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Thread: [4e] Eberron Player's Guide
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2009-06-17, 04:32 PM (ISO 8601)
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- Feb 2005
[4e] Eberron Player's Guide
So, I just got my copy and I'm really liking the content. The Artificer is Extremely different from the Playtest article. The Feats and Paragon paths all seem to be interesting and competent, with my favorite Paragon Path idea being the Vadalis Griffonmaster, which Replaces a ranger's Beast Companion with a flying mount.
The book also introduces a few weapons that give Small characters some love. The Superior melee weapon Talenta Tangat is a high crit, versatile one handed weapon that can be wielded in one hand by small characters. The Talenta Sharrash is similarly a high crit two-handed weapon that can be wielded in two-hands by a small character.
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2009-06-17, 04:55 PM (ISO 8601)
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- Apr 2009
Re: [4e] Eberron Player's Guide
Finally! Dinosaur-riding midgets are getting some love! XD
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2009-06-17, 05:00 PM (ISO 8601)
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- Jan 2008
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- New York, NY
Re: [4e] Eberron Player's Guide
Well yeah, it's Eberron.
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2009-06-17, 06:54 PM (ISO 8601)
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- Mar 2009
Re: [4e] Eberron Player's Guide
Enhanced Resistive Formula is incredibly, incredibly powerful. I can't even begin to describe how silly it is. Also Battle Engineers are silly too. And I have an unnessecary hardon for Drow Long Knives and am currently making up silly things to do with them.
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2009-06-17, 07:06 PM (ISO 8601)
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- Feb 2005
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2009-06-17, 07:12 PM (ISO 8601)
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- Mar 2009
Re: [4e] Eberron Player's Guide
And you don't see the problem in giving say...the defender with a massive surge value, on top of your huge con bonus, and then duplicating that giant pool of temp HP onto a squishier person? This can effectively double the amount of surges you can throw around with total impunity.
Also the AC means virtually nothing.
PS: By Epic, triple your con bonus is 24, assuming 16+2 con at chargen, bumping it up at every opportunity, and Demigodding your Con an additional two points.
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2009-06-17, 07:30 PM (ISO 8601)
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- Feb 2005
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2009-06-18, 07:47 AM (ISO 8601)
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- Nov 2007
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Re: [4e] Eberron Player's Guide
Temporary HP is nice. But, when you can only give it to one PC at a time, you end up with one healty PC and 2-12 dead ones. My group has a Dwarven Battlerager, and he almost never takes real damage. However, he has a high AC, so the monsters ended up killing the Warlord and Ranger.
SpoilerEdit: To clarify, his AC was nearly impossible for my monsters to hit, so, they ignored the defender, and took down the squishier targets.
From what I've seen of the Artificer (won't have the Eberron book until tonight...stupid postal service), it seems like one of those classes that would be really fun, if you felt like dealing with all that paperwork. I have a hard enough time keeping track of my own healing surges, but everybody in the party? No... I'm good.Last edited by Burley; 2009-06-18 at 07:49 AM.
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2009-06-18, 09:52 AM (ISO 8601)
- Join Date
- Jul 2008
Re: [4e] Eberron Player's Guide
What are the artificer builds? (won't pick up my book till Monday probably)
What races are printed in the book?
Are there boomerangs?
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2009-06-18, 10:38 AM (ISO 8601)
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- Apr 2005
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- Did you get to see Mos-
Re: [4e] Eberron Player's Guide
Don't have the book directly with me; There's one that buffs the crap out of everybody, and one that summons things? I might be crossing a few wires here, as a caveat.
Changelings (/Dopplegangers. I think they mess the name up at least once in the book)
Kalashtar (which I like a lot better then the 3.5 version, but I never knew how psionics worked anyway)
Warforged
Yes. There's also a halfling weapon training feat for the halfling versions, I think. There's a drow boomerang as well.[/B]
[/QUOTE]Spoiler
"Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."
"It all seemed harmless..."
Character Roster:
Ami Nakamura - Self Taught Sorceress [Sacramento Occult]
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2009-06-18, 03:47 PM (ISO 8601)
- Join Date
- Mar 2009
Re: [4e] Eberron Player's Guide
???what
The Artificer has two Healing Infusion powers, one based off of Wis that gives actual HP, and one that gives Temp HP, based off of Con. You have two uses of Healing Infusion per encounter, so you can use the wis twice, or the con twice, or the wis once and the con once. In addition, as I mentioned before, there's a paragon feat that allows you to duiplicate the temp HP you grant to an ally to another ally.
Originally Posted by Burley Warlock
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2009-06-18, 03:54 PM (ISO 8601)
- Join Date
- Feb 2005
Re: [4e] Eberron Player's Guide
Exactly. This means that, say, the Wizard can give healing surges to make sure the fighter can continue to be healed.
Battlesmith's focus mostly on buffs, with daily powers that enhance allies weapons.
Tinkerers focus mostly on summoning.
Either way, at level 29, your probably going to take the Simulacrum power, that allows you to reuse Dailies and encounters you already have used by summoning a copy of yourself.
Changelings (/Dopplegangers. I think they mess the name up at least once in the book)
Kalashtar (which I like a lot better then the 3.5 version, but I never knew how psionics worked anyway)
Warforged
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2009-06-18, 03:57 PM (ISO 8601)
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- Jun 2006
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- Unfriend Zone
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2009-06-18, 03:58 PM (ISO 8601)
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- Feb 2005
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2009-06-19, 12:44 PM (ISO 8601)
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- Nov 2007
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Re: [4e] Eberron Player's Guide
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2009-06-19, 02:48 PM (ISO 8601)
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- May 2006
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Re: [4e] Eberron Player's Guide
As I feared, a little more world-specific than I'd care for. Yes, I saw the "Eberron" thing in the title There are some tidbits here and there I'll be porting into my campaign world, but I see no reason to pick up the campaign guide at this point.
I'm intrigued by this "Telepathy" language mechanic though. I am *SO* adopting that for my world-specific psionic races/classes.- Sometimes, the knights are the monsters
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- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
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