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    Froogleyboy's Avatar

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    Default Star Wars adventures

    Ok, I am starting a D20 Star Wars campaign (It is of a homebrew era, after all of the movies and such) it is staring at first level (duh) and I need ideas for the campaign (Such as the main drama for the era) and a starting adventure. No homebrew rules. Thx

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    Bugbear in the Playground
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    Default Re: Star Wars adventures

    Which edition? Saga? Revised Core Rulebook? Here's what they look like in case you don't know:
    http://en.wikipedia.org/wiki/File:St...PG_Revised.jpg
    http://en.wikipedia.org/wiki/File:St...tion_Cover.JPG

    For Saga, there's this though it's fairly Empire-specific and we're still waiting on the last part:
    http://wizards.com/default.asp?x=sta...le/dodcampaign

    For main plots, you could always adapt what that Dawn of Defiance campaign does. Following the trail of an under-construction superweapon is a pretty standard Star Wars idea.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

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    Ettin in the Playground
     
    TheThan's Avatar

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    Default Re: Star Wars adventures

    It would be helpful if we had a bit more information, so here is a questionnaire:

    What version of the rules are you using? (saga, revised or the original D20 rules?).
    What is your homebrewed version like?
    What is the status of Jedi in this world?
    What races and classes does the party consist of?
    What sort of adventures does your party like?

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    Froogleyboy's Avatar

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    Default Re: Star Wars adventures

    Quote Originally Posted by TheThan View Post
    It would be helpful if we had a bit more information, so here is a questionnaire:

    What version of the rules are you using? (saga, revised or the original D20 rules?).
    What is your homebrewed version like?
    What is the status of Jedi in this world?
    What races and classes does the party consist of?
    What sort of adventures does your party like?
    1. Revised
    2. IDK yet. I just didn't want it to be a listed era so it wouldn't be like the movies.
    3. The Jedi are widely known.
    4. no one has decided yet
    5. Well, this is my first time DMing for them but I've played with them for years. Everyone likes something differnt, but as a party . . . IDK

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    Froogleyboy's Avatar

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    Default Re: Star Wars adventures

    BumpIt is so stupid that I can't just say "Bump" because its to short.

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    RedWizardGuy

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    Default Re: Star Wars adventures

    Seems like the easy way would be to just use the pre-existing New Jedi Order setting; it's one of the three supported by default in the corebook and supplements, and is set way after the films (it's a long period AFAIK, with a lot of different stuff). The big enemies are the Imperial remnants, individual Sith (those damn Jedi just can't stop switching over), and the Yuuzhan Vong.

    Use Wookiepedia for more information (if the damn thing will load). You can find a ton of information on things for hundreds of years after the films (culled primarily from Star Wars novels), and endless ideas for campaigns and adventures.

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    Froogleyboy's Avatar

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    Default Re: Star Wars adventures

    KK I'll use that era. thx

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