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Thread: Thieves' Guild 2
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2009-06-29, 10:08 AM (ISO 8601)
- Join Date
- Jul 2006
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- Livonia, Michigan
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Thieves' Guild 2
I'm bringing back my Thieves' Guild game!
What is Thieves' Guild? For those of you who don't recall or weren't around, it's basically Werewolf with more of a high fantasy theme. The last game was inspired mostly by D&D. However, I have changed the names of all the roles this time in an effort to distance it from that.
Also, new to this version is a new alignment system where your actions effect your alignment.
Roster:
1. Aemoh
2. banjo1985
3. billtodamax
4. Blue Ghost
5. Dirk Kris
6. Fin
7. Fleeing Coward
8. Murska
9. Opeth_Freak
10. Saint Nil
11. Selrahc
12. The BookwormLast edited by Deckmaster; 2009-06-30 at 07:00 PM.
The Chronicles of Jakwin A 3.5 D&D Campaign Setting.
avatar is a cool guy eh can bend air and doesn't afraid of anything
Don't say anything. I think my avatar might be the Avatar!
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2009-06-29, 10:13 PM (ISO 8601)
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- Dec 2008
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Re: Thieves' Guild 2
Hmm. Sounds interesting. I'd like to know more about it, of course, but I'm probably in.
Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2009-06-30, 02:25 AM (ISO 8601)
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- Jul 2007
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- Whose eye is that eye?
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2009-06-30, 03:24 AM (ISO 8601)
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- Jun 2007
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- Sydney, Australia
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2009-06-30, 03:26 AM (ISO 8601)
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- Feb 2006
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- Florida, USA
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Re: Thieves' Guild 2
^ What they said
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2009-06-30, 04:33 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Warsaw, Poland
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Re: Thieves' Guild 2
Werewolf? Always. Count me in.
Halloween Angry Clown William Wallace by Elder Tsofu. Idea inspired by Geesi. Thanks guys!
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
My WW roles so far:SpoilerGames overall: 19
Mason: 3
Something weird: 6
Villager: 11
Wolf Disguiser: 1
Games I won: Paranoia III, S.E.U. IV, Invasion of the Zombies: Outbreak, Werewolf Classic IX
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2009-06-30, 04:42 AM (ISO 8601)
- Join Date
- Sep 2007
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- The Future...
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2009-06-30, 05:32 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
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Re: Thieves' Guild 2
Either myself or the game itself is dead in most of my WWs right now, and this sounds interesting. Sure, I'd play.
Excellent Elan & Yoshi avatar by Mr Saturn
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2009-06-30, 07:24 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Limbo
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Re: Thieves' Guild 2
Count me in. Rules schmules.
Dirky by Beans!Officially putting in for an extended leave of absence.
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2009-06-30, 07:34 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Library
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Re: Thieves' Guild 2
Count me in as well. I love interesting "weird" rules!
Avatar by The Neoclassic
WW Game Roles:
SpoilerGames Played: 21
Devil: 1
Wolf: 2
Wolf Alpha: 1
Co-Narrator: 2
Narrator: 1
Villager: 13
Other (Weird): 1
Trophies
Spoiler
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2009-06-30, 10:35 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Thieves' Guild 2
Showing interest. I'll probably play.
Avatar by Logalmier
SpoilerOriginally Posted by Fred RogersOriginally Posted by Mother Teresa
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2009-06-30, 10:54 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Livonia, Michigan
- Gender
Re: Thieves' Guild 2
All right! Here are the roles. Werewolf rules apply except where otherwise stated.
Note on alignment: Most players, unless otherwise indicated, start out Gray. When you vote for a player and that person is killed, based on their role, your alignment is shifted toward Light or Shadow. Your alignment is secret (even to you) and will be revealed only at death.
Assassin: The Assassins vote every night to decide who to assassinate. Their goal is to take over the village. They will do this by assassinating the Villagers one by one until their numbers are equal. Start out aligned to Gray. Their alignment is also affected by who they decide to kill.
Berserker: An unstoppable force of destruction in human form, the Berserker flies into a rage when his life is threatened. Berserk: The Berserker can take out 1 other person when killed. If lynched, the Berserker can take out one of his accusers; if assassinated, he will take out an Assassin at random. If killed by other means, he takes out his attacker. Starts out Gray, and is either a Villager or an Assassin.
Black Knight: The White Knight’s evil counterpart. As one of the Shadow's most powerful warriors the Black Knight's ultimate objective is to eradicate the Light above all else. Sense/Destroy Light: The Black Knight can either "Sense Light" at night, or kill someone who is aligned to Light. Sense Light shows the Black Knight whether or not someone is aligned to Light, but not their role. The Black Knight can only kill someone they've detected as aligned to Light. Wins if all Light-aligned players are killed. Starts out with two points in Shadow and an Assassin. Loses his powers if he becomes Light-aligned.
Cavalier: The Cavalier is a skilled swordsman who has sworn an oath to use his skills to defend the innocent. Guard: He can protect 1 other person or himself from assassination every night. Starts out Gray, and cannot be an Assassin.
Dark Diviner: His connection to the divine is every bit as strong as that of the Oracle, but the Dark Diviner is connected to Shadow forces as opposed to Light. Scry: Can see if someone is a Villager or an Assassin, their alignment, and if they have a special role. Starts out with 1 point in Shadow and is an Assassin.
Elders: The term Elder is misleading. The Elders are a group of individuals who secretly control every aspect of the village; since membership is based on bloodline, they can be any age. They know each other and know that the other Elders are not Assassins. Start out Gray, and cannot be an Assassin.
Magus: The Magus has spent years studying the Arcane arts and his work has earned magical talent. Spellcasting: The Magus has a list of seven available spells that he can cast at a rate of one per night. There is no limit to how many times he can use a particular spell. However, each one has its risks. Starts out Gray and is either a Villager or an Assassin.
Martial Artist: The Martial Artist has spent years honing his body and mind in order to perfect his art. As such, he is very hard to kill. Avoidance Kata: The first time the Martial Artist is killed in any way (except autolynching), the result is ignored and the player revealed as the Martial Artist. If he is killed and resurrected, he regains use of Avoidance Kata. Starts out Gray, and is either a Villager or an Assassin.
Oracle: The Oracle was born with a connection to the divine that allows him to see what others would prefer to keep hidden. Scry: Can see if someone is a Villager or an Assassin, their alignment, and if they have a special role. Starts out with 1 point in Light and cannot be an Assassin.
Priest: Unlike the Oracle, the Priest has worked most of his life trying to gain a connection to the divine and has been rewarded with certain spiritual powers. Resurrect: The Priest can raise 1 player from the dead 1 time during the game. This person can't vote, be voted for, or be assassinated for 3 days. This person’s alignment will be reset to Gray, even if they started out aligned to Light or Shadow. The Priest cannot use this ability on himself. This action does not reveal the Priest. Even after they use this ability, they will still be revealed as the Priest when killed. Starts out Gray, and either a Villager or an Assassin.
Touched: Like the Oracle, the Touched also has a divine connection. Unlike the Oracle, he cannot see things properly, seeing instead mad visions that he thinks are accurate but aren’t. Scry: Tries to see if someone is a Villager or an Assassin and their alignment, but gets a random result instead. Sees the Oracle as the Touched. If the Oracle is killed, he becomes the Oracle for real, and his alignment is moved 1 point toward Light (unless he voted for the Oracle’s death, in which case it stays the same). Starts out Gray, and cannot be an Assassin.
Trickster: The Trickster is a mischievous soul with amazing magical talent that he mostly wastes on playing tricks on people. Baffling Vision: The Trickster can make 1 player appear to have a different role and alignment to Scry, but not to Sense Light/Shadow or Track. Starts out Gray, and is either a Villager or an Assassin.
Veteran: The veteran has fought in many battles. He knows how to defend himself from almost any attack. Although even his skill and determination can be overcome. Hardened Defense: The Veteran has a 50% chance of surviving a Destroy Light/Shadow or assassination, but not an attack by a Magus using an offensive spell. Starts out Gray, and is either a Villager or an Assassin.
Villager: Basically, it means you are not an Assassin. Starts out Gray.
White Knight: The Black Knight’s good counterpart. As one of the Light's most resolute champions the Paladin's ultimate objective is to eradicate the Shadow above all else. Sense/Destroy Shadow: The White Knight can either “Detect Shadow” at night, or kill someone who is aligned to Shadow. Detect Shadow shows the White Knight whether or not someone is aligned to Shadow, but not their role. The White Knight can only kill someone that they‘ve detected as aligned to Shadow. Wins if all Shadow-aligned players are killed. Starts out with two points in Light and cannot be an Assassin. Loses his powers if he becomes Shadow-aligned.
Woodsman: The Woodsman is separate from the village, living outside its borders. As an outsider looking in, he can see things others can’t. Track: The Woodsman can tell who is an Assassin and who isn't. Works like the Oracle, only he can't see roles beyond Assassin and Villager. Track is not affected by Baffling Vision. Starts out Gray, and cannot be an Assassin.
Basically, these are the same roles from Thieves' Guild 1 except the names are changed. The most major changes are the alignment system and the Magus, which replaces both the Sorcerer and Wizard from the last game.The Chronicles of Jakwin A 3.5 D&D Campaign Setting.
avatar is a cool guy eh can bend air and doesn't afraid of anything
Don't say anything. I think my avatar might be the Avatar!
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2009-06-30, 12:52 PM (ISO 8601)
- Join Date
- Jul 2008
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- Thulcandra
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Re: Thieves' Guild 2
Werewolf? High fantasy? Definitely interested!
Blue Ghost, Lawful Good generalist wizard, at your service.
Love wins. S'agapo.
I make MtG cards. My portfolio
Avatar by AsteriskAmp.
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2009-06-30, 01:44 PM (ISO 8601)
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- Sep 2006
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Re: Thieves' Guild 2
The villagers seem a lot stronger than the wolves, I'd either cut some roles or shift some of the roles (Wizard, Warrior, Woodsman perhaps) to neutral. Perhaps make them champions of grey with an objective of eliminating anyone who is either light or shadow.
Priest: Unlike the Oracle, the Priest has worked most of his life trying to gain a connection to the divine and has been rewarded with certain spiritual powers. Resurrect: The Priest can raise 1 player from the dead 1 time during the game. This person can't vote, be voted for, or be assassinated for 3 days. This person’s alignment will be reset to Gray, even if they started out aligned to Light or Shadow.Avatar by Simius
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2009-06-30, 01:48 PM (ISO 8601)
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- Jul 2007
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- Whose eye is that eye?
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2009-06-30, 01:58 PM (ISO 8601)
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- Sep 2006
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Re: Thieves' Guild 2
Oh yeah.. dur.
Well then, I'd say the power levels seem a bit too random. Essentially you're trusting game balance to the roll of a dice.Avatar by Simius
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2009-06-30, 06:55 PM (ISO 8601)
- Join Date
- Jul 2006
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- Livonia, Michigan
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Re: Thieves' Guild 2
Don't worry about that. I'll try to keep any side from having too much of an advantage. Also, Resurrection (or rather, Raise Dead, it's V1 equivalent) didn't even get used last time. So I honestly can't say whether it's overpowered or not.
Opening post will now have a roster. I'll put down the name of everyone who's posted so far. If you have posted and don't want to be on the list, let me know.
Recruitment will last until we have 50 people.
Also, I may need a co-narrator.Last edited by Deckmaster; 2009-06-30 at 07:03 PM.
The Chronicles of Jakwin A 3.5 D&D Campaign Setting.
avatar is a cool guy eh can bend air and doesn't afraid of anything
Don't say anything. I think my avatar might be the Avatar!
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2009-06-30, 07:02 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
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2009-06-30, 07:06 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Livonia, Michigan
- Gender
Re: Thieves' Guild 2
I had no trouble getting 50 people last time. Plus, with this many roles I need a large group to keep everyone guessing.
Can I add you to the list?The Chronicles of Jakwin A 3.5 D&D Campaign Setting.
avatar is a cool guy eh can bend air and doesn't afraid of anything
Don't say anything. I think my avatar might be the Avatar!
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2009-06-30, 07:08 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: Thieves' Guild 2
Well, when was last time you had this game? I haven't see you since i joined at that was more then a year ago now. The player base have shrinked a lot since those days, times have change so to speak.
I'm not really sure if I'm going to join, but I would not put me up on the list yet.
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2009-06-30, 07:19 PM (ISO 8601)
- Join Date
- Jul 2007
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Re: Thieves' Guild 2
Look interesting, I'm in
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2009-06-30, 07:38 PM (ISO 8601)
- Join Date
- Sep 2006
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Re: Thieves' Guild 2
This game was the fifth werewolf game in the original werewolf series.. back two years or maybe even 2 and a half years ago, entitled Werewolf DnD.
Since there was only one game running and several months between new games there was no problem in getting large numbers of people to sign up. Nowadays there are lots of games running at the same time and a big game will have about 35 people, with 20 being a more reasonable estimate.
Also, Resurrection (or rather, Raise Dead, it's V1 equivalent) didn't even get used last time. So I honestly can't say whether it's overpowered or not.
Heres how it breaks the game. Day 1 a villager is lynched. The priest raises the villager. The villager is now invulnerable. Every single person on the good guys side gets in contact with the villager, and over the next few days a solid network is established. For literally no risk the good guys have a massive game advantage.
If the priest is working for the bad guys then it would essentially just give one wolf one extra turn of life... So it is a role that can either massively help the good guys or do bugger all.Avatar by Simius
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2009-06-30, 07:49 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- JC, TN or Camelot.
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Re: Thieves' Guild 2
I'd listen to the hippo. He's quite wise.
Also, I'm intrigued by your game and would like to play.inner circle Legionary of Resiliance
I love my Ceikatars!
Spoiler
Not here as much. I am out Roman around.
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2009-06-30, 09:31 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2009-07-03, 05:14 PM (ISO 8601)
- Join Date
- Mar 2007
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Re: Thieves' Guild 2
I'm in. I'll be returning by Monday next week, hopefully.
Writer of the winning scene for Rebellion IV - Thanks guys! Zeus Trophy courtesy of Phase. Who rocks.
CatMuffin Wolfwood courtesy of Onasuma.
Spoiler
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2009-07-04, 12:28 PM (ISO 8601)
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- Aug 2007
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2009-07-04, 12:51 PM (ISO 8601)
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- Dec 2007
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- Avatar by Gullara
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2009-07-07, 08:14 AM (ISO 8601)
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- Aug 2007
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2009-07-07, 12:32 PM (ISO 8601)
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- Dec 2006
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- In the shadows
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2009-07-09, 12:18 PM (ISO 8601)
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- Apr 2009
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