Results 1 to 8 of 8
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2009-06-02, 03:45 AM (ISO 8601)
- Join Date
- Jan 2009
Making my players fight themselves
While writing a new adventure for my players, I came up with the idea of the party fighting duplicates of themselves. Does anyone have any advice on how this would work? Would the duplicates be monsters, and if so, is there a particular monster that does this?
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2009-06-02, 03:50 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Georgia + Inner World
- Gender
Re: Making my players fight themselves
I don't know if there's a monster that does it, maybe a special doppelganger. I'd say just photocopy their character sheets (If you don't have a copy already)
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2009-06-02, 03:51 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Making my players fight themselves
Mirror of Opposition.
That is all.
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2009-06-02, 03:52 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Under the Iron Gauntlet
- Gender
Re: Making my players fight themselves
Have them arrested by the evil empire, give them the chance to earn freedom in the arena, and the empire profiles them against similiar opponents. They're not exact duplicates, just close enough to sit in the Uncanny Valley!
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
Spoiler
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2009-06-02, 03:55 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
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2009-06-02, 03:59 AM (ISO 8601)
- Join Date
- Jan 2009
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2009-06-02, 04:05 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Making my players fight themselves
Just remember that if the party fights clones of themselves, it'll be a 50/50 chance of TPK assuming equal tactical competence all around.
Otherewise, are you talking about a doppleganger scenario? The monster to use there is obvious. Lab-produced knockoffs? The Simalcrum spell works well, possibly a homebrewed improved version that isn't limited to half the level of the original. Alternate reality duplicates or the work of a mischievious god? Just take their character sheets, add a negative level or two to give the PCs an edge, and go to town.
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2009-06-02, 04:19 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Making my players fight themselves
I had that in my campaign once. just use the player's character sheet.