Results 1 to 15 of 15
Thread: ToB and Pathfinder
-
2009-06-28, 07:57 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
ToB and Pathfinder
Has anyone gone about combining these? We're currently in a Pathfinder game, and someone really wants to use the ToB. While the DM is not going to let him (he wants to see how Pathfinder works on its own), we are curious as to how the two combine. It seems to me that the change in many feats, making them actions instead of modifiers (for example, Cleave isn't something that happens when you kill someone, but an action you can choose to take that lets you get two hits), would combine well with ToB, giving people options when they're out of maneuvers.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2009-06-28, 08:25 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- A long time ago in a ... well, you get the idea.
- Gender
Re: ToB and Pathfinder
This is an alpha based thread, but you may find it useful to start with: ToB in Golarion.
Basically, all is good, except changing the Warblade recover maneuver mechanic. They get royally screwed by changing it. That and we left the 'base' classes in the game; changing it how they recommend into a feat chain would really cause the flavor to be lost.
But, making all the "Concentration" checks in 3.5 into "Martial Lore" checks in Pathfinder really helped us as far as our game goes for simplicity. (as "Concentration" became part of Spellcraft in Pathfinder).Last edited by Quirinus_Obsidian; 2009-06-28 at 08:28 PM.
Funny, I always figured I'd be killed by a paladin.So, what you're saying is we rolled a 1 on our credit check?
Spoiler
-
2009-06-29, 04:13 PM (ISO 8601)
- Join Date
- Jan 2007
Re: ToB and Pathfinder
Given that fighters were royally screwed over by Pathfinder, using ToB would be an excellent idea.
-
2009-06-29, 04:19 PM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: ToB and Pathfinder
Curious: How so? They get everything they used to, plus a few other things. None of them are amazing, but they are there.
Or are you referring to Power Attack? Yes, ok, but that's not the Fighter, necessarily... it's just one of the few good things the Fighter ever got...
-
2009-06-29, 04:29 PM (ISO 8601)
- Join Date
- Feb 2008
Re: ToB and Pathfinder
Power Attack, Improved Trip, the loss of Dungeoncrasher, nerfs to magic weapons (minor ones, but enough that you can see it).
Oh, and the fact that their Fighter is a near-carbon copy of many of the Fighter fixes posted in homebrew forums around the net means they missed a lot of important details. And the head developer refuses to listen to people from CO boards on Gleemax or Brilliant Gameologists (and even ignored Frank Trollman's advice) despite the advice being given being vital to game balance.
And I'm not even going to start with whats wrong with the Candle of Invocation...
-
2009-06-29, 04:30 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: ToB and Pathfinder
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2009-06-29, 04:36 PM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: ToB and Pathfinder
Didn't notice Improved Trip... that's pretty poor.
As for Dungeoncrasher... that's not Core, I assumed that rather than being "gone", it was merely "hasn't been converted yet", and something that would be up to DMs to figure out how to use in Pathfinder (at least, my Pathfinder DM is pretty cool about considering other 3.5 sources).
And I really haven't been through all the magic weapons, so I'm not sure exactly what you mean but will take your word for it.
I do agree that their "fixes" are poor, but that's not the same as a nerf.
Of course, one could argue that by doing pretty much the same thing to Wizards and Sorcerers (leave what they had, but add a few little bonuses), they effectively nerfed the rest of the classes. That particular choice... yeah. I mean, sure, you look and you say "there's no reason to continue as a Wizard or a Sorcerer, at all", but their spells more than made up for that as it was. To give them more... yeah.
-
2009-06-29, 05:03 PM (ISO 8601)
- Join Date
- Jul 2008
Re: ToB and Pathfinder
Wizards get a few additions that go way beyond little bonuses. A Wizard with Arcane Bond: Item being able to cast one spontaneous spell each day from their spellbook is pretty nice. Bigger than that is the CL8 Generalist Wizard bonus. You get a number of free level discounts to apply to metamagic equal to your caster level. That's right folks, all generalist Wizards get Divine Metamagic at level 8, except that it works every metamagic feat you possess. Oh dear.
-
2009-06-29, 05:04 PM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: ToB and Pathfinder
Oh! Yeah, I remember that now. *sigh*
Yeah, OK, forget that.
-
2009-06-29, 05:15 PM (ISO 8601)
- Join Date
- May 2007
Re: ToB and Pathfinder
Wait, wait, wait. Wait...
Did I just read correctly, that while Wizards are getting FREE DIVINE METAMAGIC, and stuff, Fighters have had their few worthwhile toys taken away?
I must be missing something here. It's the only explanation.
-
2009-06-29, 07:19 PM (ISO 8601)
- Join Date
- Feb 2008
-
2009-06-29, 09:55 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: ToB and Pathfinder
-
2009-06-29, 10:14 PM (ISO 8601)
- Join Date
- Jun 2008
Re: ToB and Pathfinder
We just played a lvl 12 one shot using pathfinder rules, and the fighter seemed to do very well. One player wanted to play an ubercharger and was angry when he found out about power attack, but the player who played the reach fighter did very well. The new feats are pretty cool and give the fighter different things to do every round which was my biggest gripe with 3.5 fighter.
Would prefer if they changed armor and weapon training to something similar to the rogue talents rather than static bonuses, but the bonuses are pretty decent.
-
2009-06-30, 02:50 PM (ISO 8601)
- Join Date
- Jan 2007
Re: ToB and Pathfinder
Yeah. Paizo was really just astonishingly stupid with their creation of Pathfinder. I mean, people like Frank aren't necessarily the most humble people around, but they really do know what they're doing. It just turned into a Jason-ego-wank.
If you want something that's more balanced but avoids sweeping revisions to the game (which Frank's stuff certainly does), you could try ToB and the "limited" caster classes (beguiler, et al).
-
2009-06-30, 04:23 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: ToB and Pathfinder
Given the modular nature of 3.X, it's pretty easy to combine any two elements. An experienced DM can usually handle things by ramping up or down the difficulty of his encounters. Rule 0 covers any inconsistencies or contradictions. The worst thing that can happen is that Player A is far more powerful then Player B. But that's always been an issue. And if it comes up in your game, just throw Player B more treasure or a free template or something to even things out.