Results 1 to 3 of 3
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2009-06-29, 08:30 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Santa Cruz, California
- Gender
D20 Modern Smart Hero/Techie Build Help
My DM handed me another character the other day and wants me to start playing him. The only thing is that my D20 modern knowledge is pretty lacking. So this is what I have for information on the character:
Michael Carver
Smart Hero 3
Str: 11
Dex: 12
Con: 13
Int: 16
Wis: 10
Cha: 16
Wealth Bonus: 18
Feats: Iron Will, Personal Firearms Proficiency, Quick Reload. Simple Weapons Proficiency, Windfall
Talents: Savant (Behavioral Sciences), Exploit Weakness
Current Items: Computer (notebook), Portable Sattelite Phone, Basic Mechanical Kit, Backpack and I plan on buying a modem the first chance I get because I didn't know that I needed one of those
I'm planning on taking a level in Techie next level since I got all the necessary prerequisites but does anybody have any advice for how this build should go? Any feats I should look at or items or perhaps other classes? There is nothing better for questions like this than a hive mind. So yea, any help is greatly appreciated. Also don't ask me why I got a Savant in Behavioral Sciences, it sounded good at the time but in retrospect...probably a few better choices.78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine:
A Dungeon where heroes were tested (Survival of the Fittest Modeule)
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2009-06-29, 10:51 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
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2009-06-29, 11:26 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Santa Cruz, California
- Gender
Re: D20 Modern Smart Hero/Techie Build Help
For skills I have my max of 6 ranks in:
Computer Use
Craft (Electronic)
Craft (Chemical)
Craft (Mechanical)
Diplomacy
Disable Device
Investigate
Knowledge (Behavioral Sciences)
and my half ranks of 3 in:
Knowledge (Physical Sciences)
Knowledge (Earth and Life Sciences)
Decipher Script
Demolitions
Listen
Repair
Research
Sense Motive
then the ability modifiers as applied from the OP, an armor penalty of -2 for all the skills it applies to because of an undercover vest, and miscelanious +1 from my occupation as a Technician78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine:
A Dungeon where heroes were tested (Survival of the Fittest Modeule)