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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Akron
    Gender
    Male

    Default 3.5 Combat on PbP

    How has everyone else handled DnD combat on the forums? I'm just wondering what is the most sane way to do it, and I'm sure some people have found rather innovative ways to do it. Combat on PbP seems notoriously perilous for the survival of a game because it drags on.

    The best way would seem to be to generate a map with coordinates in order to establish set distances and ranges for effects, spells, etc..

  2. - Top - End - #2
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: 3.5 Combat on PbP

    Use a co-ordinate grid, so that players can describe moves accurately.

    Consider using group initiatives, rather than single initiatives, described in this thread here. It speeds up combat a good bit.

    Make sure the group isn't too big. A 4-person party can finish combats much faster than a 6-person one.

    Do a bit of DM interpretation, and don't be afraid to fast-forward past sections where nothing significant is happening.

    - Saph
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Akron
    Gender
    Male

    Default Re: 3.5 Combat on PbP

    Very nifty. I'd thought about a first-come-first-served but this does factor in Initiative rather than simply response time (call it a 'reward' for the more avid posters).

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