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Thread: 9+ attacks a round
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2009-06-02, 07:29 PM (ISO 8601)
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9+ attacks a round
now i have no problem if this idea works. i just wanna know if its possiable or not. his hit is rather low but its real cool to see 11 or even 12 unarmed attacks around.
ok i joined a high lvl dnd game and a friend of mine has a monk12/fighter8 who could obtain 9+ attacks around. no i dont know if this is possiable or not but heres some of what his feats / abilities are:
flurry of blows: 2 attacks due to being higher than 11 monk
two weapon fighting
imp two weapon fighting
greater two weapon fighting
roundabout kick(dont know where he got this but on a confirmed crit allows another unarmed attack)
circle kick(from i think a nwn game which the dm did ok)
weapon focus
greater weapon focus
with a bab of 17 he would have(with out mods)
17/17/17/17/12/12/7/7/2 unarmed strikes
now if the feats are right then if he lands an attack it would allow one additonal attack during that round.
and if he crits(which he said dont cap out) then he can have that many more.if this is all legit then couldnt he get 1 more from rapid shot(shurikens) as well if he used 2.
also the DM is allowing him to have special gloves(like boxing gloves) that he can enchant with abilites. if possiable he can get another 2 from the speed enchant. one from each hand.travel to the top of Bone HIll. enter the Temple of Elemental Evil. find the Lost Caverns of Tsojcanth. then Descend into the Depths of the Earth. battle the Queen of the Demonweb Pits. and enter her Land Beyond the Magic Mirror.
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2009-06-02, 07:48 PM (ISO 8601)
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Re: 9+ attacks a round
Monks can mix weapon and non-weapon attacks even with their hands full (feet). Have him wield a Keen Kukri in each hand. A keen kukri threatens a critical on a roll of 15, 16, 17, 18, 19, or 20; this serves to greatly improve the odds of him getting that critical he needs for the full COMBO.
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2009-06-02, 07:49 PM (ISO 8601)
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Re: 9+ attacks a round
More power to him. Monks are among the weakest classes in the game, and Fighters aren't too much better.
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2009-06-02, 08:02 PM (ISO 8601)
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Re: 9+ attacks a round
If it was Forgotten realms and he was Shou he could take shou Expatriot, which allows him to Flurry of blows with anything.
Could work if he used his feet, but if he wanted to he could flurry of blows with a Warhammer then kick the dude in the face.Avatar by Banjo1985Spoiler
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2009-06-03, 12:52 AM (ISO 8601)
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Re: 9+ attacks a round
The idea is certainly possible (i had an exalted monk in my campaign too, your player should take Insightful strike (i think, the feat that lets you use wisdom instead of strength for attacks) instead of Gr.W.Focus. Also tell him that monks do not hit that often even with 9 attacks ;)
Remember weapon focus and Gr.W.Focus are only for one weapon, thus they do not apply for shurikens. Also rapid shot imposes a further -2 to all attacks on the round you activate it. Lastly i am pretty sure haste from the speed enchantment doesn't stack with itself (since a) its from the same source (speed enchant) and b) its based on the same spell)
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2009-06-03, 10:27 AM (ISO 8601)
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Re: 9+ attacks a round
sorry to burst the bubble but you can't two-weapon fight with monk unarmed strikes.
Originally Posted by d20SRD
So basically he comes out to 6 attacks (more if he crits, thanks to Roundabout Kick, and more if he hits, though on somebody else, thanks to Circle Kick).
He also couldn't flurry with kukris, given they're not monk weapons. He'd have to take Unorthodox Flurry to do that, which isn't that big a deal, i guess, though i'm pretty sure Roundabout Kick specifies critting with an unarmed strike, so using kukris isn't gonna help you with that, either.
If you want to see a sick flurry, take a fighter 2/monk 12/master thrower 5/exotic weapon master 1 and specialize him in shuriken and have one of his Master Thrower tricks be palm toss and his exotic weapon master trick be close combat shot (that just makes this funner). By taking the two-weapon chain of feats (regular, improved and greater) and with 20 +1 returning speed shuriken, he makes 10 attacks (really 20, b/c palm toss means throwing 2 shuriken per attack) per full attack. Put on some fun enhancements onto those shuriken, like wounding and elemental power of your choice (i prefer putting Elemental Aura on them so I can choose my energy, though that precludes going up to a burst for that extra damage on crits, so up to you) and, to make this more disgusting, have his other Master Thrower tricks be Deadeye Shot and Weak Spot, so shuriken do x3 crits and all attacks are treated as touch attacks. I call it the Swarm of Bees build. >=D
Them's my 2 coppers. Take as you will.
Edit: Actually, I forgot about Rapid Shot, so really 11 attacks (22 w/ palm toss) per full attack. I probably have enough feats to pick up Improved Rapid Shot, so no attack penalty on that front, probably. Even better, ha! =)Last edited by Cieyrin; 2009-06-03 at 10:39 AM.
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2009-06-03, 10:34 AM (ISO 8601)
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Re: 9+ attacks a round
C-C-C-C-C-C-C-C-Combo Breaker!
Seriously though, I see nothing really wrong with this. It requires a heavy feat investment, good ability scores (especially Strength), & some odd abilities (which your DM needs to approve), but it's doable. The monk needs alittlelot of cheese to complete with DMM & gate-lunacy. More power to you.
Also, this ain't homebrew. Just saying.
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2009-06-03, 10:49 AM (ISO 8601)
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Re: 9+ attacks a round
Fighter 16+/Dervish 10 w/ PTWF & Scimitars of Speed. 4 attacks base, 4 on the offhand, +1 per sword for Speed and the x2 for A Thousand Cuts granted by Dervish 10 for a total of 20 attacks. How to get higher than that? I suppose an allied spellcaster would help.
Last edited by ImmortalAer; 2009-06-03 at 10:50 AM.
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2009-06-03, 10:57 AM (ISO 8601)
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Re: 9+ attacks a round
sorry to burst the bubble but you can't two-weapon fight with monk unarmed strikes.
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2009-06-03, 11:14 AM (ISO 8601)
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Re: 9+ attacks a round
Just equip a weapon.
Use that weapon as your off-hand attacks while attacking with your flurry.
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2009-06-04, 09:06 AM (ISO 8601)
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Re: 9+ attacks a round
I think you CAN use two-weapon with flurry. There's a note in the Errata or the FAQ from Wizards about it.
Theres another feat called "Lightning Fists" that gives you two extra attacks in a round at the expense of a -5 penalty to ALL attacks.
Oh, and my monk has boots with haste on them, so that's another attack.Last edited by Barbarian MD; 2009-06-04 at 09:07 AM.
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2009-06-04, 11:59 AM (ISO 8601)
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Re: 9+ attacks a round
I stand corrected on the two-weapon fighting with monk unarmed strikes, as noted in the D&D 3.5 FAQ. Their example should clear up any confusion anyone has with this (such as mine -_-).
Originally Posted by D&D 3.5 FAQ
As for the kukri issue, as I previously mentioned, kukris aren't special monk weapons and not flurry-able (at least without Unorthodox Flurry). You could use it for the off-hand attacks, if you wanted, but then only for off-hand attacks and not as part of the flurry. Since the kukri couldn't activate Roundabout Kick, anyways, also as previously mentioned, it's a moot point to have one.
The boots of speed for haste are fine, though the extra attack won't stack with the Amulet or any other speed weapons for extra attacks. The question of multiple speed weapons and whether you get multiple extra attacks, one per weapon, is much debated and unfortunately not mentioned in the FAQ =(. As for Lightning Fists, that's from Sword and Fist and whether your DM will allow for 3.0 splatbook feats is up to him. Really, Lightning Fists kinda got absorbed via the monk's Greater Flurry for 2 extra Flurry attacks, so I don't think it's a viable feat any more, anyways.
Them's my 2 coppers, buffed up a bit through the ministrations of the FAQ. Take as you will.
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2009-06-04, 12:03 PM (ISO 8601)
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Re: 9+ attacks a round
Thanks! It's nice to see it all outlined like that.