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Thread: Geist: The Sin-Eaters
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2009-06-27, 08:39 PM (ISO 8601)
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Geist: The Sin-Eaters
So, anybody else interested in White Wolf's upcoming game? I just read the online quick-start, and while it was plagued with proofreading errors and a couple instances of oWoD terminology, I must say that my interest has been captured. Never really payed much attention before, but now I can't wait for it to come out in August.
Note: the title of this thread is 'Geist: The Sin-Eaters' not 'Blargh nWoD sucks'. Please keep this in mind when posting.Last edited by Warpfire; 2009-06-27 at 08:39 PM.
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2009-06-27, 08:48 PM (ISO 8601)
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2009-06-27, 09:56 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
I wouldn't say it's really necessary, but a lot of people, especially those who used to/still play oWoD, seem to think it is. I started out playing oWoD, and I still think that nWoD is pretty good.
Anywho... I haven't heard much about Geist, so I'm more curious about it than excited."What is it they say about how nothing can stop the mail?"
"Isn't it: In brightest day, in blackest night, no evil shall... No, wait. That's the Green Lantern Oath."
Originally Posted by Kell_tamer
Spoiler
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2009-06-27, 10:46 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
Ooh, I've read the preview and I'm excited. I've been wanting to get into WoD for a while, and had been interested in Hunter and Mage, but Geist has me real excited for some reason. I've read through the nWoD book, and Geist seems like WoD++, as in your character knows what's beyond the veil rather than flirting dangerously near it. I just hope I can find a group to play it this summer.
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2009-06-28, 12:56 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
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2009-06-28, 09:54 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
Eh. Could be either or. In my experience though, a lot of other people would just insult it, although it's really not a bad system. (I think they're just mad that so much fluff was changed, but oh well. It's not like you can't throw in a homebrew of your favorite Clan/Tribe/etc.) Anyway, since I am curious, could you provide the link to the preview?
"What is it they say about how nothing can stop the mail?"
"Isn't it: In brightest day, in blackest night, no evil shall... No, wait. That's the Green Lantern Oath."
Originally Posted by Kell_tamer
Spoiler
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2009-06-28, 10:05 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
So, what is Geist actually about?
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2009-06-28, 10:36 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
I'll admit to being one of those "nWoD haters", at least initially. I loved the oWoD for the convoluted meta-plot and found the nWoD to be too "bland". While I still think that Werewolf: The Forsaken is just a pale shadow of Werewolf: The Apocalypse, my all-time favorite RPG, I've really started to get into Vampire: The Requiem lately.
And yes, I find myself looking forward to Geist as well.
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2009-06-28, 11:49 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
In WoD you had a clan of vampires who were literary trying to destroy the veil
"Veil" being their word for "The thing that seperates the world of the living from everything else"
Which FYI would end the world.
And not only did they know what was behind the veil, their special discipline was concerned with toying with it.
The giovanni were awesome...
Anyway Geist seems pretty good, too bad it probably won't be released here for a couple of years, if at all.Last edited by Dixieboy; 2009-06-28 at 12:08 PM.
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2009-06-28, 01:42 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
I actually don't expect haters to say much about Geist, since it's an entirely new game, not based on anything from oWoD. The haters don't like it these days because it's not exactly the same as the old version.
There's a free pdf of the quickstart, which is the most info we've gotten so far.
Super-Basic Version: The PCs are people who had near-death experiences and were forcibly brought back by powerful, not entirely normal ghosts that are now permanently possessing them.
From what I've seen of it, it seems like it might actually be the most tragic of all the game lines... I mean, being a Promethean is horrible, but the point of that game is that you can overcome that. Sin-eaters look like they're just stuck, especially since they can't even die to get away from their responsibilities. Add the fact that it looks like there aren't enough of them to really have a society to support them... ow.
I'm looking forward to seeing more of it. I have my hopes up because it was done by most of the developers of Changeling, and the fact that it has the same huge advantage Promethean did: it's entirely new, and doesn't have to carry any baggage from oWoD."I don't approve of society, so I try not to participate in it."
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Avatar of Karl the human by Bradakhan
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2009-06-28, 02:07 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
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2009-06-28, 03:10 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
"What is it they say about how nothing can stop the mail?"
"Isn't it: In brightest day, in blackest night, no evil shall... No, wait. That's the Green Lantern Oath."
Originally Posted by Kell_tamer
Spoiler
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2009-06-28, 03:23 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
Last edited by Dixieboy; 2009-06-28 at 03:25 PM.
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2009-06-28, 06:41 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
Any ideas where does the Sin-Eaters part come from?
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2009-06-28, 10:16 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
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2009-06-28, 10:30 PM (ISO 8601)
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2009-06-28, 10:44 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
Here you go, though you may have to get a DriveThruRPG account. Which would be dumb, since its free, but that's how it is. I don't think it'd technically be illegal to torrent it, but I'd rather not risk it by posting a link.
I dunno, changelings have it pretty damn bad. Especially if you've read Equinox Road and know what happens at Wyrd 10.
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2009-06-29, 12:55 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
Uh, I think I found an easier link here: http://www.white-wolf.com/downloads.php?&category_id=6
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2009-06-29, 02:41 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
Oh, interesting. It's a nice take on ghosts without taking characters out of the modern world. I got the impression that old Wraith was kind of difficult to approach because it was difficult to interact with the living.
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2009-06-29, 04:00 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
Ah, I've been looking forward to this since it was advertised in the back of the Hunter. I'll definitely be looking into it.
Excellent Elan & Yoshi avatar by Mr Saturn
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2009-06-29, 10:52 AM (ISO 8601)
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Re: Geist: The Sin-Eaters
So far out of nWoD I've really approved of Werewolf, Promethean, Hunter and Changeling, so they've got a good track record with regards to "secondary" lines. From what I've heard this sounds vaguely... Grimdark-Bleachish, so I'm going to read the preview and then return with my feelings formed.
Thanks to Andraste for the Void avatar.
My surviving Exalted homebrew can be found here.
Originally Posted by Mr Bookworm
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2009-06-29, 04:57 PM (ISO 8601)
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Re: Geist: The Sin-Eaters
"What is it they say about how nothing can stop the mail?"
"Isn't it: In brightest day, in blackest night, no evil shall... No, wait. That's the Green Lantern Oath."
Originally Posted by Kell_tamer
Spoiler