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Thread: dnd for 1?
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2009-06-15, 06:28 PM (ISO 8601)
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- Feb 2009
dnd for 1?
Hey, trying to twist/encourage my GF to try a game of dnd (3.5). Now the problems are can only have like 1-1.5hr session and I've never tried to DM (thoug looked at it). I figured the best way to try and teach her would be with some easy modules. So anyone know an easy module that is good for 1 new player? She seems interested in making a ranger or a druid.
edit: Thanks for the help. Going try to homebrew something. ideas so farLast edited by wizuriel; 2009-06-16 at 10:01 AM.
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2009-06-15, 06:29 PM (ISO 8601)
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- Mar 2008
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2009-06-15, 06:41 PM (ISO 8601)
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- Jun 2008
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2009-06-15, 06:46 PM (ISO 8601)
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- Sep 2005
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Re: dnd for 1?
Technically it takes two to play dnd (and to tango but that’s a different topic).
I would suggest finding out what sort of fantasy related things she likes, since she’s your girl friend it’s a good bet that you already know a few things. But do a little extra prodding and poking (not physically unless she’s into that sort of thing) and find out for sure what she’s interested in.
Once you figure out how to do that, you get the fun job of Dming a small campaign centered around the things she likes. For instance of she likes vampires or werewolves, then use them. If she’s into fairies and pixy dust, make a game around them.
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2009-06-15, 06:48 PM (ISO 8601)
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Re: dnd for 1?
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2009-06-15, 07:09 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: dnd for 1?
Start with a mystery type adventure. Get her used to thinking like her character and making skill checks. Maybe throw in a few light battles that she can easily win.
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2009-06-15, 07:14 PM (ISO 8601)
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- May 2009
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Re: dnd for 1?
This definitely. Whenever getting a new player into DnD, I make a point to make playing a character, and enjoyably, takes first priority. I often, if DMing, include a ton of the whole "This guy says X, other guy says Y, which do we trust?" stuff. That all is very rules-light, and is a ton of fun.
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2009-06-15, 07:17 PM (ISO 8601)
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- Apr 2006
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- Akron
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Re: dnd for 1?
Rely heavily on BoVD. I've yet to meet a girl that isn't wooed by dark incantations and ritual sacrifice.
Barring that, I would advise not catering to the 'girl gamer' set-up: such as pixies and fairies as it is often hopelessly suggested. Go straight traditional fantasy if you must fall back on something. DM what you wanna DM, and you might impress her with ingenuity and the ability to not do any 'hand-holding' along the way.Spoiler
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2009-06-15, 07:25 PM (ISO 8601)
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2009-06-15, 07:26 PM (ISO 8601)
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- Feb 2009
Re: dnd for 1?
k if anyone knows a skill heavy module featuring an elvish city would be most thankful
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2009-06-15, 07:29 PM (ISO 8601)
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- Mar 2008
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2009-06-15, 07:37 PM (ISO 8601)
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- Sep 2005
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2009-06-15, 07:50 PM (ISO 8601)
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- Jan 2009
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2009-06-15, 08:00 PM (ISO 8601)
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- Apr 2006
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2009-06-15, 08:26 PM (ISO 8601)
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- Oct 2007
Re: dnd for 1?
Dunno about modules, but I ran a very successful (like "holy freakin' crud, did you really just manage that?" successful) adventure for a friend one time.
Our friends were very, very late, and we decided to mess around in the current dungeon I had them in. It was a city taken over by spawn of Tiamat (MMIV) of all colors. The party had infiltrated the central fortress in the last session and were resting in a broom closet when we finished.
So, Took, the 7th-level changeling rogue decides to do some solo scouting. Turning into a lizardfolk (passable enough for a dragonspawn) and donning his cloak, he managed to fool the guards with some amazing Bluff rolls, killed another group of guards while jumping from under one bed to another, and even started a "race riot" between the differing colors and took control of the entire town through a coup. Yes, he took over the entire town, by himself, pocketed any gold he could find, and went back into the broom closet where the rest of the party was still asleep.
If you're good at improv, you can pull it off just fine. I'd suggest a city-based adventure personally.
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2009-06-15, 08:35 PM (ISO 8601)
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- Apr 2006
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Re: dnd for 1?
How about DMGII's Salt Marsh as a starting point (quiet city/town but many hidden threats; was included as a sort of standby for the DM caught offguard IIRC)? I've been trying to remind myself why I bought that thing in the first place...
But if you're looking for elves, I'm not sure where to find them module-wise.Last edited by Maerok; 2009-06-15 at 08:37 PM.
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2009-06-16, 01:06 AM (ISO 8601)
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- Sep 2007
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- West Midlands, UK.
Re: dnd for 1?
My approach would be to try taking her up from level 1 to whoever long the game lasts while demonstrating things (while giving advice on how to get whatever character concept she wants) while trying to base the game around her character concept. (My logic is that there's a chance that she'll get frustrated if her character is ineffective. Admittedly, toning the difficulty down is much easier if there's only 1 player.)
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2009-06-16, 10:04 AM (ISO 8601)
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- Jun 2009
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- Kaohsiung, Taiwan R.O.C.
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Re: dnd for 1?
Personal .02 to the topic at hand:
I only started playing pencil and paper D&D last year and well, as I live in Taiwan there aren't many people here that play. At the time only my GM and myself could get together and play. First character I rolled up was a 1st level ranger. GM had already created a world and set me in it but otherwise he helped walk me through everything. My ranger is still alive, nearly died a few times but I personally am really proud that A) He's still alive despite being alone and B) He's got a kick ass great bow now!
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2009-06-16, 12:05 PM (ISO 8601)
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- Feb 2007
Re: dnd for 1?
Dragon Compendium had a "D&D for 1" article- how to randomly generate the dungeon so the player, who is also the DM, has some fun.