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2009-06-11, 10:31 PM (ISO 8601)
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- Jan 2008
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Using the DMG to stat out a city... [D&D 3.5]
Return of the Iron Star players, stay out!
So, I was using the Dungeon Master's Guide to provide some quick numbers for a metropolis. I got some odd results, to say the least.
For one thing, no matter what I rolled, I ended up with exactly 124 people of each PC class, exactly 64 of which are first level. I also ended up with four epic-level commoners.* With a population of 35000, that means that less than 4% of the population has levels in a PC class, and less than half of them are higher than first level.
Is it ordinary to get weird numbers like this?
*Tom the Shepherd has to get up extra-early every morning, to defend his sheep from hungry wolves... and the Tarrasque.Last edited by TheCountAlucard; 2009-06-11 at 10:31 PM.
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2009-06-11, 10:51 PM (ISO 8601)
- Join Date
- Nov 2008
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- PST (GMT -8)
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Re: Using the DMG to stat out a city... [D&D 3.5]
Try the MW town-creator
http://www.myth-weavers.com/generate_town.php?do=town
It really is a good one...
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2009-06-11, 10:51 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Using the DMG to stat out a city... [D&D 3.5]
Yes, since the rules for generating cities there honestly don't make much sense.
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2009-06-11, 11:09 PM (ISO 8601)
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- Jan 2008
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2009-06-11, 11:12 PM (ISO 8601)
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- Aug 2007
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Re: Using the DMG to stat out a city... [D&D 3.5]
Nevermind!!!!
Last edited by Crow; 2009-06-11 at 11:13 PM.
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2009-06-11, 11:42 PM (ISO 8601)
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- May 2009
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Re: Using the DMG to stat out a city... [D&D 3.5]
Current Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!
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2009-06-12, 12:23 AM (ISO 8601)
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- Dec 2008
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- Cydonia
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Re: Using the DMG to stat out a city... [D&D 3.5]
Yeah, same thing happened when I spent like 3 hours making a freakin metropolis for my campaign. Apparently there are 24th level commoners running around making super baskets while tending their mega farms.
The best part of all was when I realized that none of the crap I just did will ever matter ever in an adventure. Just make up whatever people you want and leave space for more if you ever need them. The pcs wont know what the stats of the populace are and probably wouldn't care anyways.
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2009-06-12, 12:28 AM (ISO 8601)
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- Aug 2008
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2009-06-12, 12:44 AM (ISO 8601)
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- Jan 2008
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2009-06-12, 12:47 AM (ISO 8601)
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- Jul 2008
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- Coffs Harbour, Australia
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Re: Using the DMG to stat out a city... [D&D 3.5]
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2009-06-12, 12:51 AM (ISO 8601)
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- Jan 2008
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2009-06-12, 12:57 AM (ISO 8601)
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- Nov 2008
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2009-06-12, 02:29 AM (ISO 8601)
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- Jul 2008
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- Coffs Harbour, Australia
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Re: Using the DMG to stat out a city... [D&D 3.5]
It's true beauty is that it makes you think about the city as a place rather than a hypothetical "there".
For example, when I created a national capital for my 3.5e campaign, I ended up with some pretty diverse wards (a ghetto, docks, a military ward, a park, a noble ward, a religious ward, a caravan site etc).
Knowing what that list contained allowed me to sit down and think: "Right, where does the ghetto go? Hmm. Nearest the docks is the obvious place. And what about the noble ward? As far from the ghetto as possible, on high ground (for views of the ocean) and near the Park ward." etc
It turned the capital from a place that consisted solely of a "name" and a few set locations into a palpable setting, and all with an absolute minimum of fuss.
And it allowed me (quite possibly one of the worst cartographers ever) to construct a useable map of the capital simply by laying out where all those wards sat in relation to each other.
I personally think it's one of the best things never released for 3.5eLast edited by Colmarr; 2009-06-12 at 02:32 AM.
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2009-06-12, 02:36 AM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: Using the DMG to stat out a city... [D&D 3.5]
There's another town gen in my sig...
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2009-06-12, 03:44 AM (ISO 8601)
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- Aug 2007
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Re: Using the DMG to stat out a city... [D&D 3.5]
While this is true of the rules for generating city populations, I found the rules for generating the city itself (released online as a web enhancement for the 3.5 DMG) exceedingly useful.
I was a quick and relatively easy way to bring a city to life.Arena Medals:
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2009-06-12, 03:53 AM (ISO 8601)
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- Apr 2009
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- Montreal-ish
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Re: Using the DMG to stat out a city... [D&D 3.5]
There's a gen for everything in your sig.
Originally Posted by arkol
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2009-06-12, 08:36 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Last edited by Thurbane; 2009-06-12 at 08:36 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2009-06-12, 08:57 PM (ISO 8601)
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- Mar 2009
Re: Using the DMG to stat out a city... [D&D 3.5]
By RAW, epic level commoners aren't possible. Page 138, last sentence of "Other NPCs in the Community". But I like to use them sometimes anyway. I believe one of the kings in a campaign setting of mine was an epic level commoner. They aren't very "common", and do not act as such.
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2009-06-12, 09:03 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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2009-06-12, 11:19 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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