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Thread: Dark Heresy

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    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Dark Heresy

    http://suptg.thisisnotatrueending.co...p?charnum=7583
    I made that psyker, and I'm curious what is consider "must haves" on my psy powers.

    Also any tips on game play, etc? Never played DH, while I am vaguely familiar with the setting.

    Thanks :D
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Dwarf in the Playground
     
    RedSorcererGirl

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    Jul 2007
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    Female

    Default Re: Dark Heresy

    Dark heresy is a fun and fast-paced game, I hope your going to enjoy it as much as I do.

    I have not played that much yet, but I played a high level psyker in my first campaign. The best tip I can tell you is visit the forums http://darkreign40k.com/forum/index.php There are some really knowledgable people lurking in those forums.

    Oh, and check the errata, almost everything is changed. ^^

    As for "must haves", at your level there isnt much except the obvious willpower and psychic powers. But the fun thing about psychers is that they can be almost anything, depending on the path yuo choose. So I suggest that you start looking at what you want your psycher to be good at. That makes it much easier to spend exp later on.

    [EDIT] Oh, and if you take any forbidden lores, be prepared for curroption points en masse. (I rolled a 01 on a f. lore (deamonology). My poor guard got 9 corruption points for recognizing a picture of a bloodthirster^^)[EDIT]
    Last edited by Kiyona; 2009-05-27 at 06:08 AM.

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    Bugbear in the Playground
     
    Zenos's Avatar

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    Dec 2007
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    Bærum, Norway
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    Default Re: Dark Heresy

    As a GM, I've found that the players use Spasm very often, and to good use. Might be worth taking.
    Avatar by Arokh.

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    Ogre in the Playground
     
    NecromancerGuy

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    Aug 2008

    Default Re: Dark Heresy

    I was looking at it. Seemed neat. Right now I have chameleon, heal, and *to be edited in when I have access to char sheet*
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Dwarf in the Playground
     
    D Knight's Avatar

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    May 2007

    Default Re: Dark Heresy

    Quote Originally Posted by Zenos View Post
    As a GM, I've found that the players use Spasm very often, and to good use. Might be worth taking.
    Spasm is not just good its great. in the last game i played me and my friends were fighting a tech priest and the guy playing the psyker use the area effect and we almost got our guy but he got away in the end. another good power to have is regenerate for when you have one of your arms or legs cut off trust its happened 2 times to me
    Last edited by D Knight; 2009-05-28 at 08:22 PM.
    current avatar by Nathan
    avatar by threeshades

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    Originally Posted by Randel
    A dwarven monk got drunk
    and sat on an elephants trunk
    the elephant sneezed and fell on his knees
    and that was the end of the monk

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    Pixie in the Playground
     
    lordbrocktree's Avatar

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    Default Re: Dark Heresy

    Quote Originally Posted by D Knight View Post
    Spasm is not just good its great. in the last game i played me and my friends were fighting a tech priest and the guy playing the psyker use the area effect and we almost got our guy but he got away in the end. another good power to have is regenerate for when you have one of your arms or legs cut off trust its happened 2 times to me
    You mean weapon jinx, spasms nice to. Take seal wounds that power alone has save our entire 6 man group several times. biomancy is pretty nice that's what our pysker uses.
    avatar by threeshades

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