Results 1 to 8 of 8
Thread: 13th Level adventure
-
2009-05-30, 07:13 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Water Tribe, South Pole
- Gender
13th Level adventure
My gaming group likes to rotate DM duty, and I volunteered today to serve in two weeks. The problem is that I don't have anything prepared right now aside from my own character (and I'd rather not have a DMPC).
So here's my question: Does anyone have a pre-made adventure for level 13-ish characters? We prefer playing D&D version 3.5, and there's six players in the group (plus the DM), but none of us are interested in min-maxing. We prefer battle over role-playing and have access to Dragon magazines all the way back to 2004. If there are any adventures that were particularly memorable, I would love to run them.
So how about it, playgrounders? Anything adventures that really engrossed you or your players, and generated long-lasting memories?Last edited by Eighth_Seraph; 2009-05-30 at 08:50 PM.
Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
-
2009-05-30, 07:21 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: 13th Level adventure
I haven't played any of them, but the WotC Original Adventures archive has several 12th-14th level adventures you could use. Two are specifically for 13th level (Desert Sands and A Frigid Demise).
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2009-05-30, 08:00 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Water Tribe, South Pole
- Gender
Re: 13th Level adventure
Eh, after looking through four or five of those adventures, I find most of them to be kind of mediocre. Dungeon crawls or fighting through some minions to get at a boss. Does anyone have an adventure with real effect? Something with an actual plot and a satisfying ending. Something other than hack 'n slash, which is what we do every week.
Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
-
2009-05-30, 08:18 PM (ISO 8601)
- Join Date
- Mar 2007
Re: 13th Level adventure
See, that's virtually impossible to pre-package and dole out as per a module. Because a satisfying ending requires the players to be invested in their success. Besides, you can modify a module to have ties to the players' characters if you want something to be satisfying for you.
-
2009-05-30, 08:28 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Water Tribe, South Pole
- Gender
Re: 13th Level adventure
Hrm. I hadn't considered that. My goal here is to get the rest of my group to experiment with roleplaying and making personalities for their characters. Now, I understand that this has more to do with how I go about DMing, but I'd just like to know if there are any adventure paths that have a good balance of roleplaying and combat to use as a springboard.
Essentially, I'm short on time, and can't put the effort I would like into making a full adventure for the group. Once I have an adventure laid out, I can put in NPCs and other connections that will make it personally appealing to the PCs. I figure that some playgrounders might have fond memories of great adventures form their past. What I'm most looking for are completed stat blocks for baddies and mapped environments.Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
-
2009-05-30, 11:39 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: 13th Level adventure
Ah, I assume that's kinda what you wanted since you said your group prefers "battle over role-playing." And they may not be great, but when you're in a hurry, you use what you can (and alter so it's decent).
I don't usually play at that high a level, but I've seen a few others you might be able to get in the next week or so. Deep Horizon is one I considered buying at the used books store a few weeks ago, and I did pick up Heart of Nightfang Spire a while back. (It's particularly deadly, so the level different between 10 and 13 probably won't be too bad.)
City of the Spider Queen is also a pretty big and famous module, and apparently takes characters from 10th-18th level. That might work.The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2009-05-31, 02:13 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Water Tribe, South Pole
- Gender
Re: 13th Level adventure
Ooh. I'll give it a shot. Contrary to my earlier comment, I think I'm gonna have the group start an adventure using Desert Sands as an apparently-simple starting point, then throw in some crazy stuff involving ancient prophecies and desert-roving undead. So as it turns out, you helped me a whole lot. Thanks!
Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
-
2009-05-31, 02:39 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: 13th Level adventure
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium