New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 39
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Nov 2007
    Location
    RVA
    Gender
    Male

    Default [4e] Help me compare some Sorcelatin' concept

    Based on a conversation with a friend, and as an exercise in optimization, I ask which two Sorcerer Builds would be best. The only restrictions: It's 4e, don't make things up, and stay as exclusive as possible to the two concepts.

    Mr. Freeze:
    The first focuses on cold spells (exclusively when possible). I'm 85% certain there is a cold spell for every attack level between PHB2 and ArcaPow. (Oh, yeah. ArcaPow. Tell your friends.) Plus, the feats Wintertouched and Lasting Frost, presented in PHB1, don't see enough use. Of course, the cold based Paragon path in ArcaPow is a must.

    Areana Mc(play on words here)pants
    The other idea focuses on Area attacks (exclusively when possible). Storm Source-or-or would be best, in my mind. I dunno about feats, or anything, really.

    So, any ideas?
    Check out a bunch of stuff I wrote for my campaign world of Oz.

    Spoiler
    Show
    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  2. - Top - End - #2

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Burley View Post
    Areana Mc(play on words here)pants
    The other idea focuses on Area attacks (exclusively when possible). Storm Source-or-or would be best, in my mind. I dunno about feats, or anything, really.
    Enter Li Zhou, Drow Storm Sorceror/Rogue/Daggermaster/Demigod, and Critmaster extraordinaire (also as a side effect he's quite good at blasting areas). He deals 160 damage (5d10 Bloodiron, 2d10 War Rings, 1d10 Devestating Critical, all maxed due to Fury of the Storm. Doubled because of Bloodiron.) on a crit, on which he has an 18-20 range, and due to Sorcerous Flux (swap attack rolls when attacking two or more creatures), he can focus fire for maximum carnage. When he eventually sizzles out of encounter powers, and when he chooses not to throw up dailies for more fun, Blazing Starfall is an Area Burst 1 within 10 that can repeat itself if and when it scores a critical, although no crit recursion can happen.

  3. - Top - End - #3
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Sir Homeslice View Post
    When he eventually sizzles out of encounter powers,
    The character is a demigod. At level 30, that time will be undefined.

  4. - Top - End - #4
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Dec 2005
    Location
    Big Apple's shadow

    Default Re: [4e] Help me compare some Sorcelatin' concept

    So far I'm quite happy with my Chaos sorceror, Korgan. I created him pre-ArcaPow, otherwise I would probably have made STR his tertiary attribute instead of CON and made him Storm Source to maximize his crit damage. As it stands, all but one of his attacks includes a debuff and/or forced movement (thanks to psychic lock, all his Psychic attacks impose a -2 penalty on the target's next attack roll. This keeps Chaos Bolt's secondary attack relevant all the way up to lvl30). I'm sure he can be tweaked into the realms of insanity by a proper charop expert, but I'm sadly not one of them.

  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Jul 2008
    Location
    Montreal
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    I do like the idea of a full-out cold sorcerer, since I like cold damage. You'd definitely go with Dragon Magic and pick cold as your damage type, since Wild Magic and Cosmic Magic are less consistent. At-will powers...probably dragonfrost (obviously) and burning spray. You might consider using Arcane Admixture (paragon feat, ArcaPow P130) to add cold damage to burning spray.

    Keep in mind that Blizzard Mage isn't an amazing paragon path. The capstone (Blizzard) is a fantastic power, but the rest is poor to average to good. In general, it gets better as you get to higher levels.

    Arena McPants, hmm. You say area attacks, I'm not sure if you count close attacks in here. If you do, then dragon magic would be a good choice. Otherwise, probably storm, maaaybe cosmic? I know they get burning starfall, an at-will ranged burst. Other sorcerers can take it, but it won't be quite as good. I'm going to suggest storm because I like it better. The whole idea of storm magic is very interesting to me, and I love the two static resistances (that can be dropped for a shield-like effect). Storm sorcerers get quite a few good area powers, but I would probably stay away from the leaping bolt type ones, where you hit one target and then sometimes get chances to branch out and hit others. Not only do these powers require an initial hit to even attack other targets (which I dislike), they're not strictly area attacks.

    I would suggest enlarge spell (also ArcaPow), but it's a wizard-only feat. Sorcerers tend to do quite well with multiple-target attacks, since their bonus damage is not limited to one hit per round. If a rogue hits 3 enemies in a turn, they can only use sneak attack on one of them. If a sorcerer hits 3 enemies in a turn, they can get their dragon/wild/storm/cosmic power damage on all of them.

  6. - Top - End - #6

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Mando Knight View Post
    The character is a demigod. At level 30, that time will be undefined.
    Eight levels is awfully far off to be dreaming of infinite Wildrift Bursts and Mother Claws, don'tcha think?

    Plus, lol level 30.

  7. - Top - End - #7
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Remember to take Implement Expertise (Wand) and Dual Implement Caster.
    Last edited by Tengu_temp; 2009-06-25 at 02:57 PM.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  8. - Top - End - #8
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Dec 2005
    Location
    Big Apple's shadow

    Default Re: [4e] Help me compare some Sorcelatin' concept

    To be a little more helpful, If you're going for the arena build it's hard for me to overstate the utility of the Prismatic line of dailies. You may get some more raw damage output from the others, but the effects still come into play regardless of whether you hit or miss AND each of them carries a relatively potent debuff. You may get frustrated on occasion when you start running into resistances, but if you want to sow chaos among a group of enemies it's tough to beat the sheer screw-with factor of Primatics IMO.

    Personally I'd pick the Arena build over Mr. Freeze, simply because I have a thing for battlefield control effects but find wizards to have a depressingly low damage output in 4e. I'd probably pick Storm Source over the others because they can protect allies as well as deal ungodly damage to enemies (a number of their rider effects are "the origin of the burst can be left out," which is fun times if you've got an ally being flanked and/or surrounded). I'm also partial to wild mage for flavor reasons, but they're a bit less predictable (duh).

  9. - Top - End - #9
    Barbarian in the Playground
     
    NPCMook's Avatar

    Join Date
    Aug 2008
    Location
    Houston, TX
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Sir Homeslice View Post
    Enter Li Zhou, Drow Storm Sorceror/Rogue/Daggermaster/Demigod, and Critmaster extraordinaire (also as a side effect he's quite good at blasting areas). He deals 160 damage (5d10 Bloodiron, 2d10 War Rings, 1d10 Devestating Critical, all maxed due to Fury of the Storm. Doubled because of Bloodiron.) on a crit, on which he has an 18-20 range, and due to Sorcerous Flux (swap attack rolls when attacking two or more creatures), he can focus fire for maximum carnage. When he eventually sizzles out of encounter powers, and when he chooses not to throw up dailies for more fun, Blazing Starfall is an Area Burst 1 within 10 that can repeat itself if and when it scores a critical, although no crit recursion can happen.
    There's still a lot of debate on Daggermaster working with Sorcerer's using Daggers as Implements.

  10. - Top - End - #10
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Tengu_temp View Post
    Remember to take Implement Expertise (Wand) and Dual Implement Caster.
    Yeah, but then you can't let your Martial prowess in using daggers as weapons help you crit more often with your Arcane ranged burst attacks channeled through daggers.



    Or... what NPC Mook said.

  11. - Top - End - #11

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by NPCMook View Post
    There's still a lot of debate on Daggermaster working with Sorcerer's using Daggers as Implements.
    The Daggermaster debate can kiss my impossibly magnificent arse. It's an 18-20 range and I'm rolling with nothing but obscene crit damage and bursts, with no chance of friendlies getting critted, unless I manage to somehow catch two allies in the burst and manage to crit both, in which case someone is going to have to cast Raise Dead and it ain't me.

  12. - Top - End - #12
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Montréal
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Don't touch Demigod's level 30 ability with a 10 foot pole. Find some change for it before you use it, otherwise there are too many infinite damage combos - and they totally invalidate your at-wills. Meh.

    I'm playing a Cold Dragon sorcerer, and loving it. Draconic Arrogance = win.

    But you should always use Area Attack, and never give up an amazing power just because another power is cold.

    Oh, and Dagger Master definitely works, at the moment.
    Last edited by SadisticFishing; 2009-06-25 at 04:25 PM.

  13. - Top - End - #13
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Asbestos View Post
    Yeah, but then you can't let your Martial prowess in using daggers as weapons help you crit more often with your Arcane ranged burst attacks channeled through daggers.



    Or... what NPC Mook said.
    You should read more Penny Arcade.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  14. - Top - End - #14
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: [4e] Help me compare some Sorcelatin' concept

    In that case, use Focused Expertise (Dagger). It'll help both your Sorcelator spells and your Daggermaster exploits.

  15. - Top - End - #15
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Tengu_temp View Post
    You should read more Penny Arcade.
    I do, I'm just tired of sorcerer builds that seem to have been thought up in order to fight Wolfoids and Witchaloks. The debate about Daggermaster is one of those annoying RAI vs RAW things. Rules lawyers will say it works one way and they will be right according to RAW, everyone else will just groan.
    Last edited by Asbestos; 2009-06-25 at 04:51 PM.

  16. - Top - End - #16
    Barbarian in the Playground
     
    NPCMook's Avatar

    Join Date
    Aug 2008
    Location
    Houston, TX
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Asbestos View Post
    I do, I'm just tired of sorcerer builds that seem to have been thought up in order to fight Wolfoids and Witchaloks. The debate about Daggermaster is one of those annoying RAI vs RAW things. Rules lawyers will say it works one way and they will be right according to RAW, everyone else will just groan.
    I'm a rules Lawyer and I believe that its intended to work with Martail powers

  17. - Top - End - #17
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by NPCMook View Post
    I'm a rules Lawyer and I believe that its intended to work with Martail powers
    Or maybe primal ones, the key is using the dagger as a weapon rather than an implement.

    Sorry for lumping 'people who interpret the rules to their every advantage' in with 'Rules Lawyers'.

  18. - Top - End - #18

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by NPCMook View Post
    I'm a rules Lawyer and I believe that its intended to work with Martail powers
    Quote Originally Posted by Daggermaster
    Dagger Precision (11th level): You can score critical hits with daggers on a roll of 18–20.
    Quote Originally Posted by Sneak Attack
    Once per round, when you have combat advantage against an enemy and hit that enemy with an attack that uses a light blade, a crossbow, or a sling, the attack deals extra damage.
    Neither of these mention the prerequisite of being only used for Martial powers. An attack is an attack, and scoring critical hits with Daggermaster's 11th level feature, by the rules, doesn't care whether it's a stab to the kidneys, or a bolt of lightning, as long as the attack is made using the dagger and the attack was able to hit anyways as per Critical Hit rules.

  19. - Top - End - #19
    Barbarian in the Playground
     
    NPCMook's Avatar

    Join Date
    Aug 2008
    Location
    Houston, TX
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Sir Homeslice View Post
    Neither of these mention the prerequisite of being only used for Martial powers. An attack is an attack, and scoring critical hits with Daggermaster's 11th level feature, by the rules, doesn't care whether it's a stab to the kidneys, or a bolt of lightning, as long as the attack is made using the dagger and the attack was able to hit anyways as per Critical Hit rules.
    Yes, we get it you are a munchkin, we stopped caring a long time ago, go back to making builds with Punisher of the Gods.

  20. - Top - End - #20

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by NPCMook View Post
    Yes, we get it you are a munchkin, we stopped caring a long time ago, go back to making builds with Punisher of the Gods.
    Oh yes, having Daggermaster work with implement attacks means I love Punisher of the Gods, which aside from having nice fluff, is so horrendously cheesy that all of CharOp reviles its very name.

    Jumping to conclusions, much?
    Last edited by Sir Homeslice; 2009-06-25 at 05:09 PM.

  21. - Top - End - #21
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Montréal
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Okay, so do Jagged Daggers work? How about Weapon Focus (Light Blades)? The clear response to both of these is - yes. Duh.

    CLEARLY Daggermaster works. It's odd, but I mean... being a master of the dagger doesn't necessarily just mean cutting with it, either.

    Jumping to calling people munchkins because they understand how to read the rules to their advantage, yet properly, is unfair and uncalled for.

    Plus Punisher of the Gods is stupid :P

    Though note that offhand Staff of Ruin is not allowed as written, and Blood Iron Weapons are retarded and should be stayed away from as much as Reckless and Bloodclaw weapons (I sat down and did the math).
    Last edited by SadisticFishing; 2009-06-25 at 05:31 PM.

  22. - Top - End - #22

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by SadisticFishing View Post
    Though note that offhand Staff of Ruin is not allowed as written
    Offhand implement properties apply to the main hand, while offhand weapon properties do not, IIRC.

    Also yes, Bloodiron is absolute madness, but the DM literally told me to throw everything I've got at him (PotG not included, as it's so unfair it's not even funny), so...

  23. - Top - End - #23
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by NPCMook View Post
    I'm a rules Lawyer and I believe that its intended to work with Martail powers
    Ew. No. That makes Rogue MC for Bards painful. And stops Spellscar powers from working with Rogues.

  24. - Top - End - #24
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Montréal
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Nope, offhand properties apply, unless they say "with this weapon", sort of thing.

    "You get +x to damage." works. "You get +x damage with this implement." does not.

  25. - Top - End - #25
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Mar 2007
    Location
    Canberra, Australia
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    While you are free to flavour your character however you want. I personally would not build a cold exclusive character. Simply because some monsters have cold resistance at which point your character is stuck firing sling bullets or whatever. Could you imagine running into a few chillborne zombies with nothing but cold up your sleeve?

  26. - Top - End - #26
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by holywhippet View Post
    While you are free to flavour your character however you want. I personally would not build a cold exclusive character. Simply because some monsters have cold resistance at which point your character is stuck firing sling bullets or whatever. Could you imagine running into a few chillborne zombies with nothing but cold up your sleeve?
    Indeed, unless you can convince the DM to let you re flavor Lightning Fury, Or at least steal "Unstoppable Lightning"

  27. - Top - End - #27
    Bugbear in the Playground
    Join Date
    Jul 2008
    Location
    Montreal
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by holywhippet View Post
    Could you imagine running into a few chillborne zombies with nothing but cold up your sleeve?
    They actually only have resist 10 cold. They're level 6 soldiers, so you'll likely be in mid heroic tier when you face them. Since you'll be a dragon sorcerer choosing cold as your damage type, they'll effectively have resist 5 to your cold attacks. That's annoying, but not a huge deal. After all, with dragonfrost you could deal an average of (4.5 + 4 + 3 + 2 + 2) 15.5 cold damage. That's a 5 point reduction in damage, or about 33%. While significant in heroic tier, it's not crippling. After all, how often will you face enemies with resistance to cold?

  28. - Top - End - #28
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Mar 2007
    Location
    Canberra, Australia
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Alteran View Post
    They actually only have resist 10 cold. They're level 6 soldiers, so you'll likely be in mid heroic tier when you face them.
    Tell that to my DM. Our party have run into 3 of them so far (2 in our first battle, 1 in a later battle) and we are all level 1. He decided to go for fewer, high level monsters rather than numerous weaklings.

  29. - Top - End - #29
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by holywhippet View Post
    Tell that to my DM. Our party have run into 3 of them so far (2 in our first battle, 1 in a later battle) and we are all level 1. He decided to go for fewer, high level monsters rather than numerous weaklings.
    Then he should use elites and solos instead (there are even rules how to convert normal enemies into them) - monsters that are more than 4 levels above you usually have simply too high attack bonus and defenses. Especially soldiers.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  30. - Top - End - #30
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: [4e] Help me compare some Sorcelatin' concept

    Quote Originally Posted by Tengu_temp View Post
    Then he should use elites and solos instead (there are even rules how to convert normal enemies into them) - monsters that are more than 4 levels above you usually have simply too high attack bonus and defenses. Especially soldiers.
    Yeah, pretty much. Your problem isn't the monsters' resistances, it's your DM throwing things at you that you probably shouldn't be facing.

    Quote Originally Posted by Alteran View Post
    After all, how often will you face enemies with resistance to cold?
    According to this handy thread, about 2% of Heroic monsters have Resist Cold of some sort (with the highest being 20 and most being 5-10), and none are immune. At Paragon levels, it's about 6% that have some sort of resistance (anywhere from 5 to 30), and .5% are immune. Still not TOO bad. At Epic tier, though, some 15% have cold resistance, with significant values; none are outright immune, fortunately.
    Last edited by RTGoodman; 2009-06-25 at 11:00 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •