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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Darkling (peach)

    I hereby present the dark halfling or darkling.



    Darkling, 1st-Level Warrior
    Size/Type: Small Humanoid (Halfling)
    Hit Dice: 1d8+1 (3 hp)
    Initiative: +1
    Speed: 20 ft. (4 squares)
    Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15
    Base Attack/Grapple: +1/-3
    Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
    Full Attack: Longsword +3 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Halfling traits, Supernatural abilities
    Special Qualities: Halfling traits
    Saves: Fort +4, Ref +2, Will +0
    Abilities: Str 11, Dex 13, Con 10, Int 14, Wis 9, Cha 10
    Feats: Weapon Focus (longsword)
    Environment: Temperate plains
    Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
    Challenge Rating: 1
    Treasure: Standard
    Alignment: Usually lawful evil
    Advancement: By character class
    Level Adjustment: +2

    Supernatural abilities: Arrow of dusk and Sight obscured (both from tome of magic) 3/day

    The darkling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

    Darkling racial traits
    The following traits are in addition to a haliflings racial traits unless otherwise noted

    Ability scores: -2 str, +2 dex, -2 con, +4 int, +2 cha these replace the standard halflings ability scores

    Supernatural abilities: Arrow of dusk and Sight obscured (both from tome of magic) 3/day these will be usable at will when the darkling reaches character level 14

    Favored class: shadowcaster

    Description
    The darklings are gray looking halflings with red or brown hair, they have an innate conection to the plane of shadow. They love pranks and other kinds of halflings usually suffer the most, both because they are the targets and because the pranks of the darklings give halflings a bad name.
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    Pixie in the Playground
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    Default Re: Darkling (peach)

    OK!

    +2 level adjustment for all that doesnt seem too slaardcore,

    wait..

    ..they get two spells' as super natural abilities to use at will? Woh woh slow down, thats intense yo. I've not got tomb of magic, so really dont know what arrow of dusk is. But from a creature with only la+2 being able to use something that sounds very much combat related, 'at will' as many times a day as they like, sounds a lil overpowered. It even sounds ranged o.o Again, im not sure what obscuring sight means but being able to use it 'at will' is like, sweet wolf-mother thats intense.

    Not even archons get any truly combat-styled spells 'at will'. Well, ok they get aid. but they're archons. You get my point.

    Also, if their favored class is shadowcaster, how come you've written up a fighter? I dont know what a shadow caster is, or does, or anything, but it has 'caster' in the name. So why would a race that has a prefered race in a caster area have their highest ability in dex? curious!

    Also, check your grammar in the description, some stuff doesnt quite make sense. That last sentence made a part of my brain die. Also, the character in the picture you linked doesnt actually have red or brown hair. huh.

    Aside from all that i just mentioned, i think it looks good.

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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: Darkling (peach)

    Those spells are two fundamentals of the shadowcaster (some sort of cantrips) and i edited the racial ability scores
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    Pixie in the Playground
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    Default Re: Darkling (peach)

    wasn't a darkling a Vistani that became evil in Ravenloft and became some kind of servent of the mists or something

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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: Darkling (peach)

    I don't know
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    Bugbear in the Playground
     
    Thiel's Avatar

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    Default Re: Darkling (peach)

    First off its AC is 18.
    And isnt +2 dex +2 con +4 int +2 cha a little much.
    Id say that +2 dex -2 con +4 int and -2 cha sounds much more reasonable.
    The fastest animal alive today is a small dinosaur, Falco Peregrino.
    It prays mainly on other dinosaurs, which it strikes and kills in midair with its claws.
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    NecromancerGuy

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    Default Re: Darkling (peach)

    Quote Originally Posted by Thiel
    First off its AC is 18.
    And isnt +2 dex +2 con +4 int +2 cha a little much.
    Id say that +2 dex -2 con +4 int and -2 cha sounds much more reasonable.
    First half agreed.
    Second half agreed it sounds more reasonable.

    Disagree that -2 cha is a fair trade to +4 int.

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    Brickwall's Avatar

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    Default Re: Darkling (peach)

    I like the ones in Book of Vile Darkness better. they simply have a lot more flavor.

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    Bugbear in the Playground
     
    Thiel's Avatar

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    Default Re: Darkling (peach)

    I figured it was a typo
    The fastest animal alive today is a small dinosaur, Falco Peregrino.
    It prays mainly on other dinosaurs, which it strikes and kills in midair with its claws.
    This is a good world


    Calcifer the Fire Demon by Djinn_In_Tonic

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    Umbral_Arcanist's Avatar

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    Default Re: Darkling (peach)

    Well arrow of dusk gives a ranged touch attack that deals 2d4 nonlethel with a *3 crit.... i forget aobut the other one though

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    InaVegt's Avatar

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    Default Re: Darkling (peach)

    Quote Originally Posted by Thiel
    First off its AC is 18.
    And isnt +2 dex +2 con +4 int +2 cha a little much.
    Id say that +2 dex -2 con +4 int and -2 cha sounds much more reasonable.
    It's supposed to have an LA, so the stats can be a little bit unbalacing
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    Barbarian in the Playground
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    Default Re: Darkling (peach)

    +2 LA for

    Small size
    +10 ability mods (no negatives)
    2 cantrips usable at will, one of which was compared to Eldrich Blast which, while I don't own Tome of Magic, makes it sound like an offensive spell.

    Hm... looking through the Monster Manual, and it looks like the Drow come up as the easiest to compare this race to (that is, a race without racial hitdie).

    Drow have +6/-2 ability mods
    3 spells castable once per day
    a few weapon proficiences
    spell resistance
    dark vision
    and light blindness when in light.

    Hm... all in all, I'd say the race is slightly overpowered for a +2 level adjustment. As others have suggested, balancing out the bonuses (dropping Con from +2 to -2 and/or a strength penalty) should help it out, especially since the race also benefits from all halfling traits to begin with, and according to your warrior description, also has enhanced movement 30 feet vs 20 feet a round. This looks to be a typo though.)

    Finally, on the writeup:

    Speed: 20 ft. (4 squares)
    Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat footed 15
    Base Attack/Grapple: +1/-2
    Base Attack: Longsword +3 melee (1d6+1/19-20) or light crossbow +2 ranged (1d6/19-20)
    Full Attack: Longsword +3 melee (1d6+1/19-20) or light crossbow +2 ranged (1d6/19-20)

  13. - Top - End - #13
    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: Darkling (peach)

    edited the mistakes, made some changes to the stats (as you suggested) and made the supernatural abilities usable 3/day
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