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  1. - Top - End - #1
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Spell: Moosey Fate


    Moosey Fate
    Conjuration (Teleportation)
    Level: Sor/Wiz 9
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: One creature
    Duration: 10 minutes
    Saving Throw: See text
    Spell Resistance: Yes

    When you cast Moosey Fate and touch a creature, it is teleported to an extraplanar blank white 20x20 foot room, occupied by a moose munching on walnuts. The moose is invincible by conventional standards, and exposure threatens the victim's sanity. If the target fails a Will save, they go insane, as the spell Insanity. Once the spell's duration ends, they are returned to their previous location.

    Command Words: "I will leave you to your moosey fate!"
    Last edited by Jergmo; 2009-06-23 at 09:53 PM.


    Spoiler
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    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: Spell: Moosey Fate

    ...WANT.

  3. - Top - End - #3
    Ettin in the Playground
     
    Planetar

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    Default Re: Spell: Moosey Fate

    Interesting. Could be less than a 9th level spell for just insanity and a 10 minute imprisonment.

    Perhaps there should be some caveat for avoiding the spell if you can make all the kids shift to the other side of the bus...?
    Last edited by Icewalker; 2009-06-23 at 08:24 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Spell: Moosey Fate

    Yeah, for a level 9 spell it should probably strand them there until they're released by the caster. To make it especially horrible it should make time function like on the astral plane, so they'll never get old or starve to death, instead having to endure the moose eternally.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: Spell: Moosey Fate

    It's level 9 because they can't actually avoid being sent there.


    Spoiler
    Show
    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

  6. - Top - End - #6
    Barbarian in the Playground
     
    Jane_Smith's Avatar

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    Default Re: Spell: Moosey Fate

    Deux Ex Moosica. Losing fight, big-bad bass is about to unleash his doomsday ritual on the world... toss him in the room with the moose and you got a full minute to stop the ritual/nuke the building/etc before the BBEG can come back. I like it. :P -pictures a lich in a room with a "what in the name of the 7 layers hells" look on his face and snickers-

  7. - Top - End - #7
    Ettin in the Playground
     
    Planetar

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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by Jergmo View Post
    It's level 9 because they can't actually avoid being sent there.
    I considered this, but no, you have to make a touch attack.

    I mean, the spell Imprisonment is a 9th level Sor/Wiz spell, Will save or be sealed away permanently. And they get a -4 on their save if you know them well.

  8. - Top - End - #8
    Firbolg in the Playground
     
    PairO'Dice Lost's Avatar

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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by Jergmo View Post
    It's level 9 because they can't actually avoid being sent there.
    As Icewalker pointed out, it's easy to avoid, considering it requires a touch attack and allows SR. For it to be a 9th level spell, I'd expect no touch attack, no save, no SR, and Close range.
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  9. - Top - End - #9
    Ettin in the Playground
     
    Planetar

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    Default Re: Spell: Moosey Fate

    As it's only 10 minutes, that's reasonable.

    Compared to Imprisonment, taking Lost's suggestion:

    Imprisonment:
    Touch attack
    save (often at a -4)
    SR negates
    PERMANENT

    Room with a Moose:
    No attack
    No save
    SR negates
    10 minutes
    Save vs. insanity

    I think it works.

  10. - Top - End - #10
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Spell: Moosey Fate

    This is one example of why I consider Dimension Anchor to often qualify as a defensive buff (especially for fiends, but that is another subject).
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  11. - Top - End - #11
    Bugbear in the Playground
     
    Waspinator's Avatar

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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by DracoDei View Post
    This is one example of why I consider Dimension Anchor to often qualify as a defensive buff (especially for fiends, but that is another subject).
    I can see that. You limit your own mobility, but you do prevent the enemy from doing some pretty nasty things to you.
    The OmegaDex, the complete index to just about everything related to Star Wars Saga Edition.

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  12. - Top - End - #12
    Troll in the Playground
     
    Ashtagon's Avatar

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    Default Re: Spell: Moosey Fate

    This has the potential to turn any bbeg fight into a non-event.

  13. - Top - End - #13
    Ettin in the Playground
     
    Planetar

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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by Ashtagon View Post
    This has the potential to turn any bbeg fight into a non-event.
    I think with that comment, one must interpret 'this' as 'almost any 9th level spell'.

    This is one of the least offenders with regards to that seeing as they're back in 10 minutes.

  14. - Top - End - #14
    Dwarf in the Playground
     
    TheLibrarian's Avatar

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    Default Re: Spell: Moosey Fate

    Honestly, the spell could buff the enemy and I would still cast it just to say "I will leave you to your moosey fate!"
    I will come up with something funny and original to put here eventually, until then... well I guess I'll just have a disappointing signature

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  15. - Top - End - #15
    Firbolg in the Playground
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    Default Re: Spell: Moosey Fate

    God bless you
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    Backup threads available here

  16. - Top - End - #16
    Barbarian in the Playground
     
    TSED's Avatar

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    Default Re: Spell: Moosey Fate

    ....the walnuts...

  17. - Top - End - #17
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Spell: Moosey Fate

    By which time if the PCs don't have at least three different traps and are standing around where he will return (jut out of range of any traps they aren't immune to) with readied actions to attack, they are doing something wrong. Of course, that applies just as much to Maze.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  18. - Top - End - #18
    Ogre in the Playground
     
    DruidGirl

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    Default Re: Spell: Moosey Fate

    Obviously..the target will make their save.


    "THE MOOSE HAS FAILED ME!"
    Last edited by Lady Tialait; 2009-06-25 at 10:28 AM.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.

  19. - Top - End - #19
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: Spell: Moosey Fate

    Well, keep in mind, if the BBEG is a spellcaster, like most are, they could merely plane shift out. Or cast Dimensional Anchor.


    Spoiler
    Show
    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

  20. - Top - End - #20
    Troll in the Playground
     
    Deth Muncher's Avatar

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    Default Re: Spell: Moosey Fate

    You know, I almost wish the save for this spell could be keyed off of intelligence somehow, given that Dib was the only one to notice the horribleness that is...The Moose.
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    You all are a terrible species. I'm going back to my fortress of misanthropy now.

  21. - Top - End - #21
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by Deth Muncher View Post
    You know, I almost wish the save for this spell could be keyed off of intelligence somehow, given that Dib was the only one to notice the horribleness that is...The Moose.
    Well...I could change it so that the duration is instantaneous, and you have to make a DC 20 intellect check (which can be repeated) like with Maze?


    Spoiler
    Show
    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

  22. - Top - End - #22
    Troll in the Playground
     
    PirateGirl

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    Default Re: Spell: Moosey Fate

    You know, I just had to look at the Invader Zim episode on Youtube to figure this out. I hadn't watched the show before so it made no sense to me.

    It's perfect as is. I don't think you need to change it at all. Though, it would be fun to stat up the "invincible" moose just for grins and giggles.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by Debihuman View Post
    You know, I just had to look at the Invader Zim episode on Youtube to figure this out. I hadn't watched the show before so it made no sense to me.

    It's perfect as is. I don't think you need to change it at all. Though, it would be fun to stat up the "invincible" moose just for grins and giggles.

    Debby
    It's gotta be hilarious to see someone who looks at this spell without knowing the context of it

    It looks fantastic just like it is. Good job!

  24. - Top - End - #24
    Troll in the Playground
     
    Deth Muncher's Avatar

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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by Jergmo View Post
    Well...I could change it so that the duration is instantaneous, and you have to make a DC 20 intellect check (which can be repeated) like with Maze?
    Maybe, but then it just feels like a cheap knockoff of Maze. Not to belittle your spell, by the way, as I absolutely love it and plan to use it in my upcoming campaign. But you know how in spell descriptions, it has the specific text "This save is keyed off of [insert stat]."? So just say "This save is keyed off of Int."
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    Quote Originally Posted by Xyk View Post
    I've always considered breakfast to be evil. Looking at me with it's bacon-smile, and it's sunny-side-up eyes. I know it's plotting something.
    Quote Originally Posted by tyckspoon View Post
    ..thank you, Deth Muncher. My life is richer for being aware of this. And weirder. ("You destroyed my friends! I will have my vengeance! Face the fury of my pelvic thrusts!" "Oh yeah? LAZOR!")
    Quote Originally Posted by golentan View Post
    You all are a terrible species. I'm going back to my fortress of misanthropy now.

  25. - Top - End - #25
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: Spell: Moosey Fate

    Alright, cool, thanks everyone.


    Spoiler
    Show
    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

  26. - Top - End - #26
    Banned
     
    Zeful's Avatar

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    Default Re: Spell: Moosey Fate

    Quote Originally Posted by Debihuman View Post
    You know, I just had to look at the Invader Zim episode on Youtube to figure this out. I hadn't watched the show before so it made no sense to me.

    It's perfect as is. I don't think you need to change it at all. Though, it would be fun to stat up the "invincible" moose just for grins and giggles.

    Debby
    Which would put it next to Snuggles the housecat of death

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