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Thread: [3.x] Alternate MW Costs
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2009-06-21, 10:57 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
[3.x] Alternate MW Costs
So, I'm kinda playing with ideas, having looked through Castles and Crusades, and again through Palladium Fantasy, and I thought of an alternate way of handling masterwork weapons and armor:
Instead of a flat cost for making things "masterwork" (which I have never liked), instead make the current, listed GP price into a percentage increase.
MW longsword isn't 315gp, it's 60gp... a 300% increase.
MW leather isn't 155gp, it's 7gp, 5 silver... a 150% increase.
This does have the side effect of making such things FAR more common... but also solves one of my big beefs, which is that the cost difference between Full Plate and MW Full Plate is a mere 10%.The Cranky Gamer
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2009-06-21, 11:08 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- England
- Gender
Re: [3.x] Alternate MW Costs
Makes good enough sense.
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2009-06-21, 11:17 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: [3.x] Alternate MW Costs
I like it. Masterwork should be very distinctive over non-masterwork.
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2009-06-21, 11:23 AM (ISO 8601)
- Join Date
- Mar 2009
Re: [3.x] Alternate MW Costs
Masterwork Chain Shirt is 100 gp cheaper. Masterwork weapons are at least 150 gp cheaper. Masterwork dagger costs a mere 10 gp or so, and all clubs are apparently masterwork.
Full Plate is obscenely rare, and an additional +2 (i.e. another apprentice) could enable even a fellow with the bare minimum for making full plate to make it masterwork. Why shouldn't they all be masterwork? This drives down costs in all cases but one - hardly making masterpieces more distinctive.Last edited by Foryn Gilnith; 2009-06-21 at 11:25 AM.
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2009-06-21, 11:27 AM (ISO 8601)
- Join Date
- May 2007
Re: [3.x] Alternate MW Costs
Also, every single stick you find by the side of the road is a masterwork quarterstaff.
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2009-06-21, 11:39 AM (ISO 8601)
- Join Date
- Sep 2008
Re: [3.x] Alternate MW Costs