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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Aug 2005
    Location

    Default New class psi-ranger, please comment!

    Here's what we came up with. To be honest this was created by myself and a player about 2 years ago, it;s been so long since I even looked at classes, especially psionics classes, that I have no idea if this is even balanced or not, soooo I thought I'd throw it at the forums to see if you lot can help me refine it!
    So, criticism is welcome, just so long as I get this into a balanced class that doesnt make this player too powerful, he's a bit of a power freak and I seem to recall having the feeling the class was overpowered, but it was a while ago.
    Anyway, here it is, have a looksie.
    ok, I did just post the entire class, but it didnt work too well, so here's a link to the file.

    http://www.geocities.com/antimus_marlin/PsiRanger.doc
    Seeking The One Dashing Straw Boater to Rule Them All

  2. - Top - End - #2

    Default Re: New class psi-ranger, please comment!

    I might be more willing to comment if I wasn't having to download something. That's a big security risk (viruses etc). Are you sure you cannot get the class to post here?

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Feb 2005
    Location
    RIT

    Default Re: New class psi-ranger, please comment!

    This is a 3.0 class. Are you planning to update to 3.5? I'm not really all that familiar with the older rules.
    The penalty good men pay for not being interested in politics is to be governed by worse men than themselves. -- Plato

  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Aug 2005
    Location

    Default Re: New class psi-ranger, please comment!

    well I could copy/paste it into here, but it always comes out..well unreadable.

    As for upgrading it to 3.5, I have yet to fork out for the latest books, so if you want to let me know how to change it too, that would be helpful. Though I dont know if I'm running it as 3.5 or 3 yet.

    sigh, here's the whole sheet:

    Psi Ranger

    Alignment: Any
    Hit Die: d8.
    Class Skills: The Psi Ranger痴 key skills are :Animal Empathy (Cha, exclusive skill), Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Stabilize Self (Str), Use Rope (Dex), Search (Int), Spot (Wis), Swim (Str), Use Psionic Device (Cha), and Wilderness Lore (Wis).

    Skill Points: At first level (4+int modifier) x 4
    At every level thereafter 4+int modifier.

    Weapon and armour proficiency: A ranger is proficient with all simple and martial weapons, light armor, medium armor, and shields.



    Table: The Psi Ranger
    Base
    Attack Fort Ref Will
    Level Bonus Save Save Save Special
    ----- ----- ---- ---- ---- -------
    1 +0 +2 +1 +0 Track, PsiCrystal, Favoured Enemy
    two psionic combat modes
    2 +1 +2 +1 +0 Bonus feat
    3 +2 +3 +2 +1 Psionic combat mode
    4 +3 +3 +2 +1
    5 +3 +4 +2 +1 Psionic combat mode
    6 +4 +4 +2 +2 2nd Favoured Enemy
    7 +5 +5 +3 +2 Psionic combat mode
    8 +6/+1 +5 +3 +2 Bonus feat
    9 +6/+1 +6 +3 +2 Psionic combat mode
    10 +7/+2 +6 +3 +3 Psionic combat mode
    11 +8/+3 +7 +4 +3 Bonus feat
    12 +9/+4 +7 +4 +3 3rd Favoured Enemy
    13 +9/+4 +8 +4 +3 Psionic combat mode
    14 +10/+5 +8 +4 +4 Bonus feat
    15 +11/+6/+1 +9 +5 +4 Psionic combat mode
    16 +12/+7/+2 +9 +5 +4
    17 +12/+7/+2 +10 +5 +4 Bonus feat
    18 +13/+8/+3 +10 +6 +5 4th Favoured Enemy
    19 +14/+9/+4 +11 +6 +5 Psionic combat mode
    20 +15/+10/+5 +11 +6 +5 Bonus feat


    Table: Psi Ranger Powers

    Power 覧覧覧 Powers Discovered 覧覧覧
    Level Pts/Day 0 1 2 3 4 5 6
    ----- ------- - - - - - - -

    1 2 2
    2 3 3
    3 4 3 1
    4 5 3 2
    5 8 3 3 1
    6 11 3+d 3+d 2
    7 16 3+d 3+d 2+d 1
    8 21 3+d 3+d 3+d 1
    9 26 3+d 3+d 3+d 2
    10 33 3+d 3+d 3+d 2+d 1
    11 40 3+d 3+d 3+d 3+d 1
    12 47 3+d 3+d 3+d 3+d 2
    13 56 3+d 3+d 3+d 3+d 2+d 1
    14 65 3+d 3+d 3+d 3+d 3+d 1
    15 74 3+d 3+d 3+d 3+d 3+d 2
    16 85 3+d 3+d 3+d 3+d 3+d 2+d 1
    17 96 3+d 3+d 3+d 3+d 3+d 3+d 1
    18 107 3+d 3+d 3+d 3+d 3+d 3+d 2
    19 118 3+d 4+d 3+d 3+d 3+d 3+d 2
    20 129 3+d 4+d 3+d 3+d 3+d 3+d 3

    Power Points/Day: How many psionic power points the psi Ranger has access to each day. The psi Ranger possesses a maximum number of power points equal to the given number of power points per day plus any bonus power points per day.
    電: A single extra power from the Psi Ranger痴 chosen discipline. Which can only be from these three choices

    Table: Disciplines and Associated Abilities

    Associated
    Discipline Ability Nickname
    ---------- ---------- --------
    Psychometabolism Strength Egoist Ranger
    Psychoportation Dexterity Nomad Ranger
    Clairsentience Wisdom Seer Ranger


    Table: Psi Ranger Bonus Power Points

    Ability Bonus Power Points (by Psi Ranger Level)
    Score 6-7 89 1011 1213 1415 1617 1819 20
    ------- --- --- ---- ----- ----- ----- ----- ---

    19 - Can稚 manifest powers with this key ability 覧
    1011
    1213 1
    1415 1 2
    1617 1 2 4
    1819 1 2 4 6
    2021 2 2 4 6 8
    2223 2 4 4 6 8 10
    2425 2 4 6 6 8 10 12
    2627 2 4 6 8 8 10 12 14
    2829 4 4 6 8 10 10 12 14
    3031 4 6 6 8 10 12 12 14
    3233 4 6 8 8 10 12 14 14
    3435 4 6 8 10 10 12 14 16
    3637 6 6 8 10 12 12 14 16
    3839 6 8 8 10 12 14 14 16
    4041 6 8 10 10 12 14 16 16
    etc. . . .


    Powers: A Psi Ranger manifests psionic powers. A Psi Ranger begins play knowing two 0-level powers (talents). At each level, the Psi Ranger discovers one or more powers, as indicated on Table: Psi Ranger Powers. These powers are chosen from the Psi Ranger power list.

    To manifest a power within a particular discipline, a Psi Ranger must have a key ability score of at least 10 + the power痴 level. (Psionic attack and defense modes are exempt from this restriction and do not possess levels). The DC for saving throws to resist a Psi Ranger痴 powers is 1d20 + the power痴 level + the Psi Ranger痴 key ability modifier. The 1d20 roll is made by the attacking Psi Ranger when the power is manifested. (Psionic attack and defense modes add a special modifier instead.)

    Certain powers can be enhanced as they are manifested, at the cost of additional power points.

    Note: A Psi Ranger may choose to discover a lower-level power in place of a higher-level power normally granted by level advancement.

    Power Points: A Psi Ranger can manifest a certain number of 1st-level and higher powers per day based on his or her available power points. Psi Rangers do not gain bonus power points for exceptional ability scores. Special rules govern the manifestation of 0-level powers and psionic combat modes.

    0-level Powers: Also called talents, 0-level powers have a special power point cost. A Psi Ranger can manifest any talent he or she knows for free a number of times per day equal to his or her level +2. After exhausting his or her daily allotment, the Psi Ranger must pay 1 power point per manifestation of a 0-level power for the rest of the day.

    Psionic Combat Modes: At 1st level, a Psi Ranger can choose to learn two of the ten psionic combat modes. At succeeding levels, he or she can learn one additional psionic combat mode according to the schedule shown on Table: The Psi Ranger.



    When wearing light armor or no armor, a psi ranger can fight with two weapons as if he or she had the feats Ambidexterity and Two-Weapon Fighting. The psi ranger loses this special bonus when fighting in medium or heavy armor, or when using a double-headed weapon (such as a double sword).

    Track: A psi ranger gains Track as a bonus feat

    Favored Enemy: At 1st level, a psi ranger may select a type of creature as a favored enemy. (A ranger can only select his own race as a favored enemy if he is evil.) Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against this type of creature. Likewise, he gets the same bonus to weapon damage rolls against creatures of this type. A ranger also gets the damage bonus with ranged weapons, but only against targets within 30 feet (the ranger cannot strike with deadly accuracy beyond that range). The bonus doesn't apply to damage against creatures that are immune to critical hits.
    At 6th level and at every six levels thereafter (12th, 18th), the psi ranger may select a new favored enemy, and the bonus associated with every previously selected favored enemy goes up by +1.




    Table: Psi Ranger Favored Enemies
    Type
    Aberrations
    Animals
    Beasts
    Constructs
    Dragons
    Elementals
    Fey
    Giants
    Humanoid type
    Magical beasts
    Oozes
    Outsider type
    Plants
    Shapechangers
    Undead
    Vermin
    * Psi Rangers may not select "humanoid" or "outsider" as a favored enemy, but they may select a more narrowly defined type of humanoid or outsider. A psi ranger can only select his own race as a favored enemy if he is evil.

    Psicrystal: A psion can encode a psicrystal. Doing so takes a day and requires materials that cost 100 gp (the gem used as the basis for the psicrystal represents at least 50% of the total cost). A psicrystal is a psionically charged crystalline stone no more than 1 inch in diameter. It carries a fragment personality seeded from the psion痴 own mind, with which the psion can empathically interact and from which he or she can derive benefits. A psion may possess no more than one psicrystal at any one time.

    The psion chooses the type of psicrystal he or she gets. As the psion increases in level, his or her psicrystal also increases in utility, as shown on Table: Psicrystal Special Abilities.

    If the psicrystal is destroyed the psion must attempt a Fortitude save (DC 15). If the saving throw fails, the psion loses 200 experience points per class level. A successful saving throw reduces the loss by half. However, a psion痴 experience can never go below 0 as the result of a psicrystal痴 destruction. A destroyed psicrystal cannot be replaced for six months.

    Psicrystals

    A psicrystal grants a special ability to its psion owner depending on the fragment personality seeded in the stone. Physically, psicrystals have AC 13, hardness 8, and 20 hit points. Psicrystals 途egenerate their crystal matrix at rate of 2d4 hit points per day if damaged. If a psicrystal is brought to 0 hit points, it is destroyed.

    Table: Psicrystals

    Psicrystal
    Personality Special
    ----------- -------

    Artiste Owner gains +2 bonus on Craft checks.
    Bully Owner gains +2 bonus on Intimidate checks.
    Coward Owner gains +2 bonus on Hide checks.
    Friendly Owner gains +2 bonus on Diplomacy checks.
    Hero Owner gains +2 bonus on Fortitude saves.
    Liar Owner gains +2 bonus on Bluff checks.
    Meticulous Owner gains +2 bonus on Search checks.
    Observant Owner gains +2 bonus on Spot checks.
    Poised Owner gains +2 bonus on Balance checks.
    Resolve Owner gains +2 bonus on Will checks.
    Sage Owner gains +2 bonus on any one knowledge skill he or she
    already knows; once chosen, this does not vary.
    Singleminded Owner gains +1 bonus on Concentration checks.
    Sneak Owner gains +2 bonus on Move Silently checks.
    Sympathetic Owner gains +2 bonus on Sense Motive checks.

    Psicrystal Personality Descriptions: All psicrystals have distinct personalities.

    Psicrystal Ability Descriptions: All psicrystals have special abilities that depend on the level of the owner. These abilities are cumulative.

    Table: Psicrystal Special Abilities

    Psion Psicrystal
    Level Intelligence Special
    ----- ------------ -------

    12 6 Sighted, empathic link
    34 7 Telepathic link
    56 8 Self-propulsion
    78 9 Speak with other creatures
    910 10
    112 11 Power resistance
    1314 12 Sight link
    1516 13 Channel power
    1718 14
    1920 15

    Intelligence: The psicrystal痴 Intelligence score. Psiャcrystals are smart, but their personality trait colors all empathic, telepathic, or verbal interaction.

    Sighted: A psicrystal can sense its environment as well as a sighted, hearing creature can. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can稚 discern invisible or ethereal beings. The psicrystal痴 sighted range is 40 feet.

    Empathic Link: The psion has an empathic link with his or her psicrystal to a distance of up to one mile. Psions cannot see using the psicrystal痴 sighted ability, but they can communicate empathetically. The empathic link between a psicrystal and its owner limits communication to strong feelings, so misunderstandings are always possible.

    Telepathic Link: The psion has a telepathic link with his or her psicrystal to a distance of up to one mile. Psions cannot see using the psicrystal痴 sighted ability, but they can communicate telepathically. The telepathic link allows actual communication. Psicrystals know all the languages their psion owners know.

    Self-Propulsion: If the psion pays the cost of 1 power point, his or her psicrystal forms spidery, ectoplasmic legs for a day. The legs grant the psicrystal a speed of 30 feet. The psicrystal can climb walls and ceilings with its legs at a speed of 20 feet. The legs fade to nothingness when their duration expires, or if the psicrystal takes 1 or more points of damage that penetrate its hardness.

    Speak with Other Creatures: The psicrystal can communicate mentally with its owner, other creatures, or psicrystals within 60 feet, using any language known to its psion owner (other creatures must speak aloud to return communication, except for the owner and other psicrystals).

    Power Resistance: The psicrystal痴 power resistance (PR) equals the psion owner痴 level plus 5. To affect the psicrystal with a power, an enemy manifester must make a manifester check (1d20 + enemy痴 manifester level) at least equal to the psicrystal痴 power resistance. The psicrystal痴 spell resistance (SR) equals its power resistance.

    Sight Link: Once per day, the psicrystal痴 owner can see what the crystal sees for a period of 1 hour, as long as the psion and the crystal are not separated by more than one mile.

    Channel Power: The psion can manifest powers through the psicrystal to a distance of up to one mile. The psicrystal is treated as the power痴 originator, and all ranges are calculated from that location. When channeling a power through his psicrystal, the psion manifests the power by paying its cost. The psion is still subject to attacks of opportunity and other hazards of manifesting a power, if applicable.

    Seeking The One Dashing Straw Boater to Rule Them All

  5. - Top - End - #5

    Default Re: New class psi-ranger, please comment!

    Doen't seem any less balanced than the other Psi Classes.

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