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Thread: Animal Prices

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    Bugbear in the Playground
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    Default Animal Prices

    What are the prices of animals in a standard campaign setting?

    Not riding dogs, etc., I mean elephants, bears, and even monsters.

    Any ideas?

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    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Animal Prices

    I think maybe the monster manual has prices for a couple, like how much an owlbear cub/egg is worth... Not sure beyond that.
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    Bugbear in the Playground
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    Default Re: Animal Prices

    So is it just a DM's call, based on the rarity and cost to maintain and capture the animal?

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    Titan in the Playground
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    Default Re: Animal Prices

    The 4th edition Adventurers Vault has prices for various mount-worthy creatures. I do not know how it would translate of course, given the likely WBL differences and hell knows what.

    But for comparison, perhaps;

    Blade Spider; 13, 000gp
    Camel; 75gp
    Dire Boar; 1,800gp
    Dire Wolf; 1,000gp
    Elephant; 3,400gp
    Griffon; 9,000gp
    Riding Shark; 3,400gp
    Horse, Skeletal; 17,000gp
    Manticore; 45,000
    Tri-horn Behemoth; 21,000gp (A snip for your very own dinosaur!)

    Etc etc etc.

    So, mount-wise, you can get a 'normal' mount like a horse or camel for really not very much. A war worthy one for a few small hundred, or rock and roll mounts for a thousand or more. :)
    Not sure how this compares, but I'm interested.

    [edit] The 4th ed basic 'Horse' is 75gp. The 3.5 srd says a 'Horse' is about 75gp.
    The 3.5 srd also says that a Heavy Warhorse is 400gp. 4th ed puts a warhorse at 680gp, but then, it's a pretty brutal horse. [/edit]
    Last edited by Tiki Snakes; 2009-06-13 at 05:35 PM.

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    Titan in the Playground
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    Default Re: Animal Prices

    There are some hints in the Arms and Equipment Guide, though they're rather incomplete. Still, they're a good jumping-off point.
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    Zombie

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    Default Re: Animal Prices

    Elephant --
    Labor 200 gp
    War 500 gp

    Copyright 1999 TSR Inc.
    Monsters would be at slave prices.

    Bears probably 100gp in accordance with the elephant price.

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    NecromancerGuy

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    Default Re: Animal Prices

    Quote Originally Posted by shadzar View Post
    Monsters would be at slave prices.

    Bears probably 100gp in accordance with the elephant price.
    Ok, what're you quoting there?
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    Zombie

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    Default Re: Animal Prices

    Quote Originally Posted by Coidzor View Post
    Ok, what're you quoting there?
    Strange I thought it always added the product with the copyright....

    AD&D 2nd edition. From the PHB.

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    Barbarian in the Playground
     
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    Default Re: Animal Prices

    There's the warbeast template in MM2 which has a price after you apply the template.
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    Default Re: Animal Prices

    Quote Originally Posted by shadzar View Post
    Monsters would be at slave prices.

    Bears probably 100gp in accordance with the elephant price.
    Do you mind adding that it's AD&D? I've seen some confusion when you post stuff from AD&D and people assume it's 3.5.

    On topic, I always just give things war beast for ease when pricing.

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    Default Re: Animal Prices

    Quote Originally Posted by sofawall View Post
    Do you mind adding that it's AD&D? I've seen some confusion when you post stuff from AD&D and people assume it's 3.5.
    3.5 was around in 1999?

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    Default Re: Animal Prices

    People don't read too well.

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    Kosjsjach's Avatar

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    Default Re: Animal Prices

    Quote Originally Posted by jcsw View Post
    There's the warbeast template in MM2 which has a price after you apply the template.
    That does seem to be the easiest method.
    So a War Beast Elephant would cost exactly 1000gp.
    A War Beast Brown Bear would be 625gp, while a War Beast Polar Bear would be 775gp.
    Easy enough.

    Looks like you're out of luck with riding monsters, though.

  14. - Top - End - #14
    Bugbear in the Playground
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    Default Re: Animal Prices

    Why am I out of luck?

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    Orc in the Playground
     
    Kosjsjach's Avatar

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    Default Re: Animal Prices

    Because thus far no-one's found a rule to allow anything but a modified animal to be trained for riding, and these are a resourceful bunch of people.

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    Bugbear in the Playground
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    Default Re: Animal Prices

    I haven't seen the Warbeast template yet, but as a DM, couldn't I houserule that the template may be applied to magical beasts and abberations with animal-like intelligence?

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    Kosjsjach's Avatar

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    Default Re: Animal Prices

    Of course you could, but then, why all the stressing in the first place?
    You're going to want to watch out, though. Magical Beasts and Aberrations have special qualities not commonly found in Animals, so applying the War Beast template and calling it a day is a bit haphazard if you're looking for a standardized way to price them.

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    Ogre in the Playground
     
    Devil

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    Default Re: Animal Prices

    Quote Originally Posted by shadzar View Post
    Monsters would be at slave prices.
    Humanoid monsters that can speak Common probably would be. Pegasi, griffons, and the like would more likely be priced as exotic means of transportation rather than as laborers, despite their intelligence. Many creatures would be priced based on the difficulty of capturing them and their value as guard monsters, if they're sold at all. ("Hey, where does a guy go to buy a good wyvern around here?")

    "Priced based on the difficulty of capturing them and their value as guard monsters" probably means "priced according to CR".

    Some non-animal monsters only have animal intelligence, so they wouldn't be considered slaves even if intelligent non-talking non-humanoids are. Like hippogriffs or bulettes. These are mostly magical beasts, I think.

    In Eberron, you can buy a bunch of magic items that have unfortunate elementals stuck in them. But that's similar to purchasing other creatures more in its moral implications than in its actual functionality, never mind pricing (which is based on the item's magic, obviously).
    Last edited by Devils_Advocate; 2009-06-14 at 01:04 PM.
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    Bugbear in the Playground
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    Default Re: Animal Prices

    I'm looking for the MMII now, and once I find it, I'll take a look at the template.

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    Wabbajack's Avatar

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    Default Re: Animal Prices

    The Warbeast template can be used for Vermin, Animals and [Magical] Beasts. They did forget the "Magical", but that's an error, exactly like the monster one or two pages later where they wrote "beast" as type^^
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    RedWizardGuy

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    Default Re: Animal Prices

    Quote Originally Posted by Wabbajack View Post
    The Warbeast template can be used for Vermin, Animals and [Magical] Beasts. They did forget the "Magical", but that's an error, exactly like the monster one or two pages later where they wrote "beast" as type^^
    Actually, no. Beast was a type in 3.0 - it was, essentially, animals that don't exist in the real world. It was completely unnecessary and silly and was therefore removed.

    Beast: A beast is a nonhistorical, vertebrate creature with a reasonably normal anatomy and no magical or unusual abilities. Beasts have Intelligence scores of 1 or 2. Unless noted otherwise, beasts have low-light vision and darkvision with a range of 60 feet.

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    Bugbear in the Playground
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    Default Re: Animal Prices

    Oh...

    Also: This template is acquired by training the animal, right? What happens if you train a wildshaped druid as a warbeast? and then breed him so he's magebred? (Or at least, his kids are.)

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    RedWizardGuy

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    Default Re: Animal Prices

    Quote Originally Posted by Babale View Post
    Oh...

    Also: This template is acquired by training the animal, right? What happens if you train a wildshaped druid as a warbeast? and then breed him so he's magebred? (Or at least, his kids are.)
    You get about halfway through the sentence before a flung DMG deals 6 points of damage to you.

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    Bugbear in the Playground
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    Default Re: Animal Prices

    Nope! I have uncanny dodge!

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