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Thread: Monstrous Vampire Pixie [PEACH]
- Join Date
- Sep 2007
- Elemental Plane of Purple
Monstrous Vampire Pixie [PEACH]
I had originally posted this under subverting fantasy cliches, but I think it really deserves its own post.
Monstrous Vampire Pixie
Small Undead (augmented Fey)
Hit Dice: 1d12 (6 hp)
Speed: 20 ft (4 squares), Fly 60 ft. (good) [20 ft (perfect) when gaseous]
Armor Class: 22 (+1 size, +4 Dex, +7 natural) Touch 15, Flat-footed 18
Base Attack/Grapple: +0/-3
Attack: Short sword +7 melee (1d4+1/19-20) or longbow +7 ranged (1d6/×3) or Slam +0 (1d4+1)
Full Attack: Short sword +7 melee (1d4+1/19-20) or longbow +7 ranged (1d6/×3) and Slam +0 (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood drain, children of the night, dominate, create spawn, energy drain, spell-like Abilities, special arrows
Special Qualities: Alternate Form Damage reduction 10/cold iron, silver, and magic, greater invisibility, low-light vision, spell resistance 15
Saves: Fort +0, Ref +6, Will +4
Abilities: Str 13, Dex 22, Con —, Int 17, Cha 20
Skills: Bluff +15, Concentration +4, Escape Artist +8, Hide +16, Listen +18, Move Silently +18, Ride +8, Search +9, Sense Motive +6, Spot +10
Feats: Alertness, Dodge (B), Weapon Finesse (B)
Environment: Temperate forests
Organization: Solitary, pair, gang (3-5) or troupe (1-2 plus 2-5 vampire spawn)
Challenge Rating: 6 (7 with irresistible dance)
Treasure: Double standard
Alignment: Always evil (any)
Advancement: 2-3 HD (Small)
Level Adjustment: +12 (+14 with irresistible dance)
Monstrous vampire pixies wear bright clothing, often including a cap with shoes with curled and pointed toes although their features are often hardened and feral, with the predatory look of wolves. They embrace finery and decadence and assume the guise of nobility. Despite their pixie appearance, monstrous vampire pixies can easily be recognized, for they cast no shadows and throw no reflections in mirrors.
A monstrous vampire pixie stands about 2½ feet tall and weighs about 30 pounds.
Monstrous vampire pixies speak Sylvan and Common, and may know other languages as well.
Monstrous vampire pixies ferociously attack unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents. They attack with one of their weapons along with a slam as a natural secondary attack.
Greater Invisibility (Su): A monstrous vampire pixie remains invisible even when it attacks. This ability is constant, but the monstrous vampire pixie can suppress or resume it as a free action.
Spell-Like Abilities: 1/day—lesser confusion (DC 16), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 17), dispel magic, entangle (DC 16), permanent image (DC 21; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.
One monstrous vampire pixie in ten can use irresistible dance (caster level 8th) once per day.
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Alternate Form (Su): A monstrous vampire pixie can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. While in its alternate form, the monstrous vampire pixie loses its natural slam attack and dominate ability, but it gains the natural weapons and extraordinary special attacks of its new form. It can remain in that form until it assumes another or until the next sunrise.
Damage Reduction (Su): A monstrous vampire pixie has damage reduction 10/silver and magic. A monstrous vampire pixie's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Fast Healing (Ex): A monstrous vampire pixie heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
Gaseous Form (Su): As a standard action, a monstrous vampire pixie can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Resistances (Ex): A monstrous vampire pixie has resistance to cold 10 and electricity 10.
Spider Climb (Ex): A monstrous vampire can climb sheer surfaces as though with a spider climb spell.
Turn Resistance (Ex): A monstrous vampire pixie has +4 turn resistance.
Skills: Monstrous vampire pixies have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature.
Notes: Monstrous Vampire Template can be found in Ghostwalk.
Last edited by Debihuman; 2009-06-20 at 03:14 AM.P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
- Join Date
- Mar 2008
- Hell itself (Ohio)