuff on a miss - the damage from Scimitar Dance might not look so bad in comparison to Dual Strike, but it's a paragon level feat, and at paragon levels you use at-will powers rarely - and when you compare Scimitar Dance to encounter, and especially daily powers, the damage it deals is negligible.

    Siela Tempo by the talented Kasanip. Tengu by myself.
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