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  1. - Top - End - #1
    Bugbear in the Playground
     
    MindFlayer

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    Default Avoiding True sight

    As the title say, is there any magical way to trump True Sight?

    I'd fill it out with some flavor text, but I wouldn't know what to say.
    I know that True sight doesn't work with mundane disguises, but still, is there a way to magically avoiding it without having to dip into the Epic books?
    Last edited by Asheram; 2009-06-26 at 07:01 PM.
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    Default Re: Avoiding True sight

    Stay 120+ feet away?

    Also, mundane Disguise and Hide checks work vs TS.

    Its hotly debated whether or not Mind Blank protects against True Sight. There is a lot of debate back and forth that a 6th level spell shouldn't trump an 8th level spell even with TS's absolute statement and whatnot.

    Then there is the balance issue. A character with Superior Invisibility (only pierced by True Sight) and Mind Blank (debatably fools True Sight) would be completely unlocatable in most circumstances.
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    Default Re: Avoiding True sight

    Quote Originally Posted by Keld Denar View Post
    Stay 120+ feet away?

    Also, mundane Disguise and Hide checks work vs TS.

    Its hotly debated whether or not Mind Blank protects against True Sight. There is a lot of debate back and forth that a 6th level spell shouldn't trump an 8th level spell even with TS's absolute statement and whatnot.

    Then there is the balance issue. A character with Superior Invisibility (only pierced by True Sight) and Mind Blank (debatably fools True Sight) would be completely unlocatable in most circumstances.
    I don't mind much about the balance issues... It just bugs me that there is such an "absolute detection" spell and no loopholes... Especially when this is a L6 spell as you say.. (L5 for clerics)
    I guess a clear way to avoid it would be the Seed:Ward from the epic handbook, but that is too overkill for me...
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    Default Re: Avoiding True sight

    Well, a lot of the potential casters of TS don't have very good Spot modifiers.

    So yeah, plain old Hide and Disguise.
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    Default Re: Avoiding True sight

    Mind blank. Say it with me folks mind blank. Its got one of those absolute statements in it. I would not allow this if I was DM.
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    Default Re: Avoiding True sight

    How does Mind Blank protect from True Seeing? The spell says that it "protects against all mind-affecting spells and effects" as well as "information gathering by divination". It also protects against scrying, such that "the spell works but the creature simply isn’t detected."

    True Seeing does not try reading the mind, it does not try to gather information through divination (like Augury), and it isn't scrying. It simply "see all things as they actually are," and Mind Blank doesn't give invisibility.

    Now, there are a few ways to bypass True Seeing. Plain old vision is still impaired, so fog (magical or not) will block sight. So does stuff like Wall of Iron. Wall of Force can be seen through, but True Seeing still doesn't give line-of-sight. (You can't cast a spell at someone on the other side of a Wall of Force, reguardless of how well you can spot them.) I would rule that an Anti-Magic Field would "block" the True Seeing, so you would remain invisible standing on the other side of an AMF, and the TSer wouldn't know the difference.

    And while not a counter, Gaze attacks (such as from a Medusa) are a great stopgag against a True Seer.

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    Default Re: Avoiding True sight

    Which makes completely no sense. Arcane eye explicitly states that you see things exactly as if you were standing there and seeing things with your own eyes. And as it's not a spell that reads minds or detects the presence or absence of intelligent minds, even a mind blank spell shouldn't counter it.
    Some spells maybe would reveal that one of the persons you see in the room apperently has no mind at all, but that's all the spell is suppossed to do.

    Regarding the initial question: Monty Python did an educational tranining video on this. ^^
    Last edited by Yora; 2009-06-26 at 07:30 PM.
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    Default Re: Avoiding True sight

    Quote Originally Posted by erikun View Post
    And while not a counter, Gaze attacks (such as from a Medusa) are a great stopgag against a True Seer.
    Hah, that's great! You carry a permanently invisible medusa head, with a visible and quite fashionable leather strap-handle.

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    Default Re: Avoiding True sight

    Be an orc who relies on a Hat of Disguise for clothing.

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    Default Re: Avoiding True sight

    Cast blindness on him?
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Default Re: Avoiding True sight

    ^ And Yukitsu comes up with the obvious answer that everyone else passed over.

    Quote Originally Posted by Yora View Post
    Arcane eye explicitly states that you see things exactly as if you were standing there and seeing things with your own eyes.
    Arcane Eye is specifically a scrying (remote viewing) spell, and thus specifically affected by Mind Blank. True Seeing is not a scrying spell, and would not be affected. A technicality, I'm sure, but it's RAI as I read it.

    Quote Originally Posted by Fitz10019 View Post
    Hah, that's great! You carry a permanently invisible medusa head, with a visible and quite fashionable leather strap-handle.
    Better yet, take a cue from the Aegis and stick an invisible medusa head onto your shield. Good luck trying to fight you with True Seeing then!

    Or just be an invisible medusa yourself. Either way works.
    Last edited by erikun; 2009-06-26 at 07:51 PM.

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    Default Re: Avoiding True sight

    Obscuring Mist.
    Anything that blocks LOE.

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    Default Re: Avoiding True sight

    Best way to mess with people who have True Sight? Open up your copy of Cityscape and find the Invisible Spell feat. Guess what it does? It makes a spells effect invisible. "How does that help me?" you ask? Well, you can't see an invisible spell effect, can you? Nope. So it wouldn't restrict your vision in any way, would it? Nope. It wouldn't even block line of sight, would it? Nope.

    Now, cast an Invisible Fog Cloud. Or an Invisible Deeper Darkness.

    For you, and all of your non-True Seeing friends, the day is clear and the sun is shining. You can see for miles and miles. Anyone with True Sight trying to look at you, though, sees only murky fog or inpenetrable darkness. Sucks to be them...
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    Default Re: Avoiding True sight

    I prefer putting that on Simulacrums, actually.

    Guy with true sight: "Is that a snowman attacking us?"
    Party: "What snowman?"

    *Edit

    I like creating water using shades to make fake water that's invisibly frozen into ice, shaved into snow, made into a snowman, crafted into an invisible simulacrum while I have shadow casting, actually. That does basically what the OP wants, so long as you don't mind your fighting representation having half the normal class levels.
    Last edited by Yukitsu; 2009-06-26 at 08:05 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Default Re: Avoiding True sight

    Quote Originally Posted by Keld Denar View Post
    Best way to mess with people who have True Sight? Open up your copy of Cityscape and find the Invisible Spell feat. Guess what it does? It makes a spells effect invisible. "How does that help me?" you ask? Well, you can't see an invisible spell effect, can you? Nope. So it wouldn't restrict your vision in any way, would it? Nope. It wouldn't even block line of sight, would it? Nope.

    Now, cast an Invisible Fog Cloud. Or an Invisible Deeper Darkness.

    For you, and all of your non-True Seeing friends, the day is clear and the sun is shining. You can see for miles and miles. Anyone with True Sight trying to look at you, though, sees only murky fog or inpenetrable darkness. Sucks to be them...
    Fog cloud would work. Darkness wouldn't, since the effect which lets you see the darkness lets you see through it.

    Would work for See Invisibility though.

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    Default Re: Avoiding True sight

    Quote Originally Posted by erikun View Post
    How does Mind Blank protect from True Seeing? The spell says that it "protects against all mind-affecting spells and effects" as well as "information gathering by divination". It also protects against scrying, such that "the spell works but the creature simply isn’t detected."

    True Seeing does not try reading the mind, it does not try to gather information through divination (like Augury), and it isn't scrying. It simply "see all things as they actually are," and Mind Blank doesn't give invisibility.
    You are forgetting the one point that allows Mind Blank to come up in these arguements. True Seeing is itself a divination. Anything that you get from the spell that you can't normally see is information gathered by a divination.

    I personally wouldn't rule it to work, but by the RAW Mind Blank tells True Seeing to go cry in a corner.

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    Default Re: Avoiding True sight

    I'd argue that the information gathering is done via sight, and that the illusion is edited out by true sight by itself does nothing to gather information. It merely prevents confounds from interfering with a method that you already have.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Default Re: Avoiding True sight

    Really, with MB and TS, its an Unstoppable Force/Immovable Object arguement. Both include absolute statements which include the other effect. One blocks all Divinations which gather information (True Sight gathers optical information) and the other pierces ALL magical deceptions, regardless of nature.

    If you plan on encountering either, talk to your DM first, since its better to have that debate and come to a conclusion out of the game than to sit around the game table and argue about it endlessly.
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    Default Re: Avoiding True sight

    Ah! I think I see the conflict now.

    Mind you, I read True Seeing as "seeing through illusions" and any information gained is a sideaffect, not part of the spell itself - hence, I didn't see how Mind Blank would help. I can see how people would interpret it differently, though.

    Then again, I'm the kind of DM who would allow someone to attempt Pun-Punification, only to point out the critical misinterpretation on the character's part. (Really? You think a lowly 9th level spell gives you control over something with Divine Ranks?) Of course, I'm also the DM who would throw invisible medusae at PCs with permanent True Seeing.

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    Default Re: Avoiding True sight

    As a DM? Say Nondetection works. Puts things back to a game of dice; the guy with True Seeing rolls his caster level check against a DC based on the caster level of the Nondetection effect. Simple, not particularly heavy-handed, and Nondetection's material costs are on par with True Sight's material costs.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: Avoiding True sight

    If you really want to mess with someone using True Seeing, I recommend using Invisible Spell with Whiteout (Frostburn). There's no saving throw and no SR to target them. Their visibility is limited to 5 feet, and even then they're taking a -4 penalty to Spot.

    Without True Seeing, they're just inside a breeze.

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    Default Re: Avoiding True sight

    Use polymorph any object on some pebbles or ants or somesuch. Make them into dragons or whatever. Guess what you see. The true form. Teeheehee...
    DM: Okay you enter the room. Do you have true seeing?
    Hapless PC: Yes
    DM: You see three pebbles. Roll initiative..
    PC: Why? 23 Umm... I inspect the pebbles.
    DM: They full attack you. You die.
    PC: ... I hate you.
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    Default Re: Avoiding True sight

    All interesting ideas... but I was thinking of alter self, invisibility, polymporph, shapeshange... Where it's kind of the point to become... well... unnoticable or easily ignorable.

    True Seeing just kills these options.
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    Default Re: Avoiding True sight

    Homebrew a level 7 spell that specifically defeats True Seeing. Call it False Sight or something, probably Abjuration or Illusion. No one is going to be preparing it routinely anyway, so it's likely going to be mostly an NPC spell.

    And don't tell your players about it until they defeat the user and get his spellbook.
    Last edited by J.Gellert; 2009-06-27 at 04:29 AM.

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    Default Re: Avoiding True sight

    Quote Originally Posted by Keld Denar View Post
    Really, with MB and TS, its an Unstoppable Force/Immovable Object arguement. Both include absolute statements which include the other effect. One blocks all Divinations which gather information (True Sight gathers optical information) and the other pierces ALL magical deceptions, regardless of nature.

    Well, MB "protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects".
    TS is a spell of Divination school.
    MB is 8th level, TS is a 6th level.
    Then again, "Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it"

    By RAW, I don't think TS had a chance against MB.

    TS would pierce through my invisibility... if there wasn't active MB, which blocks the divination. The combination of 2 spells protects me from your TS.
    Last edited by Killer Angel; 2009-06-27 at 05:08 AM.
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    Default Re: Avoiding True sight

    Quote Originally Posted by Asheram View Post
    All interesting ideas... but I was thinking of alter self, invisibility, polymporph, shapeshange... Where it's kind of the point to become... well... unnoticable or easily ignorable.

    True Seeing just kills these options.

    Sadly, yes.
    TS is a very powerful spells, made exactly to see through the spells you'd listed (and through darkness, etc).
    This is why you need someone else to protect you from TS.
    At low levels, the easiest available solution, is non-detection... but the caster of TS, had a solid chance to made the ST.
    Last edited by Killer Angel; 2009-06-27 at 05:13 AM.
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    Default Re: Avoiding True sight

    Quote Originally Posted by Keld Denar View Post
    Then there is the balance issue. A character with Superior Invisibility (only pierced by True Sight) and Mind Blank (debatably fools True Sight) would be completely unlocatable in most circumstances.
    This isn't entirely true; Epic Spot-checks penetrate invisibility. Superior doesn't even grant any kind of benefit against them (although in name of fairness, I'd allow a character under Superior Invisibility to always count as an inanimate living object). DC60 to locate a character under Superior Invisibility.

    Quote Originally Posted by erikun View Post
    Now, there are a few ways to bypass True Seeing. Plain old vision is still impaired, so fog (magical or not) will block sight. So does stuff like Wall of Iron. Wall of Force can be seen through, but True Seeing still doesn't give line-of-sight. (You can't cast a spell at someone on the other side of a Wall of Force, reguardless of how well you can spot them.) I would rule that an Anti-Magic Field would "block" the True Seeing, so you would remain invisible standing on the other side of an AMF, and the TSer wouldn't know the difference.
    This cannot work by the rules though, since Anti-Magic Field does not block line of sight or line of effect; spells work fine through it, only the area under AMF is unable to be affected. If a spell ends in an AMF, it's suppressed until the AMF ends, but going through one is no problem.

    Also, this brings up a bigger problem; if you make True Seeing possible/easy to negate, you may end up in a situation, where the best invisibility is better than best detection, which essentially means it's possible for basically any character to be completely undetectable when it suits their purposes, which sucks for playing purposes.

    Best detection should always trump best protection, or at least provide reasonably doable means to do so.
    Last edited by Eldariel; 2009-06-27 at 05:22 AM.
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    Default Re: Avoiding True sight

    Personally I find invisibility more broken and anoying that TS.
    I allow TS to be unstoppable and sometimes even make it a lower level spell.

    I sometimes also extend TS to give huge bonuses to see through disguises.

    The only time I don't do this is if the PCs are not trying to do stupid and/or broken stuff with invisibility etc.

    That said Mind blank quite clearly states any divination spells used to gather information etc. etc.
    Saying that that does not stop FS is just playing semantics.

    ALL Divination spells essentially do not work on the character, though the spells do still work.

    Hence why I often ban mind blank. lol.
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    Default Re: Avoiding True sight

    Quote Originally Posted by Killer Angel View Post
    Well, MB "protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects".
    TS is a spell of Divination school.
    MB is 8th level, TS is a 6th level.
    Then again, "Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it"

    By RAW, I don't think TS had a chance against MB.

    TS would pierce through my invisibility... if there wasn't active MB, which blocks the divination. The combination of 2 spells protects me from your TS.
    Does "it" mean "mind" or "subject." You aren't using TS to read thier mind. Just my take on it.

    True seeing sees through transmutation effects? Why? (polymorph/alter self) Seeing the world as it is implies seeing a human turn dragon as a dragon. Because he IS a dragon. Otherwise TS will be funny againist a lot of FR gods.

    *ps* Keld, you are awesome for this:
    Quote Originally Posted by Keld Denar View Post
    Best way to mess with people who have True Sight? Open up your copy of Cityscape and find the Invisible Spell feat. Guess what it does? It makes a spells effect invisible. "How does that help me?" you ask? Well, you can't see an invisible spell effect, can you? Nope. So it wouldn't restrict your vision in any way, would it? Nope. It wouldn't even block line of sight, would it? Nope.

    Now, cast an Invisible Fog Cloud. Or an Invisible Deeper Darkness.
    Well, mostly awesome. Deeper darkness doesn't work.
    Last edited by BobVosh; 2009-06-27 at 05:41 AM.
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    Default Re: Avoiding True sight

    Quote Originally Posted by Eldariel View Post
    Also, this brings up a bigger problem; if you make True Seeing possible/easy to negate, you may end up in a situation, where the best invisibility is better than best detection, which essentially means it's possible for basically any character to be completely undetectable when it suits their purposes, which sucks for playing purposes.

    Best detection should always trump best protection, or at least provide reasonably doable means to do so.
    This problem exists both ways: you shouldn't have a character that, thanks to a single 6th level spell, is absolutely sure to overcome every magical defense. For every detection or protection, there should always be a countermeasure.
    TS must be easy to negate? absolutely not.
    Possible to negate? Yes, and an 8th level spell is not an easy thing (imo)
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    Quote Originally Posted by JoeYounger View Post
    Great analysis KA, I second everything you said here.
    Quote Originally Posted by Ryu_Bonkosi View Post
    If I have a player using Paladin in the future I will direct them to this. Good job.
    Quote Originally Posted by grimbold View Post
    THIS is proof that KA is amazing
    Quote Originally Posted by PairO'Dice Lost View Post
    Killer Angel, you have an excellent taste in books
    Quote Originally Posted by Eldan View Post
    Historical zombies is a fantastic idea.

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