Results 1 to 30 of 53
-
2009-06-02, 05:05 AM (ISO 8601)
- Join Date
- Dec 2008
[3.5] Things to do while Time-Stopped
I personally think this spell is great, yet my repetoire with it is rather limited. Besides, I would love to learn exactly how you guys (and girls) in the playground use it, and hear any anecdotes about it's use. You know, for the lulz.
My favourite tactic:
Forcecage
Prismatic Sphere
Reverse Gravity.
They're inside the forcecage, you're just above it with the Prismatic Sphere poking through. Timestop ends, they get flung up into the prismatic sphere, then fall back down as the Reverse Gravity can't penetrate the Sphere. Up, down, up, down... So many saves, so little time.
-
2009-06-02, 05:10 AM (ISO 8601)
- Join Date
- Jul 2008
Re: [3.5] Things to do while Time-Stopped
Having never played a wizard quite that high... *taking notes*
Though knowing me it would look something like this:
Fireball > Lightning Bolt > Cone of Cold > Disintegrate.
I'm nothing if not persistent <.<Computer is back! Yay!
Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.
Current avatar by me <>_<> Needs work.
Previous Avatars:
-
2009-06-02, 05:16 AM (ISO 8601)
- Join Date
- Apr 2009
Re: [3.5] Things to do while Time-Stopped
I don't believe you can directly affect anything other than yourself. I'd be buffing like hell though :)
-
2009-06-02, 05:18 AM (ISO 8601)
- Join Date
- Jul 2008
Re: [3.5] Things to do while Time-Stopped
Unless I mis-remember >.< can't you cast damage spells and they just "Hang" there until time is back on? (Then again maybe I'm thinking solely of videogame implementations... which is the closest I've ever gotten to time stop myself.)
Computer is back! Yay!
Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.
Current avatar by me <>_<> Needs work.
Previous Avatars:
-
2009-06-02, 05:22 AM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Things to do while Time-Stopped
Heh, buffing like crazy is one of the best uses of the spell. That, and to wait out the Daze from Celerity.
From the SRD
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.
-
2009-06-02, 05:22 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
-
2009-06-02, 05:25 AM (ISO 8601)
- Join Date
- Jul 2008
Re: [3.5] Things to do while Time-Stopped
Ahh, now I see where I was mis-reading <x.x> Bah!
(The part about "If a spell targets an area AND has a duration longer..." - I was reading it as 'either-or')
Woops, my bad <'x'>
*will go back to his fighters* <~_~> Me dumb, bash enemies wif metal fing.Computer is back! Yay!
Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.
Current avatar by me <>_<> Needs work.
Previous Avatars:
-
2009-06-02, 05:36 AM (ISO 8601)
- Join Date
- Apr 2009
-
2009-06-02, 05:43 AM (ISO 8601)
- Join Date
- Feb 2008
Re: [3.5] Things to do while Time-Stopped
As someone who managed to get time stop on a Big Stupid Fighter, I'd like to ask about *their* options too.
Sig'd
-
2009-06-02, 05:49 AM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Things to do while Time-Stopped
Readied actions? I think that's about it, except if you're a sneaky fighter. You can affect objects not in another creature's possesion, so you can steal unattended objects. Saaay... Pick up a big rock. Hold it over the head of a foe. It'll stay there while you put more rocks above other people's heads. Timestop ends, Rocks Fall, Everybody Dies
-
2009-06-02, 05:52 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
-
2009-06-02, 05:54 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: [3.5] Things to do while Time-Stopped
Maw of Chaos/Forcecage is a good combo.
Provided you're of a decently high level, and are metamagic focused, and are a Sorceror:
Hold Rod of Greater Maximize.
<Swift>: Arcane Spellsurge
<Standard> Maximize an Empowered Time Stop. You have 5+1d2 rounds.
Round 1:
<Standard> Maximize an Empowered Maw of Chaos
<Swift> Forcecage
Round 2:
<Standard> Maximize an Empowered Maw of Chaos on something else
<Swift> Forcecage
<Move> Put up Rod.
Round 3:
<Move> Draw 2nd Rod of Maximize
<Standard> Maximize an Empowered Delay Blast Fireball
<Swift> Maximize a Delay Blast Fireball
Round 4:
<Standard> Maximize an Empowered Delay Blast Fireball
<Swift> Forcecage
Round 5:
Whatever you want
Round 6:
Whatever you want
Watch as anything in those cages melts.Last edited by Talic; 2009-06-02 at 05:55 AM.
-
2009-06-02, 06:07 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: [3.5] Things to do while Time-Stopped
Get some sleep.
-
2009-06-02, 06:23 AM (ISO 8601)
- Join Date
- Feb 2008
Re: [3.5] Things to do while Time-Stopped
Oh, as a caster, I found that time stops are really useful for putting up this one spell. Energy Transformation Field, from Spell Compendium.
It has a *four round* casting time, but can achieve disgusting results, like raining a hundred magic missiles without having to spend half your feats on it.
It's even more powerful if you're, say, a sublime chord...Sig'd
-
2009-06-02, 06:26 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Koper(Slovenia)
- Gender
-
2009-06-02, 06:40 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Things to do while Time-Stopped
For some caster types, wall them in except for one side, shape an AMF to cover that one side and toss a longterm damage spell such as Maw of Chaos or Cloudkill at them.
Last edited by Eldariel; 2009-06-02 at 06:41 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2009-06-02, 07:17 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: [3.5] Things to do while Time-Stopped
Uh, how are you going to get that long-term damage spell at them through walls (which block line of effect) and Antimagic Field (which stops magic)?
EDIT: If you're going to say that the shaped spell prevents an attack, remember that you must have at least a 1' square opening to be able to cast a spell through, and any opening big enough for you to cast out of is also big enough for them to cast back at you.Last edited by Curmudgeon; 2009-06-02 at 07:21 AM.
-
2009-06-02, 07:26 AM (ISO 8601)
- Join Date
- Dec 2008
Re: [3.5] Things to do while Time-Stopped
Beholder Mage gets 10 spells/round, with Arcane Fusion, Arcane Fusion (Greater) and Heightened Arcane Fusion (Greater) that becomes 13 spells of 7th level down. If you had cast Arcane Spellsurge, that is all for a swft action. Then you trade actions down. Like how you can trade a standard action for a move action, to get a double move, but not the other way around. Swift actions are the lowest of the limited-use actions (Free actions are unlimited and 5ft steps are always 1/round), so you can trade your Move/Standard for a Swift... That is, unless someone in my gaming group made up that rule. I swear, we have so many houserules that are just "assumed" and never stated that most of us have forgotten how to play D&D as-written.
There, 26 spells a round. I actually think I had some trick that got me extra swift actions though, like a class ability or something, which is legal-er (If that's a word)
-
2009-06-02, 07:41 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
-
2009-06-02, 07:41 AM (ISO 8601)
- Join Date
- Jul 2008
Re: [3.5] Things to do while Time-Stopped
Ultimately yeah; that seems to be the logical way to do what i was after <._.> probably with Energy Admixture or Energy Substitution to make a few of them other element based. (What's better than glassing an area with 4 fireballs? Hitting it with a Fireball, Acidball, Iceball and Sonicball ... because!)
Gotta agree with Yuki about Time Stands Stilll though. Sadly it's not as potent as Time Stop (4-5 rounds of spells vs 2 rounds worth of attacks) - but at least it lets you hit them, unlike Time Stop >.<Computer is back! Yay!
Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.
Current avatar by me <>_<> Needs work.
Previous Avatars:
-
2009-06-02, 07:43 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Greece
- Gender
Re: [3.5] Things to do while Time-Stopped
Go to the bathroom without anyone noticing.
Seriously. It quickly lowers your level of awesome if your universe-altering near-epic wizard has to take breaks to visit the bathroom.
-
2009-06-02, 07:48 AM (ISO 8601)
- Join Date
- Dec 2008
-
2009-06-02, 07:58 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: [3.5] Things to do while Time-Stopped
Or make a 0 level spell, "secret purge" or something, that basically teleports wste to a random location (1d4+2)* 100 yards away.
Because
A: Everything should be solved by magic.
B: Plenty of hilarity for GM's, if so inclined
C: If I were a wizard, capable of ripping reality as I see fit, taking a dump in the forest and use leaves is not gonna happen. This is a spell that will be researched real fast in a world where you get better at casting spells by killing kobolds in tunnels and dragons in ancient ruins weeks away from civilization.Last edited by Khanderas; 2009-06-02 at 08:08 AM.
-
2009-06-02, 07:58 AM (ISO 8601)
- Join Date
- May 2009
Re: [3.5] Things to do while Time-Stopped
Change your outfit, really fast.
Balance flasks of alchemist's fire all over the enemy, so that if they move even the slightest, 'boom!'
Pants everyone and then teleport away, with their pants.
Set poison-coated bear traps with fire trap set to go off if they are opened in front of every moving person. Then tie their bootlaces together.
Replace the BBEGs healing potion with dust of sneezing and choking.Last edited by Set; 2009-06-02 at 08:00 AM.
-
2009-06-02, 08:19 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Greece
- Gender
-
2009-06-02, 08:21 AM (ISO 8601)
- Join Date
- Jul 2008
Re: [3.5] Things to do while Time-Stopped
So what you're saying is... someone needs to make Jarrate, the spell. >.>
Computer is back! Yay!
Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.
Current avatar by me <>_<> Needs work.
Previous Avatars:
-
2009-06-02, 08:32 AM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: [3.5] Things to do while Time-Stopped
Use it to cast a whole lot of delayed Time stops?
So time stop #1: cast more time stops.
Then use Fabricate or similar spells to do interesting things.
There are rules in the stronghold builders guide that could be useful.
So one second your all fighting in the open, then the next BAM they find themselves in the middle of a dungeon full of booby traps and summoned critters.
They would likely also assume that they were teleported, which would actually be wrong. lol.Current Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!
Extended Homebrewer's Signature
-
2009-06-02, 08:33 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: [3.5] Things to do while Time-Stopped
-
2009-06-02, 08:59 AM (ISO 8601)
- Join Date
- Feb 2008
Re: [3.5] Things to do while Time-Stopped
It's not an attack. Attack has a specific meaning, and this isn't it.
You're not moving things carried by that creature, you are moving things he isn't carrying so that they become things that he is carrying, at no point do you have to touch anything he is carrying. In fact, if you insist that things that touch him can no longer be affected by you and are stopped in time, you only need to drop things onto him and they'll stick there until the time stop ends.Sig'd
-
2009-06-02, 09:10 AM (ISO 8601)
- Join Date
- Nov 2008
Re: [3.5] Things to do while Time-Stopped
Well, I'd personally Favor of the Martyr chain delayed Greater Celerities. 5 full round actions now - 5 swift actions now = 5 full round actions later. If possible, twin said greater celerities.
EDIT: I'd also Minor Creation a bunch of Black Lotus Extract directly above a creature, and the time stop will prevent it from falling for a while.Last edited by woodenbandman; 2009-06-02 at 09:14 AM.