Results 1 to 8 of 8
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2009-05-27, 10:20 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Sector ZZ9 Pural Z alpha
- Gender
Animal classes? Thats an idea....
Ok, so i had an idea. First we give animals 8 points to spend increasing their ability scores, with no score being raisable over 10 (it can go up to 10 tho) if it was under 10, and no score going over 14 at all unless they start over 14, in which case they cant be raised with these points. This can make them smart enough or strong enough to have their class.
Then we give the animals classes.
I was thinking a modified (weaker) version of the Rogue (D2 HD) , Barbarian (D6 HD), Ranger (D4), Sorcerer (D2) and Druid (D4) could be used for animals.
*Classes only go up to level 10.
*Sneak attack HD would be d4
*Spells for the Druid would progress off the druid list but at the rate and in the number a Bard learns theirs. (bard spell progression, druid spell list)
*Animal companions must be the same type as the base animal.
*Rangers have two new combat styles that give them Power Attack, Improved Critical and then Multiattack, Improved Multiattack. If an animal already has one of these four feats then that gets replaced by either Improved Natural Armor or Improved Natural Attack (animals choice).
What do you think? How do you think this would effect the animals CR?
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2009-05-27, 10:30 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Madison
- Gender
Re: Animal classes? Thats an idea....
Why not just use savage progressions and say that they have 3d6 int instead?
RIP Tasha, April 1986 to November 25th, 2008. 22 years and 7 months of being the best kitty ever. You will be missed forever.
RIP Finney Jr., June 1998 to March 18, 2011. Nearly 13 years of being the best goldfish ever. You, as with Tasha, will be missed forever.
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2009-05-27, 11:00 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Sector ZZ9 Pural Z alpha
- Gender
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2009-05-27, 02:37 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Avatar by Kymme
- Gender
Re: Animal classes? Thats an idea....
Why not just use regular classes, but not that many levels?
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2009-05-27, 08:28 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Missoula
- Gender
Re: Animal classes? Thats an idea....
The idea seems solid. I have only one question and I don't mean to be rude at all... so please no anger. But why? Do you want to play as an animal? Or give animal companions more power? I have always used the awaken druid spell and then allowed, through role playing and time spent on the player's part, the animal to take some basic classes or special abilities.
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2009-05-27, 09:40 PM (ISO 8601)
- Join Date
- Sep 2007
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2009-05-27, 11:44 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Animal classes? Thats an idea....
I think that if you do something like this, every type of animal should have a unique class. For example, a monkey might have a class that is like a monk, only it gets sneak attacks and losses... Well, something else. Play on the flavor of the animals!
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2009-05-28, 12:32 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Sector ZZ9 Pural Z alpha
- Gender
Re: Animal classes? Thats an idea....
This post, and the post below it, poses an interesting idea. But one that is waaay unreasonable. Their are dozens of animals in the SRD alone. And if i want ine of my bears to be a combat bear and one to have nature magic then i have to double up.
The idea seems solid. I have only one question and I don't mean to be rude at all... so please no anger. But why? Do you want to play as an animal? Or give animal companions more power? I have always used the awaken druid spell and then allowed, through role playing and time spent on the player's part, the animal to take some basic classes or special abilities.
Why not just use regular classes, but not that many levels?