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Thread: 3.5-Improving the fighter
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2009-06-28, 09:25 PM (ISO 8601)
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2009-06-28, 10:37 PM (ISO 8601)
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Re: 3.5-Improving the fighter
Because wizards CAN do that. They can prepare any number of spells, and have divination which allows them to do just that.
And if all else fails, any wizard should have several haversacks full of scrolls that they can whip out and cast at a whim.
And that's not optimization; that's just using their class abilities as intended.
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2009-06-28, 10:38 PM (ISO 8601)
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Re: 3.5-Improving the fighter
Something tells me that rendering all other classes useless wasn't intended.
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2009-06-28, 10:39 PM (ISO 8601)
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2009-06-28, 10:53 PM (ISO 8601)
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Re: 3.5-Improving the fighter
The Wizard can learn and prepare far more spells than the Fighter has feats, and those spells are more potent. For every "likely" Fighter feat, you're committed to having that one. For every "likely" Wizard spell, the Wizard woke up one day and said "hey, this spell I bought a few days ago looks fun, let's try it out". The gap in versatility is quite obvious, even without the Wizard scribing new spells into his book: Fighter gets one bonus feat every two levels, Wizard gets two spells every level, more if he took Collegiate Wizard. And while feats like Mage Slayer can inconvenience the Wizard, spells like Fly and Solid Fog are much more of a threat, and much more widely applicable.
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2009-06-28, 11:13 PM (ISO 8601)
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2009-06-28, 11:18 PM (ISO 8601)
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2009-06-28, 11:20 PM (ISO 8601)
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2009-06-28, 11:21 PM (ISO 8601)
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Re: 3.5-Improving the fighter
Yeah, but to intend for one class to completely rule the game as he stated seems sort of... counter productive for the whole Roleplay thing.
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2009-06-28, 11:24 PM (ISO 8601)
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Re: 3.5-Improving the fighter
That's why you, as a wizard, only cast maybe 1-2 spells per encounter; shut down the enemies, and let your team do its thang. (Use reserve feats or a crossbow or something after.)
Minimal output for maximum results; let your party shine. If you get in a situation that needs it, pull out all the stops and show 'em who's who.
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2009-06-28, 11:25 PM (ISO 8601)
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2009-06-28, 11:27 PM (ISO 8601)
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Re: 3.5-Improving the fighter
It can be fun, the point is that a wizard CAN make everything else obsolete.
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2009-06-28, 11:31 PM (ISO 8601)
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Re: 3.5-Improving the fighter
Ideally, you buff them and such so that they think they're the ones doing all the work when in reality it's you. For example, you blind the enemies, which lets the fighter charge the BBEG without eating 20 AoO's and lets the sneak get in the delicious sneak attack. You just won the encounter, but they still get to do their things.
Also, your DM should design encounters so that others have a stronger role in some fights without the wizard completely dominating, but nor with everyone else being gimped. A standard example of this is a situation where you can't afford full night's rest, or where you're eating many more encounters than is standard for the day (obviously, this must be balanced, because eventually people start running out of health and the like).Proudly without a signature for 5 years. Wait... crap.
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2009-06-28, 11:31 PM (ISO 8601)
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Re: 3.5-Improving the fighter
If the All of the caster classes had half the number of spells per day per level things would be a lot more even. (same spells known however)
Sure the Wizard still knows a bjillion spells.
But he now has to chose what to fill his one or two spell slots at that level with.
So he is not likely to have prepared that spell that will counter that one particular fighter build.
Halve the number of spell sper day per level, rounding up for divine casters and down for arcane and that alone balances the game slightly in pvp.
Only problem is that npcs and encounters are often built around having a nasty wizardly type with a big bucket of spells.
So you would need to work encounter CR down a little.
This is talking SRD only ToB classes are fine and dandy on thier own.
Fighter would still be weak compared to the other martial SRD classes in some cases however. So just give one extra bonus fighter feat at level 1, 6 and 10.
I've found that works nicely.
Though in an ECL 1 game the fighter would be rather nasty at level 1.
Another idea is to place a bunch of low CR critters in each encounter for the fighter to take care of. If the Wizard takes care of them instead that gives the fighter his chance to hit the big guy.
I have not had to ever really alter a game much and still have fighters being useful. The problem with these comparisons is that people focus on pvp far too much. :PLast edited by Gaiyamato; 2009-06-28 at 11:33 PM.
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2009-06-28, 11:33 PM (ISO 8601)
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Re: 3.5-Improving the fighter
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2009-06-28, 11:35 PM (ISO 8601)
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Re: 3.5-Improving the fighter
That's the thing. Fighters are good stuff at the lower levels when almost everything is one hit away from neg 5. After that, the wizard starts getting the encounter winners and the fighter becomes a mook. No respect for the meat shield that allowed the wizard to live through the first five levels.
EDIT: We need some ninja-be-gone around here.Last edited by Hat-Trick; 2009-06-28 at 11:36 PM.
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2009-06-28, 11:36 PM (ISO 8601)
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Re: 3.5-Improving the fighter
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-06-28, 11:37 PM (ISO 8601)
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Re: 3.5-Improving the fighter
@ Gaiyamato: The sad thing is, even with just a handful of spells per day, wizards could easily still dominate.
Take a blank book with 300 pages. Cast explosive runes on each page, front and back.
Throw the book in an enemy's space and cast AoE dispel magic at minimum CL.
Watch as it takes ~1800-3600d6 force damage, no save (depending on just how many runes are dispelled). At-and-above level 5.
And it just took a single spell and lots of prep-work.
Wizards do all their work beforehand, in pre-battle preparation.
There's a reason why they're tier 1: godlike power, and able to break a game in half, even in Core-only games.Last edited by Lycanthromancer; 2009-06-28 at 11:39 PM.
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2009-06-28, 11:37 PM (ISO 8601)
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Re: 3.5-Improving the fighter
I'm wrong. There you go, folks. Just let the wizard solo.
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2009-06-28, 11:41 PM (ISO 8601)
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Re: 3.5-Improving the fighter
I know.
But that is also a rather costly tactic.
If you are doing that a dozen or more times per level your WBL will be completley screwed. lol.
But your point is valid. Even with only two or three spells wizards are still badass number 1.
But it is a simple way to tone them down slightly so the gap is more of a vast bottomless chasm between them and fighter instead of a an entire ocean.Last edited by Gaiyamato; 2009-06-28 at 11:41 PM.
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2009-06-28, 11:43 PM (ISO 8601)
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2009-06-28, 11:44 PM (ISO 8601)
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Re: 3.5-Improving the fighter
For some reason I read that as a Spellbook.
My mistake.
It only costs a tiny fraction of WBL.
that is just..... plain stupid... o_O
BTW: I am trying to make a really harsh extremely low magic world (for the pcs anyway) where fighters will be a little more useful.
http://www.giantitp.com/forums/showthread.php?t=116574
It is way beyond a normal game though in regards to nerfing arcane magic. lol.Last edited by Gaiyamato; 2009-06-28 at 11:48 PM.
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2009-06-28, 11:45 PM (ISO 8601)
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Re: 3.5-Improving the fighter
The style is called "Way of the Illiterate." Only a complete barbarian would waste a perfectly good book.
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2009-06-28, 11:46 PM (ISO 8601)
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2009-06-28, 11:48 PM (ISO 8601)
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2009-06-28, 11:52 PM (ISO 8601)
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Re: 3.5-Improving the fighter
There will be a few items.
Potions of Cure Light wounds and magical bandages are in abundance thanks to the only temple in the city they will start at.
But I have played a pure fighter through to level 8 in a normal D&D game with out anything more than a sword+1 and did pretty well.
Also if you look the only other Full BAB classes available are Knight and Swashbuckler. Neither of which are really as good as a good fighter in a strait fight without any magic items.
The onyl martial class from SRD that would kick ass more would be barbarian, but they are not allowed.
But fighters can use the feats for maneuvers remember, which is something that the others wont have as many options with. A level 4 human Fighter has 7 feats (including flaws) which lets him pick a lot of maneuvers and a few funky moves.
Which until levels 6/7 is going to be the closest the party has to magic. lol.
The first part of the campaign will primarily be fighting off those Orcs I made.Last edited by Gaiyamato; 2009-06-28 at 11:54 PM.
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2009-06-29, 12:06 AM (ISO 8601)
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Re: 3.5-Improving the fighter
The problem is, the biggest problem with fighters in maneuvering. They rely - heavily - on magic items in order to reach fast enemies (most monster beyond about CR8, I'd wager, can outrun a fighter), get into position to that they can full attack, or catch up to a flying... anything (if a dragon lands, you're playing the dragon like an idiot; a fighter is flat screwed against a dragon without a method of flight).
EDIT: Though, of course as you said, if you're just fighting certain enemies it's not as big an issue. All-humanoids tends to erase the problems of speed and flight, at least.Last edited by lsfreak; 2009-06-29 at 12:08 AM.
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2009-06-29, 12:14 AM (ISO 8601)
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Re: 3.5-Improving the fighter
Try looking up Dispel Magic in the SRD, please.
SpoilerOriginally Posted by SRD
Spoilered for length... but look at the bolded sections. You have two options, then : Area effect at minimum caster level, you automatically set off ONE rune (the first one checked, generally), the rest are vaporized in the explosion, since you aren't erasing the runes, you're destroying the paper they're on.
Second option : Targetted dispel, which is what you're suggesting doing. In which case you always succeed on your dispel check. Even if you cast dispel at minimum caster level and literally cannot make the check, you succeed anyway, because that's how the spell is. It's a nice trick people pretend to use, but it simply doesn't work.Pokemon friend code : 3067-5701-8746
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2009-06-29, 12:17 AM (ISO 8601)
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Re: 3.5-Improving the fighter
Last edited by lsfreak; 2009-06-29 at 12:17 AM.
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2009-06-29, 12:18 AM (ISO 8601)
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Re: 3.5-Improving the fighter
And the "Way of the Illiterate" is foiled by RAW.