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2009-06-13, 01:37 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
Alter Self forms for a Warforged wizard?
I recently acquired Alter self for my 4th level Warforged wizard, and now in hindsight I realize that most of the forms usually available to a wizard with Alter Self can't be used due to the Construct type.
Are there any useful Construct type creatures that I might Alter Self to?
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2009-06-13, 02:03 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2009-06-13, 06:14 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Alter Self forms for a Warforged wizard?
Animated Objects. Figure out how to apply the modifications to create them beforehand, then transform and roll out whenever needed. The versatility is the key.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-06-13, 09:22 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Alter Self forms for a Warforged wizard?
Uhh... do the Effigy creatures count? Because if those are allowed you can be anything at all.
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2009-06-13, 09:26 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- St. Louis
- Gender
Re: Alter Self forms for a Warforged wizard?
As a warforged, you are of the Living Construct subtype. Which means that you cant really be much.
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2009-06-13, 09:31 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Alter Self forms for a Warforged wizard?
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-06-13, 09:41 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Montreal-ish
- Gender
Re: Alter Self forms for a Warforged wizard?
edit: I do not know what I'm talking about. Shutting up now.
Last edited by Kosjsjach; 2009-06-13 at 09:50 PM.
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2009-06-13, 10:11 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Alter Self forms for a Warforged wizard?
Animated caravan. Everyone in the group will facepalm every time you say "transform and roll out", but you don't need their approval because you know you're awesome.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2009-06-13, 10:52 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Alter Self forms for a Warforged wizard?
A nice thing to turn into would be a golem. They get spell immunity and 10/adamantine damage reduction. If you ever get 6th level spells, flesh to stone cures all damage if your a stone golem.
If anything the warforged Alter self options are better then for a fleshy meatbag.
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2009-06-13, 11:48 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Virginia
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2009-06-13, 11:51 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Alter Self forms for a Warforged wizard?
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2009-06-14, 12:08 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Virginia
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2009-06-14, 12:31 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Alter Self forms for a Warforged wizard?
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
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2009-06-14, 12:42 AM (ISO 8601)
- Join Date
- May 2006
Re: Alter Self forms for a Warforged wizard?
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2009-06-14, 01:09 AM (ISO 8601)
- Join Date
- Dec 2004
Re: Alter Self forms for a Warforged wizard?
Effigy Creatures are out, you cannot take the form of anything with a template.
Automaton, Pulverizer (MM2): +11 natural armor, 40 ft. base land speed, slam attack.
Necrophidius (FF): 10 ft. climb speed.
Maug (FF): you can possibly take this form to create Maug Grafts (FF) to later apply to your normal form, though it may involve Plane Shifting to Mechanus and studying in disguise. Another possibility would be to simply make friends with the Maug and purchase grafts that they create.
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2009-06-14, 01:09 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Montreal-ish
- Gender
Re: Alter Self forms for a Warforged wizard?
C'est vrai.
Originally Posted by SRD
Aaaaand go.
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2009-06-14, 01:28 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Alter Self forms for a Warforged wizard?
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2009-06-14, 02:27 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Alter Self forms for a Warforged wizard?
Electrum Horror from MM2:
-5 HD
-Small
-Has a cool dart attack (no poison unfortunately)
-Point Blank Shot and Precise Shot as bonus feats.
-you don't get its vulnerability to shatter, but unfortunately neither do you get its immunities and SR.
You could also transform into the Furtive Filcher homunculus, or the Expeditious Messenger.
...you could also turn into a Raggamofyn, but I don't think you'd want to suffocate people to death with week-old underwear. (the suffocate special attack is (Ex), but I would rule it to work) Still pretty ridiculous, though.
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2009-06-14, 09:32 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Alter Self forms for a Warforged wizard?
Warforged Charger in MMsomething (MM3? The one with Warforged tho) also works as a decent combat form. 4 HD. Admittedly less useful for non-combat intent Wizards though. The biggest thing about those are the two Slams and the bonus feats.
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SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-06-14, 12:10 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Alter Self forms for a Warforged wizard?
For a transformer, theres an easier way.
The urban druid, It literally lets you turn into inanimate objects instead of animals.
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2009-06-14, 12:20 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Under the Iron Gauntlet
- Gender
Re: Alter Self forms for a Warforged wizard?
A Large animated adamantium plated wagon has enough hardness to trample, a speed of 60 feet, and can constrict if it's a covered wagon. 4HD, if you were wondering.
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2009-06-14, 04:15 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Alter Self forms for a Warforged wizard?
*checks SRD*
Merde.
Is there any spell that could? [get assorted golem abilities]Time travels in divers paces with divers persons.
As You Like It, III:ii:328
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2009-06-16, 08:04 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Alter Self forms for a Warforged wizard?
I also played a wizard warforged, and I researched this subject intematly, I compiled a list of all the useful available monsters (ignored those shapes that were inferior). also summarized the most important features received from each shape:
Clockroach (small, MM4)
AC: 14 (+ size, +3 dex)
Speed: 30ft, borrow 15ft.
Attack:
2 pincers, 1d4 + str
Cannot cast spells with Verbal component.
Common Raggamoffyn (MM2 p.174)
AC: 18 (+5 natural, +3 dex)
Speed: 30ft. fly 30ft.
Attack:
slam, 1d6 + str
Can cast spells.
Warforged Charger (large, MM3):
AC: 20 (-1 size, + 8 natural, + 3 dex)
Speed: 30 feet.
Attack:
2 slams 1d8 + str.
Charge 1d8 + 2d6 + str
Special:
DR 2\adaminte
Moderate fortification (50%)
Magic failure 35% (can cast spells).
+4 Grapple (size bonus)
Adamantine fist (for bypassing damage reduction).
Animated Object (large):
AC: 20 (+5 natural, -1 size, +3 dex)
Speed:
with legs +10 feet
with wheels +40 feet
Special:
+4 Grapple (size bonus)
Constrict: deals damage on grapple check 1d8 + 1.5*str
Cannot cast spells.
Hammerer (Automaton: MM2):
AC: 24 (+11 natural, +3 dex)
Speed: 20 feet
Attack:
Slam, 2d8 + str
Cannot cast spells.