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  1. - Top - End - #1
    Halfling in the Playground
    Join Date
    Jul 2008

    Default (3.5) Spells based on Character level

    Hey playgrounders I have a quick question. Is there any spells in 3.5 that are cast, with the numerical or special abilities of the spell based on character level instead of caster level?

    I ask this because in my current group there is a Cleric/Sorc who said that the number of missiles cast using magic missile is based on character level. After quickly shutting him down I noticed that in 3.0 it looks like it indeed was based on character level.

    So any spells in 3.5 that are based on Character level? If so can you list the spell and book please?

    -Koeld
    Last edited by koeldflare; 2009-06-04 at 02:36 AM.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    May 2009
    Gender
    Male

    Default Re: (3.5) Spells based on Character level

    By strict reading of the SRD, Magic Missile is affected by caster level, not by character level. That is, of course, if you ARE using 3.5 (as I'm assuming you are).

    So far, I haven't seen any spell that increases based on character level; ALL spells whose dice amount or damage depends on a number usually refer to caster level, if not all.

  3. - Top - End - #3
    Ogre in the Playground
     
    Imp

    Join Date
    Mar 2008
    Gender
    Male

    Default Re: (3.5) Spells based on Character level

    This piqued my curiosity, so I opened up my 3.0 PHB. It seems like they intentionally made magic missile based on character level from the precise wording. I wonder why it was made that way, and I wonder why they changed it.
    Quote Originally Posted by The Giant
    I want tools to use in the game, not a blank check to do what I want. I can already do what I want.

  4. - Top - End - #4
    Ogre in the Playground
     
    FMArthur's Avatar

    Join Date
    Mar 2008

    Default Re: (3.5) Spells based on Character level

    Practiced Spellcaster from Complete Arcane can raise your caster level by four (up to your number of hit dice). It's a feat and not a spell, but I'm posting this in case you don't know about it since it helps all spells to do what you're asking.
    Last edited by FMArthur; 2009-06-04 at 06:49 AM.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

  5. - Top - End - #5
    Halfling in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2007

    Default Re: (3.5) Spells based on Character level

    Off the top of my head all I can think of is Divine Power. Which gives you a Base attack equal to your Character Level.
    This spell is probably the exception to the rule as it actually augments a base stat.
    Personal record for being attacked by ninjas: 3 attacks in one go
    Amusing history of Monsters article

  6. - Top - End - #6
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: (3.5) Spells based on Character level

    Tenser's Transformation works the same way as Divine Power, as does Megalodon Empowerment (Stormwrack). Visage of The Deity (Spell Compendium) has its smite evil power based on character level.

    Also Detect Evil/Good/Chaos/Law and Detect Undead have possible backlash based on the caster's character level, as does Detect Aberration (Lords of Madness).

    The 3rd level Ranger spell Arrow Storm (Spell Compendium) has the number of attacks based on character level.

  7. - Top - End - #7
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: (3.5) Spells based on Character level

    Polymorph effects give the target HP as per a night's rest - which is based on hit dice, not caster level. Additionally, most polymorph effects are capped based on the target's hit dice, in addition to being capped based on the spell's caster level. Dismissal's save DC is based on the hit dice of the target and the caster's caster level.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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