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  1. - Top - End - #1
    Pixie in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2009

    Default Making my players fight themselves

    While writing a new adventure for my players, I came up with the idea of the party fighting duplicates of themselves. Does anyone have any advice on how this would work? Would the duplicates be monsters, and if so, is there a particular monster that does this?

  2. - Top - End - #2
    Barbarian in the Playground
     
    The Mentalist's Avatar

    Join Date
    Jan 2009
    Location
    Georgia + Inner World
    Gender
    Male2Female

    Default Re: Making my players fight themselves

    I don't know if there's a monster that does it, maybe a special doppelganger. I'd say just photocopy their character sheets (If you don't have a copy already)
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Re: Making my players fight themselves

    Mirror of Opposition.

    That is all.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  4. - Top - End - #4
    Ettin in the Playground
     
    Ganurath's Avatar

    Join Date
    Jun 2007
    Location
    Under the Iron Gauntlet
    Gender
    Male

    Default Re: Making my players fight themselves

    Have them arrested by the evil empire, give them the chance to earn freedom in the arena, and the empire profiles them against similiar opponents. They're not exact duplicates, just close enough to sit in the Uncanny Valley!

  5. - Top - End - #5
    Banned
     
    SwashbucklerGuy

    Join Date
    Nov 2005
    Location
    Flawse Fell, Geordieland

    Default Re: Making my players fight themselves

    Quote Originally Posted by Frog Dragon View Post
    Mirror of Opposition.
    The lazy DM's friend.

  6. - Top - End - #6
    Pixie in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2009

    Default Re: Making my players fight themselves

    Quote Originally Posted by bosssmiley View Post
    The lazy DM's friend.
    HA! I knew I'd read something similar to what I wanted somewhere!

    Thankyou Kindly

  7. - Top - End - #7

    Default Re: Making my players fight themselves

    Just remember that if the party fights clones of themselves, it'll be a 50/50 chance of TPK assuming equal tactical competence all around.

    Otherewise, are you talking about a doppleganger scenario? The monster to use there is obvious. Lab-produced knockoffs? The Simalcrum spell works well, possibly a homebrewed improved version that isn't limited to half the level of the original. Alternate reality duplicates or the work of a mischievious god? Just take their character sheets, add a negative level or two to give the PCs an edge, and go to town.

  8. - Top - End - #8
    Titan in the Playground
     
    Mystic Muse's Avatar

    Join Date
    Mar 2009

    Default Re: Making my players fight themselves

    I had that in my campaign once. just use the player's character sheet.

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