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2009-06-19, 09:57 PM (ISO 8601)
- Join Date
- Nov 2006
Monsters by Challenge or Ecology?
Another thread was talking about the merits of the Tome of Horrors.
It occurs to me that there really are at least two approaches to a monster book.
1) Imagine a world and fill it with monsters - this is the ecology approach.
Pro - I think you come up with really interesting monsters because you don't have to make everything an extension\reflection of the players needs.
Con - You may introduce a whole bunch of monsters that seldom see play because they are too weird or occupy to rare a niche in the game world.
2) What makes a good encounter? - Design monsters as opponents to challenge parties of various levels under various circumstances.
Pro - It is never a bad idea to consider the players. They're the reason you play. If you make a 'good' collection of monster you have a 'good' monster book.
Con - Sometimes this approach defeats itself if the monsters are too similar or don't have enough of a setting hook. Even the most combative players will occaisionally see part of the world that doesn't threaten them or that exists just to adorn the game world.
Now of course this is a generalization but I was wondering if people had a favourite type of monster book? Since polls don't work I'm going to ask people what they think. We have some amazing monster makers here and we've seen a lot of monsters.
Try and respond with your favourite monster source and even your favourite monster and why.....
Thanks.Logo by Serpentine
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2009-06-19, 10:35 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Monsters by Challenge or Ecology?
I think that, no matter how well you design a Monster Manual, there will always be something that rarely or never gets used it a campaign. It's just how it works. I, personally, think that the Rakshasa are a really neat monster, but have never run across one in my 10+ years of gaming.
Now, I suppose it's possible to force the GM into using all the monsters presented, but the only way I could think of doing so would be to severely limit the monsters to only a few types (thus giving no choice of what to use) or be a campaign module that assumes you're using the printed monsters. Both kind of go against the spirit of a "Book of Monsters for GM Use", though.
As for Challenge vs. Ecology - why not both?
In any setting, unless you intent for there to be a wide gulf in monster levels, there would reasonably be progressively stronger monsters. An arctic setting might have bears, snow witches, winter wolves and orc barbarians for low levels; ice giants, white pudding, elementals, and yeti for mid levels; and then white dragons, frost worms, and Remorhaz at high levels. All fit into the theme of the book, yet their challanges still range from the first levels onto the highest.Last edited by erikun; 2009-06-19 at 10:36 PM.
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2009-06-19, 10:40 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Monsters by Challenge or Ecology?
I definitely favor the ecology approach. Not every monster exists to try to eat or maim you. The encounter approach isn't bad, not by any means, I just think challenges should first and foremost logically fit into the world rather than the other way around.
My favorite source in 3e is Monster Manual 2. The balance is...dubious at best, but on my own I hadn't thought up, say, evil piles of clothes that mind-control you (raggamoffyns), huge worms that vomit demons (fiendwurm), hardcore Positive Energy parasitic tourists (glimmerskins), or evil trees with humanoid fruit (orcworts).Last edited by PairO'Dice Lost; 2009-06-19 at 10:41 PM.
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2009-06-19, 10:53 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Monsters by Challenge or Ecology?
1) I strongly favor the ecology approach, but I always make sure that there is a monster nearby that can be a decent challenge. Just in case.
2) This is not Homebrew. Go 'brew something & get back to us, please.
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2009-06-19, 11:09 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Monsters by Challenge or Ecology?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-06-19, 11:29 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Monsters by Challenge or Ecology?
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2009-06-19, 11:33 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Monsters by Challenge or Ecology?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-06-19, 11:37 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Monsters by Challenge or Ecology?
I first give a vague spread of monsters across the world, but generally exclude ones outside of the appropriate CR from current encounters because anything too easy or too hard just isn't fun. The party with either feel bored or like they've been cheated, and in either case, the combat mechanic has failed as a tool of excitement. I'll send encounters of all kinds, between Easy and Overpowering (although I generally stick to about 50% being equal CR to the Party Level, as I believe the DMG suggests), but I never let the ecology tie my hands. Besides, I find it trivially easy to explain why PCs encounter Monster A and not Monster B.
I try not to say "This Monster Lives Here" for every single race because I find explaining too much ruins the mysticism, and it means I can't change things on the fly to provide the best encounter I can imagine for the moment. Sure, I'll have NPCs spread tales of how "Faeries enchant the western forest", but that's just what's most prominent. There can easily be other stuff, too. I think it's much better to be vague and have variety, because then I can just grab whatever I feel is both memorable and manageable.
To sum up, I feel the only continuity worth worrying about is that which is apparent to the PCs, and I honestly find justification for encountering some monsters and not others to be very easy, and therefore a secondary thought. Deciding upon Ecology, for me, happens first, but is basic and purposely vague so that I provide proper Challenge, which I believe holds more importance.
Edit:
Favorite Source: SRD. Because it's free.
Favorite Monster: Gibbering Mouther. Damn, those guys are creepy.Last edited by Deepblue706; 2009-06-19 at 11:38 PM.
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2009-06-20, 12:08 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Monsters by Challenge or Ecology?
Theres a main gaming area?
Anyways I think ecology is more important. In any balanced ecosystem it will likely have less dangerous creatures that are preyed on by more dangerous ones up to a certain level. As such there should be a good range of CR that should be inherent.
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2009-06-20, 01:48 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Elemental Plane of Purple
- Gender
Re: Monsters by Challenge or Ecology?
1. I really favor the ecology approach. I like to think that I'm pretty inclusive about things, even the really weird stuff. I don't think it matters how much one uses a particular monster.
2. No matter how good my monster is, a lousy DM can botch it and a good DM can make it shine. I don't write my monsters for my players, I write them for other DMs to use on their players.
My favorite monster books are the ones that are interesting to read not just to play. First place goes to Revised Tome of Horrors for the sense of nostalgia I get when I read it; and it doesn't hurt that it is one of the better products out there. Penumbra's Fantasy Bestiary comes a close second because I just loved the alchemice
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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