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Thread: Dark Heresy
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2009-05-27, 05:06 AM (ISO 8601)
- Join Date
- Aug 2008
Dark Heresy
http://suptg.thisisnotatrueending.co...p?charnum=7583
I made that psyker, and I'm curious what is consider "must haves" on my psy powers.
Also any tips on game play, etc? Never played DH, while I am vaguely familiar with the setting.
Thanks :DOriginally Posted by Alabenson
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2009-05-27, 05:45 AM (ISO 8601)
- Join Date
- Jul 2007
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Re: Dark Heresy
Dark heresy is a fun and fast-paced game, I hope your going to enjoy it as much as I do.
I have not played that much yet, but I played a high level psyker in my first campaign. The best tip I can tell you is visit the forums http://darkreign40k.com/forum/index.php There are some really knowledgable people lurking in those forums.
Oh, and check the errata, almost everything is changed. ^^
As for "must haves", at your level there isnt much except the obvious willpower and psychic powers. But the fun thing about psychers is that they can be almost anything, depending on the path yuo choose. So I suggest that you start looking at what you want your psycher to be good at. That makes it much easier to spend exp later on.
[EDIT] Oh, and if you take any forbidden lores, be prepared for curroption points en masse. (I rolled a 01 on a f. lore (deamonology). My poor guard got 9 corruption points for recognizing a picture of a bloodthirster^^)[EDIT]Last edited by Kiyona; 2009-05-27 at 06:08 AM.
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2009-05-27, 07:07 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Bærum, Norway
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Re: Dark Heresy
As a GM, I've found that the players use Spasm very often, and to good use. Might be worth taking.
Avatar by Arokh.
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2009-05-28, 06:43 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Dark Heresy
I was looking at it. Seemed neat. Right now I have chameleon, heal, and *to be edited in when I have access to char sheet*
Originally Posted by Alabenson
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2009-05-28, 08:20 PM (ISO 8601)
- Join Date
- May 2007
Re: Dark Heresy
Spasm is not just good its great. in the last game i played me and my friends were fighting a tech priest and the guy playing the psyker use the area effect and we almost got our guy but he got away in the end. another good power to have is regenerate for when you have one of your arms or legs cut off trust its happened 2 times to me
Last edited by D Knight; 2009-05-28 at 08:22 PM.
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2009-05-29, 03:28 AM (ISO 8601)
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- Aug 2007
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- plano tx
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