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2009-06-13, 03:10 PM (ISO 8601)
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- Aug 2007
What do you do with your Extradimensional Spaces while in a Rope Trick?
Hey there.
Due to the vast preponderance of people advising arcane casters to use rope trick to rest, and the vast number of people saying any low strength wizard (and many other character types) should have an extra dimensional space for carrying their gear... what do those of you with both do, to avoid taking your extra dimensional spaces into another extra dimensional space, and still keep them safe?
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2009-06-13, 03:15 PM (ISO 8601)
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- Jan 2008
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Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
For the bags of holding, just go ahead and bring 'em in with you. It says in rope trick that it's hazardous to bring extradimensional things into it, whereas bags of holding are nondimensional.
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2009-06-13, 03:21 PM (ISO 8601)
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- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Hmmmm. As do Portable Holes. Intriguing.
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2009-06-13, 03:58 PM (ISO 8601)
- Join Date
- Mar 2009
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Strength check required to even try to bring them together, Wisdom check required to stabilize them while coming in.
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2009-06-13, 04:08 PM (ISO 8601)
- Join Date
- Oct 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
usually the DM doesn't want to be a jerk about it, so nothing :D
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2009-06-13, 04:25 PM (ISO 8601)
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- Feb 2007
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Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
I don't, because I feel that the idea of a group huddling inside the small space in a Rope Trick is a little too... metagamey.. for my liking. I like to be comfortable, thank you.
And if any of my players ever tried this sort of thing to avoid a high-levelled Wizard, they'd wake up to find the exit of their Rope Trick changed. It now opens to the inside of a portable hole, which is closed, and thus they can't get out of it. If, of course, they'd actively pissed off said Wizard.Pokemon friend code : 3067-5701-8746
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2009-06-13, 04:34 PM (ISO 8601)
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- Nov 2006
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2009-06-13, 04:50 PM (ISO 8601)
- Join Date
- May 2007
- Location
- A mound of Rainbowflesh
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Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
No one said rope tricks were small. You can fit 8 people in there you know, and if the party consists of 8 people then you might have more to worry about, like DMing for 8 people.
Rope trick is only viable at low to mid levels. If you face a high level wizard who knows that they have a tendency to rope trick out of nasty situations, just give him the metamagic feat transdimensional spell. Or have him use any spell that already works across planes. Or just set up a trap for when the rope trick ends.
@OP: Unless your DM likes to mess with you, nothing should happen. I've heard that that bit of text in the spell description is mostly a hold over from older editions where spells were equally dangerous to the caster and had many ways of backfiring. As The CountAlucard said, they aren't even extra dimensional, so there shouldn't be a problem.
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2009-06-13, 04:52 PM (ISO 8601)
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- Feb 2007
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Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
This is what that portable hole would be. The information on one says nothing about being able to open it *from the inside*, and if someone wants to play a Batman wizard in my generally non-optimizing group and handle everything on his own, I'm going to punish them for it.
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2009-06-18, 06:00 PM (ISO 8601)
- Join Date
- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Yaknow, after thinking it over, non-dimensional and extra-dimensional spaces are just two different ways of saying the same thing, even though the term should probably be non-planar, and extra-planar.
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2009-06-18, 06:13 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
The Portable Hole is both nondimensional and extradimensional. Just don't open it up inside your Rope Trick, and the issue won't arise.
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2009-06-18, 06:24 PM (ISO 8601)
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- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Okay, if you are insisting that these two things are different, what is the difference?
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2009-06-18, 06:50 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Extradimensional refers to a space outside the four dimensions. It's like opening a depth hole on a 2D plane, but in 3D (and time).
Nondimensional isn't an added dimension: it takes up no dimensionality at all, and does not link with dimensional things. Accessing a nondimensional space requires an extradimensional portal, but as long as it remains closed, it's not actually in contact with dimensions, or related to them. This is like having Giant Frog in a 2D space. Giant Frog has nothing to do with 2D space at all. Giant Frog just is.
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2009-06-18, 09:05 PM (ISO 8601)
- Join Date
- Dec 2007
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2009-06-18, 09:07 PM (ISO 8601)
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- Mar 2008
- Location
- NYC
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2009-06-18, 09:18 PM (ISO 8601)
- Join Date
- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Ah. So you take the prefix "extra" to mean "additional".
By my reading, the pre-fixes extra, and non, both mean outside of, or without relation too.
This seems to be supported by the following.
Originally Posted by Originally Posted by d20 SRD
Given the fact that putting a closed bag of holding in a portable hole, or visa-versa, has very negative effects, that indicates that such an object does not have to be 'locked in the open position' for the effects of carrying such a portal across another such portal to be a very bad thing.
In 2nd ed, this was pretty much a standard rule. You bring a pocket-space into another pocket-space, and bad stuff (tm) happens. In this case, I'm not sure if it's listed anywhere, but these 3 pocket-spaces all make references to this tradition of 'bad stuff happens'.
As I understand it, this originated when some of Gary Gygax's players started trying to -further- optimize their carrying capacity by putting bags of holding inside bags of holding to make their carrying capacity only limited by their gold.
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2009-06-18, 09:25 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
You're making up things that aren't stated in the 3.5 rules.
If a bag of holding is placed within a portable hole a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
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2009-06-18, 09:39 PM (ISO 8601)
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- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
First of all, no, I'm not making something up. I am making reference to a few specific facts, and attempting to discuss an alternate interpretation of the english language meaning of the rules as written from the one you use.
As your above quote above just showed, placing a bag of holding into a portable hole, or visa versa, does not require either to be open for their effect to occur.
As for there not being a mention of interaction with a rope trick...
Originally Posted by SRD
Given these facts, it seems sensible to me that the hazard of bringing a portable hole or a bag of holding into a rope trick is very similar to the hazard posed by placing one inside the other. Said hazard does not make an exception for one of those items being closed.
D&D tradition, going back to 2nd ed (and perhaps further back) seems to support this, if that means anything to you. For some people, it will not matter.
Please note that I am not saying that this is the only interpretation, or that you would be wrong to rule the way you are describing things.Last edited by Josh the Aspie; 2009-06-18 at 09:40 PM.
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2009-06-18, 10:00 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
The rules aren't entirely specific, so it's a DM call.
Usually I find that if you're high enough level to be relying on Bags of Holding and suchlike, you're high enough level to spring for a Secure Shelter instead of a Rope Trick. More stylish, and much more comfortable. Plus you can decorate it to taste.
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2009-06-18, 10:00 PM (ISO 8601)
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- Mar 2008
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- NYC
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2009-06-18, 10:12 PM (ISO 8601)
- Join Date
- Jun 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Note: It is hazardous to create an extradimensional space within an existing extradimensional space or to take an extradimensional space into an existing one.
While the spell description says it is dangerous to bring an extradimensional space (and if you want to argue extra vs non-dimensional, I want to argue string theory). Nowhere in any 3.0/3.5 book I've seen does it list an actual penalty except for Portable hole + Bag of holding.
If your DM, or you as the DM decide otherwise, it's a houserule, and one you should warn your party about immediately. Further, you should make up the effects NOW, rather than the first time it comes up, otherwise you end up with something that has no effect, or you're screwing the party over because you made something up at the last second.
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2009-06-18, 10:23 PM (ISO 8601)
- Join Date
- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
"And one of them is not a quarter"
Allow me to clarify. If the bag of holding, closed, is placed in the portable hole, open, and activated, bad stuff happens. If a portable hole, closed, is placed in a bag of holding, open, bad stuff happens.
If an extradimensional space, closed, is brought into a rope trick, open, bad stuff happens.
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2009-06-18, 10:31 PM (ISO 8601)
- Join Date
- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Originally Posted by SRD
There is a penalty. It is just a vague and unspecified one of a 'hazard'.
Ruling that there is no hazard, or ignoring that line is as much a house rule as declaring what that hazard is, but declaring that there is a hazard is not a house rule.
Personally, I'm looking at just using the astral-rip and dump effect from placing the bag of holding into the portable hole.
This means it is not instantly deadly, but that you have placed yourself in grave danger, due to the sometimes inhospitable nature of the astral plane, and the likelihood that you are not prepared.
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2009-06-18, 10:35 PM (ISO 8601)
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- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
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2009-06-18, 10:49 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
We usually found that Rope Trick wasn't much use for resting, as it only lasts 1 hour/level. To rest and prepare spells takes 9 hours, which requires CL 9, and by the time you're level 9 you've got secure shelter, not to mention teleport.
Instead I tended to use Rope Trick as an 'emergency escape' for when things went really, really badly, such as during our first attempt at dragon-slaying. The white dragon in question turned out to be considerably tougher than the party, and the fact that only 3 players were there didn't help. One PC got killed, a second PC got killed, and my wizard was left on her own facing an undamaged and extremely angry dragon.
I used a flight spell and ran. Dragon followed. I flew out into the blizzard and then down the side of the temple. Dragon kept following, taking potshots at me along the way. I managed to give it the slip very briefly, ducked around a corner, cast Rope Trick, climbed inside, and pulled up the rope.
Six seconds later a very angry white dragon stormed past. It could smell me, so it knew I'd passed that spot, but it didn't have enough Spellcraft ranks to know about Rope Trick, so it couldn't figure out where I'd gone. So it started searching the entire area, inch by inch, while I watched from ten feet up, hoping the dragon would give up before the Rope Trick's duration did.
Definitely one of the more exciting sessions I've played. :)
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2009-06-18, 10:52 PM (ISO 8601)
- Join Date
- Aug 2007
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
VERY interesting character session story.
Did the dragon give up first? Did you get the other PCs back?
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2009-06-18, 10:53 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
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Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
We used Extended Rope Tricks from the moment we hit level 5 in our last "standard" campaign (that is, not LMG, not epic, not deity, etc. - basic 3.5 D&D) It worked just fine, although the Wizard was leery of spending one of his highest level slots on it at first.
He got over it soon enough though as he realized that he actually got a chance to rest for his spells (we tend to run into lots of stuff overnight; one time we had to spend few weeks recovering from a Colossal Spider's bites in High Forest and every night some random crap happened; the only reason we came out of it alive were few very successful Diplomacy- and Bluff-checks - no, we didn't have access to Restoration that game, or Cleric-spells in general).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-06-18, 11:02 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
No . . . well, kind of. Long story. :) I wrote it up in a campaign diary here, if you're curious. I think the dragon encounter was on page 2.
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2009-06-18, 11:17 PM (ISO 8601)
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- Nov 2007
- Location
- Texas...for now
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Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
Much higher-level spells, and not as effective. Teleport requires 2 castings at 5th level, and might not take the whole party. Leomunds Secure Shelter is not that secure, compared to an invisible, untouchable window into the real world. Rope Trick allows you to hide 7 people for CL hours out of a low-level slot. Until you can cast MMM, and don't care about wasting the slot, I'd rather use it than any of the other protection spells(though I might combo it with some of them).
[/sarcasm]
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Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-06-18, 11:31 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: What do you do with your Extradimensional Spaces while in a Rope Trick?
*shrug* The way I see it, you're going to have encounters one way or another. Using Rope Trick just delays it. I prefer Secure Shelter because it's more comfortable and sends the message "if you want to meet us, knock." Avoiding everything isn't necessarily a good thing, and isn't really practical anyway since the whole point of an adventure is usually to interact with things.
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!