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Thread: Golems Aplenty

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    Ogre in the Playground
     
    GreatWyrmGold's Avatar

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    Lightbulb Golems Aplenty

    This is a combination of game and homebrew. Each person makes a golem of the material posted by the guy above them, then posts a material for the next person. Try to stick to reasonably serious materials.

    First material: Potion bottles!
    I'm the GWG from Bay12 and a bunch of other places.

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    NecromancerGuy

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    Default Re: Golems Aplenty

    A golem made entirely of potion bottles, yay! No more wondering what to do with all the bottles from my healing potions!

    Umm...material; books.
    Last edited by Inkyrius; 2009-05-27 at 07:21 PM.

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    BlueKnightGuy

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    Default Re: Golems Aplenty

    Ooh! A paper mache golem!

    Material: Quills
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    Default Re: Golems Aplenty

    I'll give it a shot.

    Just special abilities, if I fully statted them It'd take too long.

    Just use Animated Objects at the moment.

    Potion Bottle:
    1. Alchemical Burst: Launch Alchemist's Fire (or Acid or Frost) at a range of 100ft at will
    2. Medic: Dispense a Potion of Cure Light Wounds as a free action 3 a day
    3. Super Soldier: Give a +2 Alchemical bonus (10 minutes per HD) to any ally as a standard action;touch range

    Books:
    1. Fire Vulnerability
    2. Silent Image at will
    3. Comprehend Languages constant
    4. +4 Competence Bonus to Intelligence to all allies within 60ft

    As for Quills what kind feather or porcupine?
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    EvilClericGuy

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    Default Re: Golems Aplenty

    How 'bout both. just for kicks.
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    MonkGuy

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    Default Re: Golems Aplenty

    First off, this is the type of thing that could go in SMBG.

    Second, did the last guy name a material? I'll just go with quills: the dreaded CR 49 Epic Quill Golem Beheboth:

    39,000 lb.
    9.5x10^11 quills to construct

    Ending note: I'd just like to say, there is actually a thing called a paper golem (saw it in one of the dragon magazines) so you can't really take golems seriously ever.

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    Dwarf in the Playground
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    Default Re: Golems Aplenty

    I remeber seeing an Origami Golem. I got a paper cut from attempting origami once. It is a fearsome enemy indeed.

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    Default Re: Golems Aplenty

    I'm pretty sure the intention was for you to actually stat out the golem, otherwise it would be in SMBG.

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    Default Re: Golems Aplenty

    Well, if we have to stat them out, here is my attempt for the first one :

    Potion bottles

    Potion Bottle Golem
    Medium-Size Construct
    HD 10d10 (55)
    Speed 30 ft. (6 squares)(can't run)
    Init: +0
    AC 15; touch 10; flat-footed 15
    (+5 natural)
    BAB +7; Grp +8
    Attack slam* +8 (1d8+1, 20/x2)
    Full-Attack 2 slams* +8 (1d8+1, 20/x2)
    Space 5 ft.; Reach 5 ft.
    Special Attacks
    Special Qualities Construct traits, DR 10/+1, Bottle frame, *Bottle hands, Magic immunity
    Saves Fort +3 Ref +3 Will +3
    Abilities Str 13, Dex 10, Con -, Int 4, Wis 10, Cha 7
    Skills None
    Feats None
    Challenge Rating 5 (For an empty one)


    Construct traits : Same as Monster Manual

    Bottle frame : This golem is interely made of empty potion bottles. The number of usable bottles is determined by his total HP. His creator can fill them with any potion he wants. For each point of damage, a bottle breaks (at random), releasing it's content on the attacker if it was a melee hit. (don't forget to account for empty bottles when choosing randomly).

    Bottle hands : Instead of hands, this golem has a bottle at the end of each arm. When first used, they deal 1d8 blundgening damage, but the force of the impact shatters the bottle. This releases the content (if any) on the target, then the broken glass can be used to attack for 1d6 slashing damage.

    Magic immunity : Immunity to all spells, spell like abilities and supernatural abilities. Exception : A shatter spell works normally, a mending spell heals 2d6 HP and sonic attacks work normaly.


    Construction : A potion bottle Golem is constructed from 250 potion bottles and costs 10 000 gp to create. Assembling the body requires a successful Craft (glassmaking) check (DC 25).

    Note : Even though you use 250 potion bottles, a lot are unusable because they have been melted to better fit or are too deep inside the body to be reachable.


    Be warned, it's my first monster, probably a couple mistakes here and there.



    Now the new material : Teeth
    Last edited by Bergor Terraf; 2009-05-28 at 03:48 PM.

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    Default Re: Golems Aplenty

    Shouldn't the number of bottles be at least 25 X HD? How could you create a golem with fewer bottles if no other materials are involved?

    As it stands now, 20 potion bottles would hardly create a monster large enough to be Medium size. 250 potion bottles makes it a little more credible.

    Also, you need to put in the creation information.

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    SolithKnightGuy

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    Default Re: Golems Aplenty

    I made some corrections to the potion bottle golem (I shouldn't post at 3am) : Changed number of usable bottle from half HP to total HP, added the creation information and added a note to explain why the number of bottles needed for creation and the number of usable bottles differ.

    How's that so far?

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    Default Re: Golems Aplenty

    Bergor Terraf: Thanks for posting stats! It's great if you do, but it's o.k. if you only post a "backbone" (unusual special abilities, notes on immunity to magic, ways they differ from MM golems, etc).

    Official next material: Teeth!
    I'm the GWG from Bay12 and a bunch of other places.

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    Default Re: Golems Aplenty

    Say, if you're in to golems, you might want to check out these two threads from the height of my homebrewing days. The second one is a list of all the golems posted on the first thread.
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    Default Re: Golems Aplenty

    It is looking a lot better. Just a few minor things:

    Constructs gain bonus hit points based on size. A medium sized construct has 20 bonus hit points. Hit Dice: 10d10+20 (75 hp)

    Also, "Magic Immunity:" should be listed as "Immunity to Magic (Ex):".

    Bottle Hands should be listed under Special Attacks rather than Special Qualities.

    Construction spells could include geas/quest and open/close, and statue.

    Debby

    P.S. there is a tooth golem in Dungeon 151.

    P.P.S. I've removed the corrected potion bottle golem and will refrain from further posting in this thread.
    Last edited by Debihuman; 2009-06-04 at 10:27 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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    tongue Re: Golems Aplenty

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    Thanks, Deb. What did they post for the next golem?
    I'm the GWG from Bay12 and a bunch of other places.

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    Default Re: Golems Aplenty

    Loose Tooth Golem

    A magical golem, Guardian of the Tuthe Faerie, an evil witch obseesed with robbing teeth and leaving accursed jewels in her wake... Just an idea. i'm too busy to make stats for now.
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    Default Re: Golems Aplenty

    Stop being obsessive over the actual stat lines, as that's a big chunk of time. Relax.

    I would participate but I've got no ideas for a tooth golem.

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    Default Re: Golems Aplenty

    Okay, since no one wants to stat out golems, I'll give a format for a "skeleton stat block" that can be turned into a whole stat block if someone has time..

    Immunity to Magic: Notes about it.
    Special Abilities: Such as cursed wound, breath weapon, berserk...
    Differences: How the golem violates certain things most golems have in common (construct type, no subtypes, Large, 2 slams, Int -, etc).

    And, as an example:
    Tooth Golem
    Immunity to Magic: what should it be?
    Special Abilities: Tooth Blast (SU): As a full-round action, a tooth golem may fire a burst of teeth that deals 1d6 points of piercing damage per 1d3 points of damage it takes to use this ability to all within 10 ft. By taking an extra 1d6 points of damage, the damage die increases to a d8. For each extra 1d4 points of damage, the range increases by 10 ft.
    Differences: Claw attacks

    Next material: Pieces of golems! (All sorts of types.)
    Last edited by GreatWyrmGold; 2009-06-10 at 07:44 PM.
    I'm the GWG from Bay12 and a bunch of other places.

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    Ah, thank you very much GreatWyrmGold, you obviously live up to that name with your intelligence and wisdom with that post.
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    frown Re: Golems Aplenty

    (sniff)This thread died...
    I'm the GWG from Bay12 and a bunch of other places.

    Quote Originally Posted by The Blade Wolf View Post
    Ah, thank you very much GreatWyrmGold, you obviously live up to that name with your intelligence and wisdom with that post.
    Quotes, more

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