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    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Anti-magic magic item? [3.5]

    Say you have an item that is basically an AMF that you can turn on/off, how would it be affected inside of an AMF? I am thinking of trying to convince my current DM to let my barbarian have something like that to avoid becoming useless when forcecaged. I was considering some sort of short-range teleportation/shadowstep item but then remembered that with feats a caster can cast a shaped AMF to not include the forcecage. So my question is that if I had a "magic" item that could creat AMFs when activated, would it not be usable if inside of another AMF? Or would this be something the DM would have to fiat, and make the item contain some sort of material that is naturally magic canceling and pressing a button releases some of it?
    Been there, fought that, died horribly.

    Something fun and flavorful to get your DM throwing books at you: Katana Chucker



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    Kaiyanwang's Avatar

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    Default Re: Anti-magic magic item? [3.5]

    Isn't the AMF centered on the caster anyway?
    Warning: my time zone and internet acces may lead to strange/late post answers.
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

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    DwarfFighterGuy

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    Default Re: Anti-magic magic item? [3.5]

    Normally, but I have seen it cast on items/areas before with some feats, though it might have been house ruled. I am just trying to cover all possibilities.
    Been there, fought that, died horribly.

    Something fun and flavorful to get your DM throwing books at you: Katana Chucker



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    SwashbucklerGuy

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    Default Re: Anti-magic magic item? [3.5]

    There's Anti-magic Bulwark from Draconomicron. +1 Tower Shield that allows you to activate Anti-magic 1/day. It says in the description that two anti-magic fields don't effect each other, so I'm assuming you could activate it with in one, but I'm not sure.

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    Kaiyanwang's Avatar

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    Default Re: Anti-magic magic item? [3.5]

    So first, the item: anti-magic torc, Underdark. 1/day, AMF centered on it.

    As a DM, I wouldn't allow it work in a AMFielded zone, but I wouldn't allow an AMF not centered on the source (item or caster) anyway.
    Warning: my time zone and internet acces may lead to strange/late post answers.
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  6. - Top - End - #6
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    SwashbucklerGuy

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    Default Re: Anti-magic magic item? [3.5]

    So Arcane Archers hate you, right?

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    Kaiyanwang's Avatar

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    Default Re: Anti-magic magic item? [3.5]

    Quote Originally Posted by Hat-Trick View Post
    So Arcane Archers hate you, right?
    ... Caught.

    *COUGH* ok, unless specified. Well, this makesthings for the OP harder..
    Warning: my time zone and internet acces may lead to strange/late post answers.
    Spoiler
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    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  8. - Top - End - #8
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Re: Anti-magic magic item? [3.5]

    Quote Originally Posted by Hat-Trick View Post
    So Arcane Archers hate you, right?
    LOL, actually, one of my party members is an arcane archer who knows I only carry melee weapons (my char believes ranged weapons are for wimps that don't have the cojones to battle face to face) and has some custom spiderclimb boots that even let her RUN up walls. She always uses the threat of climbing out of my reach and shooting me to get her way whenever we argue (all in character, there is no OOC drama). So technically this is reason #2 I want said item

    p.s. I am just waiting until the next time we are in a forest... I will call her on that, she will run up a tree and try to shoot me, and I will proceed to charge (shock trooper/leap attack) the tree and cut it down with 1 blow of mah mighty Adamantite Fullblade

    If the fall don't kill her, my blade will next round

    Edit: So far it seems that it would be up to the DM whether the item could be activated in an AMF or not... I will have to ask him how it would be before I decide to try to get one...
    Last edited by Choco; 2009-06-10 at 12:12 PM.
    Been there, fought that, died horribly.

    Something fun and flavorful to get your DM throwing books at you: Katana Chucker



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