New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default ToB and Pathfinder

    Has anyone gone about combining these? We're currently in a Pathfinder game, and someone really wants to use the ToB. While the DM is not going to let him (he wants to see how Pathfinder works on its own), we are curious as to how the two combine. It seems to me that the change in many feats, making them actions instead of modifiers (for example, Cleave isn't something that happens when you kill someone, but an action you can choose to take that lets you get two hits), would combine well with ToB, giving people options when they're out of maneuvers.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  2. - Top - End - #2
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Dec 2005
    Location
    A long time ago in a ... well, you get the idea.
    Gender
    Male

    Default Re: ToB and Pathfinder

    This is an alpha based thread, but you may find it useful to start with: ToB in Golarion.

    Basically, all is good, except changing the Warblade recover maneuver mechanic. They get royally screwed by changing it. That and we left the 'base' classes in the game; changing it how they recommend into a feat chain would really cause the flavor to be lost.

    But, making all the "Concentration" checks in 3.5 into "Martial Lore" checks in Pathfinder really helped us as far as our game goes for simplicity. (as "Concentration" became part of Spellcraft in Pathfinder).
    Last edited by Quirinus_Obsidian; 2009-06-28 at 08:28 PM.
    Funny, I always figured I'd be killed by a paladin.
    So, what you're saying is we rolled a 1 on our credit check?

    Spoiler
    Show

  3. - Top - End - #3
    Dwarf in the Playground
    Join Date
    Jan 2007

    Default Re: ToB and Pathfinder

    Given that fighters were royally screwed over by Pathfinder, using ToB would be an excellent idea.

  4. - Top - End - #4
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: ToB and Pathfinder

    Quote Originally Posted by GreyMantle View Post
    Given that fighters were royally screwed over by Pathfinder, using ToB would be an excellent idea.
    Curious: How so? They get everything they used to, plus a few other things. None of them are amazing, but they are there.

    Or are you referring to Power Attack? Yes, ok, but that's not the Fighter, necessarily... it's just one of the few good things the Fighter ever got...

  5. - Top - End - #5

    Default Re: ToB and Pathfinder

    Quote Originally Posted by DragoonWraith View Post
    Curious: How so? They get everything they used to, plus a few other things. None of them are amazing, but they are there.

    Or are you referring to Power Attack? Yes, ok, but that's not the Fighter, necessarily... it's just one of the few good things the Fighter ever got...
    Power Attack, Improved Trip, the loss of Dungeoncrasher, nerfs to magic weapons (minor ones, but enough that you can see it).

    Oh, and the fact that their Fighter is a near-carbon copy of many of the Fighter fixes posted in homebrew forums around the net means they missed a lot of important details. And the head developer refuses to listen to people from CO boards on Gleemax or Brilliant Gameologists (and even ignored Frank Trollman's advice) despite the advice being given being vital to game balance.

    And I'm not even going to start with whats wrong with the Candle of Invocation...

  6. - Top - End - #6
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: ToB and Pathfinder

    Quote Originally Posted by DragoonWraith View Post
    Curious: How so? They get everything they used to, plus a few other things. None of them are amazing, but they are there.

    Or are you referring to Power Attack? Yes, ok, but that's not the Fighter, necessarily... it's just one of the few good things the Fighter ever got...
    Fighter got about 3 good things. Pathfinder wrecked one of them(for no apparent reason, too). Yeah, that's pretty screwed.

    There may be other things I haven't noticed, but that's the core of it IMHO.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  7. - Top - End - #7
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: ToB and Pathfinder

    Didn't notice Improved Trip... that's pretty poor.

    As for Dungeoncrasher... that's not Core, I assumed that rather than being "gone", it was merely "hasn't been converted yet", and something that would be up to DMs to figure out how to use in Pathfinder (at least, my Pathfinder DM is pretty cool about considering other 3.5 sources).

    And I really haven't been through all the magic weapons, so I'm not sure exactly what you mean but will take your word for it.

    I do agree that their "fixes" are poor, but that's not the same as a nerf.

    Of course, one could argue that by doing pretty much the same thing to Wizards and Sorcerers (leave what they had, but add a few little bonuses), they effectively nerfed the rest of the classes. That particular choice... yeah. I mean, sure, you look and you say "there's no reason to continue as a Wizard or a Sorcerer, at all", but their spells more than made up for that as it was. To give them more... yeah.

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Jul 2008

    Default Re: ToB and Pathfinder

    Quote Originally Posted by DragoonWraith View Post
    Of course, one could argue that by doing pretty much the same thing to Wizards and Sorcerers (leave what they had, but add a few little bonuses), they effectively nerfed the rest of the classes. That particular choice... yeah. I mean, sure, you look and you say "there's no reason to continue as a Wizard or a Sorcerer, at all", but their spells more than made up for that as it was. To give them more... yeah.
    Wizards get a few additions that go way beyond little bonuses. A Wizard with Arcane Bond: Item being able to cast one spontaneous spell each day from their spellbook is pretty nice. Bigger than that is the CL8 Generalist Wizard bonus. You get a number of free level discounts to apply to metamagic equal to your caster level. That's right folks, all generalist Wizards get Divine Metamagic at level 8, except that it works every metamagic feat you possess. Oh dear.

  9. - Top - End - #9
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: ToB and Pathfinder

    Oh! Yeah, I remember that now. *sigh*

    Yeah, OK, forget that.

  10. - Top - End - #10
    Titan in the Playground
    Join Date
    May 2007

    Default Re: ToB and Pathfinder

    Wait, wait, wait. Wait...

    Did I just read correctly, that while Wizards are getting FREE DIVINE METAMAGIC, and stuff, Fighters have had their few worthwhile toys taken away?

    I must be missing something here. It's the only explanation.

  11. - Top - End - #11

    Default Re: ToB and Pathfinder

    Quote Originally Posted by Tiki Snakes View Post
    Wait, wait, wait. Wait...

    Did I just read correctly, that while Wizards are getting FREE DIVINE METAMAGIC, and stuff, Fighters have had their few worthwhile toys taken away?

    I must be missing something here. It's the only explanation.
    And their capstone is a permanent reduction in metamagic costs.

  12. - Top - End - #12
    Titan in the Playground
     
    PairO'Dice Lost's Avatar

    Join Date
    Dec 2008
    Location
    Malsheem, Nessus
    Gender
    Male

    Default Re: ToB and Pathfinder

    Quote Originally Posted by Tiki Snakes View Post
    Did I just read correctly, that while Wizards are getting FREE DIVINE METAMAGIC, and stuff, Fighters have had their few worthwhile toys taken away?
    And sorcerers have gotten a boost too, because of course they aren't nearly at the wizard's or cleric's level and desperately needed it.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
    <Snip>
    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
    Won a cookie for this, won everything for this

  13. - Top - End - #13
    Halfling in the Playground
     
    half eaten oreo's Avatar

    Join Date
    Jun 2008

    Default Re: ToB and Pathfinder

    We just played a lvl 12 one shot using pathfinder rules, and the fighter seemed to do very well. One player wanted to play an ubercharger and was angry when he found out about power attack, but the player who played the reach fighter did very well. The new feats are pretty cool and give the fighter different things to do every round which was my biggest gripe with 3.5 fighter.

    Would prefer if they changed armor and weapon training to something similar to the rogue talents rather than static bonuses, but the bonuses are pretty decent.

  14. - Top - End - #14
    Dwarf in the Playground
    Join Date
    Jan 2007

    Default Re: ToB and Pathfinder

    Yeah. Paizo was really just astonishingly stupid with their creation of Pathfinder. I mean, people like Frank aren't necessarily the most humble people around, but they really do know what they're doing. It just turned into a Jason-ego-wank.

    If you want something that's more balanced but avoids sweeping revisions to the game (which Frank's stuff certainly does), you could try ToB and the "limited" caster classes (beguiler, et al).

  15. - Top - End - #15
    Firbolg in the Playground
     
    Person_Man's Avatar

    Join Date
    Feb 2006
    Location
    Washington, DC
    Gender
    Male

    Default Re: ToB and Pathfinder

    Given the modular nature of 3.X, it's pretty easy to combine any two elements. An experienced DM can usually handle things by ramping up or down the difficulty of his encounters. Rule 0 covers any inconsistencies or contradictions. The worst thing that can happen is that Player A is far more powerful then Player B. But that's always been an issue. And if it comes up in your game, just throw Player B more treasure or a free template or something to even things out.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •