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  1. - Top - End - #1
    Dwarf in the Playground
     
    ilovefire's Avatar

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    Default Dipsomancer: A PrC

    as someone said in the Threepenny Fencer Topic,
    A drunken swashbuckler prestige class!

    Take this, the Drunken Master monk PrC, add a Booze-mage (Wild Mage variant) and a Cleric of Dionysus and I will have the perfect mad-cap swashbuckling adventure party!
    I have decided to provide the Booze-Mage, though it isn't quite a Wild Mage variant. Without Further Ado, I present the Dipsomancer, version one. Constructive Criticism greatly appreciated.

    Dipsomancer, Version One
    Ten Level PrC
    Requirements
    Spellcasting: Must be able to cast third level arcane spells
    Skills: Spellcraft: 8 ranks, Knowledge: Arcana 8 ranks
    Feats: Any metamagic feat, Brew Potion, Craft wand
    Special: Must have been studying arcane texts for at least nine hours straight, while stark raving drunk, almost unable to stand because of the drunkenness. Must also have no knowledge of what happened to her for at least one week from being so drunk.


    BAB progression: As Mystic Theurge
    Save Progression: As Mystic Theurge
    Profiencies: the Dipsomancer gains no weapon or armor profiencies.
    Each level, the Dipsomancer gains new spells per day (and spells known, if applicable), as if she had gained a level in one of her current arcane casting classes.

    Special Abilities per level
    Lvl 1: Drink yourself Smart, Beer Goggles 1/day
    Lvl 2: Drunken Casting
    Lvl 3: Beer Goggles 2/day
    Lvl 4: Brew Your Own Beer
    Lvl 5: Beer Goggles 3/day
    Lvl 6: Mystical Brew
    Lvl 7: Drink yourself to Life
    Lvl 8: Beer Goggles 4/day
    Lvl 9: Tankard Crafting
    Lvl 10: Casting Clarity

    Special Abilities
    Drink Yourself Smart: When the Dipsomancer drinks a bottle of wine, mug of ale, or an equal amount of alcohol, she gains a +2 bonus to her casting stat, be it Wisdom, Intelligence, or Charisma. She also takes a -2 penalty to Constitution, with a corresponding drop in maximum hit points. The amount of alcohol a Dipsomancer can use to get this bonus is equal to her class level. At the rate of one point a day, a Dipsomancer recovers from the Constitution damage. However, the bonus to her casting stat drops as well.
    Beer Goggles: The Dipsomancer can bring amazing clarity from being stinking drunk. Once a day, the Dipsomancer may add a +20 bonus to a spot or listen check, or use Clairaudience/clairvoyance as a spell like ability, caster level five. This increases to twice a day at level three, three times a day at level five, and finally four times a day at level eight.
    Drunken Casting: At level two, a Dipsomancer adds a bonus equal to the number of drunks consumed, and bonuses gotten, from her Drink Yourself Smart ability to all caster level checks. This also drops as the bonuses to her casting stat drops.
    Brew Your Own Beer: At level four, a Dipsomancer can make any potion she brews, at the cost of 100 GP, become an alcoholic beverage while retaining it’s former properties.
    Mystical Brew: At level six, a Dipsomancer may infuse an alcoholic beverage in her possession with mystical powers, causing it to have a minor magical aura of a random school, and allowing it to spontaneously burst into flame with the proper command word, dealing damage as non-magic fire for five turns.
    Drink Yourself to Life: By expending a spell slot of a corresponding spell level, a Dipsomancer can infuse a single alcoholic beverage with the ability to heal damage equal to the level of the spell slot used +1d6.
    Tankard Casting: At level nine, a Dipsomancer may make a wand in the shape of a tankard, instead of a wand. Any booze poured inside the tankard will add one charge to it, but the total charges in the ‘wand’ cannot exceed ten charges, however, even at creation.
    Casting Clarity: At level ten, a Dipsomancer may always take ten on any concentration check, as long as they are receiving the bonuses from intakeing ten alcoholic drinks. If the ‘alcohol buffer’ ever drops below ten, they may no longer take ten on concentration checks.
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  2. - Top - End - #2
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    Default Re: Dipsomancer: A PrC

    Man this is funny. :D

    I just HAVE to use this at some point in time!

    Suggestions:

    1. Beer Goggles: I'd change this to a normal progression, reaching 4 times a day at lvl 8, and 5 times a day at level 10.
    2. Replace 'Drink Yourself to Life' with 'For Medicinal Purposes' as the drunken master class feature. It works pretty well that way.
    3. Lower the number of beers needed for 'Casting Clarity' 10 is just too high, you'd need an insane CON score to pull that off.
    4. Add 'Drink like a Demon' as an ability. Sure it would be borrowing form another PrC, but it actually works a lot easier than the system you have (For you the increased intelligence lasts an insane amount of time, which is a bit unbalanced). Not only does this ability allow them to gain bonuses DURING combat, it also shortens up the durations to a simpler length.
    6. Give them a better Fort progression. They drink a lot, so it makes sense.
    I cannot actually think of anything witty to say here.

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  3. - Top - End - #3
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    Default Re: Dipsomancer: A PrC

    allright... yeah. All good points, and taken into account. I really just put Beer Goggles where it was because I hate empty levels, and needed to fill them. But here is Version Two.

    Dipsomancer, Version Two
    Ten Level PrC
    Requirements
    Spellcasting: Must be able to cast third level arcane spells
    Skills: Spellcraft: 8 ranks, Knowledge: Arcana 8 ranks
    Feats: Any metamagic feat, Brew Potion, Craft wand
    Special: Must have been studying arcane texts for at least nine hours straight, while stark raving drunk, almost unable to stand because of the drunkenness. Must also have no knowledge of what happened to her for at least one week from being so drunk.


    BAB progression: As Mystic Theurge
    Save Progression: Will and Fort high, Ref low
    Profiencies: the Dipsomancer gains no weapon or armor profiencies.
    Each level, the Dipsomancer gains new spells per day (and spells known, if applicable), as if she had gained a level in one of her current arcane casting classes.

    Special Abilities per level
    Lvl 1:Drink like a Demon,
    Lvl 2: Drunken Casting Beer Goggles 1/day
    Lvl 3: Brew Your Own Beer
    Lvl 4: Beer Goggles 2/day
    Lvl 5: Mystical Brew
    Lvl 6: Beer Goggles 3/day
    Lvl 7: For Medicinal Purposes
    Lvl 8: Beer Goggles 4/day
    Lvl 9: Tankard Crafting
    Lvl 10: Drunken Clarity, Beer Goggles 5/day

    Special Abilities
    Drink like a Demon: Treat as the Drunken Master ability, but the bonuses apply to Intelligence or Wisdom, and the penalties to Strength or Constitution.
    Beer Goggles: The Dipsomancer can bring amazing clarity from being stinking drunk. Once a day, the Dipsomancer may add a +20 bonus to a spot or listen check, or use Clairaudience/clairvoyance as a spell like ability, caster level five. This increases to twice a day at level three, three times a day at level five, and finally four times a day at level eight.
    Drunken Casting: At level two, a Dipsomancer adds a bonus equal to the number of drunks consumed, and bonuses gotten, from her Drink Yourself Smart ability to all caster level checks. This also drops as the bonuses to her casting stat drops.
    Brew Your Own Beer: At level four, a Dipsomancer can make any potion she brews, at the cost of 100 GP, become an alcoholic beverage while retaining it’s former properties.
    Mystical Brew: At level six, a Dipsomancer may infuse an alcoholic beverage in her possession with mystical powers, causing it to have a minor magical aura of a random school, and allowing it to spontaneously burst into flame with the proper command word, dealing damage as non-magic fire for five turns.
    For Medicinal Purposes: As the Drunken Master ability.
    Tankard Casting: At level nine, a Dipsomancer may make a wand in the shape of a tankard, instead of a wand. Any booze poured inside the tankard will add one charge to it, but the total charges in the ‘wand’ cannot exceed ten charges, however, even at creation.
    Drunken Clarity: At level ten, a Dipsomancer may always take ten on any concentration check, as long as they are receiving the bonuses from intakeing at least five alcoholic drinks. If the ‘alcohol buffer’ ever drops below five, they may no longer take ten on concentration checks.
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  4. - Top - End - #4
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    Default Re: Dipsomancer: A PrC

    Now this is just perfect! Great work, Ilovefire.
    I cannot actually think of anything witty to say here.

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    Wizard: "I move the rock with the power of magic!"
    Psionicist: "I move the rock with the power of my mind!"
    Shadowcaster: "I move the rock with the power of Shadow!"
    Truenamer: "Asknsdfksdfhasdjfhsn!" *rolls a 5* "Blast! Not again."


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  5. - Top - End - #5
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    Default Re: Dipsomancer: A PrC

    thanks. and considering this is only, what, the second PrC i've made? Maybe I should ask WotC for a job. ::)
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  6. - Top - End - #6
    Barbarian in the Playground
     
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    Default Re: Dipsomancer: A PrC

    Holy...you've just created the sole arcane caster class that all dwarves would respect! Sweet!

    After looking through it all, I'd like to make a few notes:
    1) I'd lower the Knowledge (Arcana) requirement down to 5, and add in Profession (Brewer) 5 as a requirement. After all, if he drinks the alcohol, and knows how to imbue it in his potions, logic dictates that he should at least have a knowledge or brewing techniques. (And yes, there really is a Profession (Brewer) skill in the PHB).
    2) Drunken Casting should require it to be used WHILE under the influence of your Drink Like a Demon ability. Using it also uses up a drink o' booze. Otherwise, they can use this sober, assuming they are ever sober.
    3) Drunken Casting should only add the number of drinks consumed to caster level, not the bonuses as well. That adjusts your caster level just a tad too much.

    Everything else looks great.

    PS. Oh, and Tankard Casting is just brilliant.
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    Default Re: Dipsomancer: A PrC

    All three points are true. And yeah, I never meant for Drunken Casting to add the stats bonuses to it, I just worded it wierd. An' 'ere's Version Three!

    Dipsomancer
    Ten Level PrC
    Requirements
    Spellcasting: Must be able to cast third level arcane spells
    Skills: Spellcraft: 5 ranks, Profession: Brewer 5 ranks
    Feats: Any metamagic feat, Brew Potion, Craft wand
    Special: Must have been studying arcane texts for at least nine hours straight, while stark raving drunk, almost unable to stand because of the drunkenness. Must also have no knowledge of what happened to her for at least one week from being so drunk.


    BAB progression: As Mystic Theurge
    Save Progression: Will and Fort high, Ref low
    Profiencies: the Dipsomancer gains no weapon or armor profiencies.
    Each level, the Dipsomancer gains new spells per day (and spells known, if applicable), as if she had gained a level in one of her current arcane casting classes.

    Special Abilities per level
    Lvl 1:Drink like a Demon,
    Lvl 2: Drunken Casting Beer Goggles 1/day
    Lvl 3: Brew Your Own Beer
    Lvl 4: Beer Goggles 2/day
    Lvl 5: Mystical Brew
    Lvl 6: Beer Goggles 3/day
    Lvl 7: For Medicinal Purposes
    Lvl 8: Beer Goggles 4/day
    Lvl 9: Tankard Crafting
    Lvl 10: Drunken Clarity, Beer Goggles 5/day

    Special Abilities
    Drink like a Demon: Treat as the Drunken Master ability, but the bonuses apply to Intelligence or Charisma, and the penalties to Strength or Constitution.
    Beer Goggles: The Dipsomancer can bring amazing clarity from being stinking drunk. Once a day, the Dipsomancer may add a +20 bonus to a spot or listen check, or use Clairaudience/clairvoyance as a spell like ability, caster level five. This increases to twice a day at level three, three times a day at level five, and finally four times a day at level eight.
    Drunken Casting: At level two, a Dipsomancer under her Drink Like a Demon effect adds the number of drinks consumed to her caster level. Using this ability takes up a glass of booze.
    Brew Your Own Beer: At level four, a Dipsomancer can make any potion she brews, at the cost of 100 GP, become an alcoholic beverage while retaining it’s former properties.
    Mystical Brew: At level six, a Dipsomancer may infuse an alcoholic beverage in her possession with mystical powers, causing it to have a minor magical aura of a random school, and allowing it to spontaneously burst into flame with the proper command word, dealing damage as non-magic fire for five turns.
    For Medicinal Purposes: As the Drunken Master ability
    Tankard Casting: At level nine, a Dipsomancer may make a wand in the shape of a tankard, instead of a wand. Any booze poured inside the tankard will add one charge to it, but the total charges in the ‘wand’ cannot exceed ten charges, however, even at creation.
    Drunken Clarity: At level ten, a Dipsomancer may always take ten on any concentration check, as long as they are receiving the bonuses from intakeing at least five alcoholic drinks. If the ‘alcohol buffer’ ever drops below five, they may no longer take ten on concentration checks.
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  8. - Top - End - #8
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    Default Re: Dipsomancer: A PrC

    Tankard Casting? Lol, I can just imagine the guy pouring booze in, pointign the tankard at the guy, and nuking him with a fireball or something. ;D

    Well, so far we have the Threepenny Fencer (swashbuckler) and the Dipsomancer (spellcaster). Wonder what'll be next in the drunkard prestige classes?

    Just a question; could you still DRINK from the "tankard" wand?
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    Default Re: Dipsomancer: A PrC

    Sure, just make sure your not drunk enough to accidently activate a Tankard of Fireball while drinking from it. Cause we can all tell how that would end up.
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    Default Re: Dipsomancer: A PrC

    Especially since high-alcohol content booze tends to be extremely flammable........

    And considerign that the dipsomancer would spend most of his time in taverns........flaming inferno, anyone?

    So far, there's the monk (Drunken Master), the rogue/swashbuckler (Threepenny Fencer) and the arcane spellcaster (Dipsomancer).

    How about a barbarian mod? Or has that already been done?
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  11. - Top - End - #11
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    Default Re: Dipsomancer: A PrC

    not sure, but we can try!
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    Default Re: Dipsomancer: A PrC

    BWAHAHAHAHAHA! *hic*

    Ow! I am laughing so hard right now it hurts. ;D

    My DM will want to strap me across the mouth of a cannon for bringing this to my gaming group's attention when we resume play after Christmas.

    Inferno in a tavern? "Save the precious, precious booze!"

    And re: the barb mod. "Lager Lout" Prc? Now I've seen it all. ;)

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    Default Re: Dipsomancer: A PrC

    I once kept a PC drunk just by creating rules for a hang-over. Given their situation (stuck in a town under siege by undead and the only survivors), staying drunk seemed more logical than allowing themself to sober up.

    Of course, they were a compulsive gambler and so Tymora's sympathy counted for some of their lifespan...

  14. - Top - End - #14
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    Default Re: Dipsomancer: A PrC

    GAH! I JUST RELIZED HOW MUCH I FORGOT TO INCLUDE! but it's here now. Hit Die, skill points per level, and class skills.

    Dipsomancer
    Ten Level PrC
    Requirements
    Spellcasting: Must be able to cast third level arcane spells
    Skills: Spellcraft: 5 ranks, Profession: Brewer 5 ranks
    Feats: Any metamagic feat, Brew Potion, Craft wand
    Special: Must have been studying arcane texts for at least nine hours straight, while stark raving drunk, almost unable to stand because of the drunkenness. Must also have no knowledge of what happened to her for at least one week from being so drunk.

    Hit Die: d4
    BAB progression: As Mystic Theurge
    Save Progression: Will and Fort high, Ref low
    Profiencies: the Dipsomancer gains no weapon or armor profiencies.
    Each level, the Dipsomancer gains new spells per day (and spells known, if applicable), as if she had gained a level in one of her current arcane casting classes.

    Skill points per level: 2+ INT modifier
    Class skills: Knowledge: Arcana, Spellcraft, Profession, Craft, Heal, Concentration

    Special Abilities per level
    Lvl 1:Drink like a Demon,
    Lvl 2: Drunken Casting Beer Goggles 1/day
    Lvl 3: Brew Your Own Beer
    Lvl 4: Beer Goggles 2/day
    Lvl 5: Mystical Brew
    Lvl 6: Beer Goggles 3/day
    Lvl 7: For Medicinal Purposes
    Lvl 8: Beer Goggles 4/day
    Lvl 9: Tankard Crafting
    Lvl 10: Drunken Clarity, Beer Goggles 5/day

    Special Abilities
    Drink like a Demon: Treat as the Drunken Master ability, but the bonuses apply to Intelligence or Charisma, and the penalties to Strength or Constitution.
    Beer Goggles: The Dipsomancer can bring amazing clarity from being stinking drunk. Once a day, the Dipsomancer may add a +20 bonus to a spot or listen check, or use Clairaudience/clairvoyance as a spell like ability, caster level five. This increases to twice a day at level three, three times a day at level five, and finally four times a day at level eight.
    Drunken Casting: At level two, a Dipsomancer under her Drink Like a Demon effect adds the number of drinks consumed to her caster level. Using this ability takes up a glass of booze.
    Brew Your Own Beer: At level four, a Dipsomancer can make any potion she brews, at the cost of 100 GP, become an alcoholic beverage while retaining it’s former properties.
    Mystical Brew: At level six, a Dipsomancer may infuse an alcoholic beverage in her possession with mystical powers, causing it to have a minor magical aura of a random school, and allowing it to spontaneously burst into flame with the proper command word, dealing damage as non-magic fire for five turns.
    For Medicinal Purposes: As the Drunken Master ability
    Tankard Casting: At level nine, a Dipsomancer may make a wand in the shape of a tankard, instead of a wand. Any booze poured inside the tankard will add one charge to it, but the total charges in the ‘wand’ cannot exceed ten charges, however, even at creation.
    Drunken Clarity: At level ten, a Dipsomancer may always take ten on any concentration check, as long as they are receiving the bonuses from intakeing at least five alcoholic drinks. If the ‘alcohol buffer’ ever drops below five, they may no longer take ten on concentration checks.
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    Default Re: Dipsomancer: A PrC

    when we have enouhg PrCs to make a whole group I so call dibs on playing one if someone makes it a PbP game.
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    Default Re: Dipsomancer: A PrC

    The one thing with these two classes is the drinking immediately lowing con and hp.. while it should do that over time, I think that the effect of drink making someone able to handle more pain could be used. Otherwise, it seems a little off. Maybe convert a certain amount of damage to subdual, depending on drunkenness?

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    Pixie in the Playground
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    Default Re: Dipsomancer: A PrC

    I keep having Unknown Armies flashbacks reading this.

    Of course, the UA dipsomancers are way more cracked than this.

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    Default Re: Dipsomancer: A PrC

    yeah. where do you think I got the name from? and well... eh, it works the same as the Drunken Master class, just for arcane spellcasters. not very realistic, but if I wanted realism, i'd go outside.
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    Default Re: Dipsomancer: A PrC

    *casts Animate Thread*

    I like this class(and, in fact, would like to make one), but there's a few problems with version 3. For one thing, Brewer is more of a Craft skill than a Proffession skill. For another, Concentration seems like a better skill requirement than Spellcraft. Speaking of, Concentration isn't even a class skill for this class, but it's 10th level ability is the ability to take 10 on Concentration checks. I'm sure that was unintentional, of course.
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    Default Re: Dipsomancer: A PrC

    Well, the craft/profession arguement: profession seemed the more logical choice for me, and as for the concentration not being a class skills: whoops. let me fix that. ;>>
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    Default Re: Dipsomancer: A PrC

    Well, Craft is making things(such as booze), while Profession covers other day jobs(like bartender). If I'm not mistaken, a brewer is one who brews beer, making it, in other words. Therefore a Craft skill.
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    Pixie in the Playground
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    Default Re: Dipsomancer: A PrC

    Profession(Brewer) is listed as the acceptable skill in the PHB v3.5.
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    Default Re: Dipsomancer: A PrC

    Is it? I would think that Craft(Brewing) makes much more sense than Profession(Brewer).

    From the SRD:
    While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
    Brewing is the making of beer, not a " vocation requireing a broader range of less specific knowledge". I could be wrong, of course, but I'd like to be proven wrong if this is the case instead of just being told so.
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    Default Re: Dipsomancer: A PrC

    Hmm... that is a good question... i'll ponder it.
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