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  1. - Top - End - #1
    Ettin in the Playground
    Join Date
    Dec 2007
    Gender
    Male

    Default Swordwarper: A 3.5 Prc

    SWORDWARPER

    Warriors-mages trained In the art of confusing and bewildering their foes.

    The first Swordwarper was a member of the group of thieves who had spellcasting powers, he specialty was illusions, one day after studying he discovered a series of methods that mixed his illusions with his stealth, and soon he taught his fellow thieves, who taught others, soon the swordwarpers were born.

    Requirements:
    Skills: Knowledge(Arcane) 5 ranks, Move Silently 8 ranks, and Bluff 4 ranks
    Spells: Must be able to cast 1st level Arcane spells, cannot be barred from illusions.
    Class Feature: +1d6 sneak attack
    Proficiency: Must have Proficiency In at least 3 martial weapons.

    Class Skills(4+Int bonus): Concentrate, Open lock, Move silently, Disable Device, Knowledge(all skills, taken individually),Sense Motive, Bluff, Spellcraft, and Escape Artist.

    Weapon and Armor Proficiency: The Swordwarper gains no proficiencies with weapons or armor.

    Hit Dice: d6


    Swordwarper
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Sneak Attack +1d6, Spell Failure Reduction 5%|+1 level of existing Arcane spellcasting class

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Trick Teleport 1/day|+1 level of existing Arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |+2 Illusion DC, Spell failure Reduction 10%|+1 level of existing Arcane spellcasting class

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Sneak attack +2d6|+1 level of existing Arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Extra Illusion,Trick teleport 2/day|+1 level of existing Arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Bonus Feat|+1 level of existing spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Spell failure reduction 15%|+1 level of existing Arcane spellcasting class

    8th|
    +6/+1
    |
    +2
    |
    +6
    |
    +6
    |Sneak Attack +3d6|+1 level of existing Arcane spellcasting class

    9th|
    +6/+1
    |
    +3
    |
    +6
    |
    +6
    |trick teleport 3/day|+1 level of existing Arcane spellcasting class

    10th|
    +7/+2
    |
    +3
    |
    +7
    |
    +7
    |Sneak Attack +4d6,Bonus Feat, Extra Illusion, spell failure reduction 20% |+1 level of existing Arcane spellcasting class [/table]

    Sneak Attack(ex): If a Swordwarper can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

    The Swordwarper attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Should the Swordwarper score a critical hit with a sneak attack, this extra damage is not multiplied.

    Ranged attacks can count as sneak attacks only if the target is within 30 feet.

    With a sap (blackjack) or an unarmed strike, a Swordwarper can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.

    A Swordwarper can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Swordwarper must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Swordwarper cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. It stacks with normal rogue sneak attack.

    +2 Illusion DC(ex): a Swordwarper's Illusions DCs are all boosted by 2, for example, a spells with a DC 16 becomes DC 18.

    Trick Teleport(su): A Swordwarper can teleport up to 25 ft, but he leaves a Illusion of him behind at the spot he teleported from, this Illusion is treated exactly like a Silent Image of the caster, but it only stands still, In the exact position the caster was when he teleported. It lasts for 1 round per level In Swordwarper.

    Extra Illusion(ex): The Swordwarper may cast a extra Illusion,If he prepares his Arcane spells, he gains a extra spell slot, but may only put these spells In that slot, If he casts them Spontaneously, add the one of his choice to his list of known spells. but he must know how to use it and it must be one of the following:
    Silent Image, Alter Self, Minor Image, Illusory Script, Major Image, or Hallucinatory Terrain.

    Bonus Feat: A Swordwarper may choose a Bonus feat, but It must be from the fighter Bonus feat list, and he must meet the requirements for it.

    Spell failure Reduction(ex): As long as the Swordwarper is not wearing heavy armor he may reduce his Spell failure.
    Last edited by Gamerlord; 2009-06-12 at 07:35 PM.
    Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.

    Once known as "Gamerkid".

  2. - Top - End - #2
    Ogre in the Playground
     
    Sanguine's Avatar

    Join Date
    Apr 2009
    Location
    The Elemental Pole of Oil
    Gender
    Male

    Default Re: Swordwarper: A 3.5 Prc

    The fluff says it casts arcane spells in armor, but they have no armored mage feature. Also the BaB is a little strange as is the save progression.
    Avatar by Elagune

  3. - Top - End - #3
    Firbolg in the Playground
    Join Date
    Mar 2007

    Default Re: Swordwarper: A 3.5 Prc

    This is all really....well sorry to say poorly fomated. Write out all abilities, even if it is a repeat ability found in other books.

    Bold and things also helps alot. Also, there is no need for this PrC to be even close to 10 levels long, 5 is pushing it. A 3 level PrC is better
    Last edited by Innis Cabal; 2009-06-12 at 05:53 PM.
    My Current Works


    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Kellus's Avatar

    Join Date
    Feb 2007
    Location
    The Frozen North
    Gender
    Male

    Default Re: Swordwarper: A 3.5 Prc

    I have to get going, but quick points:

    • Standardize the saves and the BAB bonus. There are only two progressions for saving throws and three for BAB. Don't worry, I think everybody made this mistake once. I know I sure did.

    • Martial weapon proficiency requirement is unclear. How many do they need proficiency in? Remember that rogues don't get full proficiency.

    • The 20% spell failure should be a seperate class feature from the proficiencies, and should probably increase as you level up.

    •*Relevant abilities for the skills

    • Write out what class features do, like sneak attack, instead of just referencing it.

    • Sneak Attack in the requirements isn't an ability, it's a class feature. There are only six "abilities".

    • Hit Die

    • More fluff? It's pretty generic.

    • Spellcasting progression would probably be a very very good idea. Otherwise, who would take it?

    • Class features (Ex), (Su), or (Sp)

    • Standardize the sneak attack progression. 1-6-10 is a very strange progression.

    • Extra illusion is unclear. Do they get an extra spell slot that they can only prepare an illusion spell in? Or if they're spontaneous... what? It needs to be better explained. Also, again, they probably don't have access to these high-level illusions if their spellcasting doesn't progress.

    • Skills should be in alphabetical order.

    • Check you capitalization and spelling. Needs work.

    • Alphabetical order for class features in the table, too.

    More later tonight.

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