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  1. - Top - End - #1
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Armor sets in D&D

    So, I was thinking to myself "Wouldn't it be cool if there were armor sets in D&D?" I figured they'd be lesser Artifacts, geared around level 20 folks. Head, Chest, Gloves, Bracers, and Boots.

    The question is, what kind of magical bonuses would be appropriate for this situation for the items? What additional bonuses might be appropriate for when you combine them? Are there any examples of this already in existence?


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    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

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    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

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    Default Re: Armor sets in D&D

    Hm. Interesting idea, although I think the Magic Item Compendium had item sets very similar to this idea.

    That said, my mind is now stuck on the idea of wearing the discarded armor of a Marut, granting you Inevitable powers.

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    Troll in the Playground
     
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    Default Re: Armor sets in D&D

    Djinn is correct - the official rules for Item Sets are in the Magic Item Compendium. I made a set not too long ago for a contest that fell apart based on the rules there, and they seem to work fine. I don't have the MIC on hand, but I know it gives guidelines on what sort of bonuses to give for multiple pieces and all that. They DON'T, in fact, have to be artifacts, just normal, linked magic items, in sets from (I think) 3 to 5 or so.
    The Playgrounder Formerly Known as rtg0922

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    Barbarian in the Playground
     
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    Default Re: Armor sets in D&D

    Their already is one item set - Belt of Giant's Strength and Gauntlet's of Ogre Power and the Maul of Titans or whatever.

    Belt of Giant Strength
    This wide belt is made of thick leather and studded with iron. The belt adds to the wearer’s Strength score in the form of an enhancement bonus of +4 or +6.
    Moderate transmutation; CL 10th; Craft Wondrous Item, bull’s strength; Price 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb.

    Gauntlets of Ogre Power
    These gauntlets are made of tough leather with iron studs running across the back of the hands and fingers. They grant the wearer great strength, adding a +2 enhancement bonus to his Strength score. Both gauntlets must be worn for the magic to be effective.
    Faint transmutation; CL 6th; Craft Wondrous Item, bull’s strength; Price 4,000 gp; Weight 4 lb.

    Maul of the Titans
    This mallet is 8 feet long. If used as a weapon, it is the equivalent of a +3 greatclub and deals triple damage against inanimate objects. However, the wielder must have a Strength of at least 18 to wield it properly. Otherwise, she takes a -4 penalty on attack rolls.
    Strong evocation; CL 15th; Craft Wondrous Item, Craft Magic Arms and Armor, clenched fist; Price 25,305 gp; Cost 12,305 gp + 480 XP; Weight 160 lb.


    Ok... weird. i -swear- to god it had a synergy effect if all 3 were used. ... Maybe im thinking 3.0?

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    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: Armor sets in D&D

    Cool, thanks.


    Spoiler
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    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

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    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

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    Default Re: Armor sets in D&D

    Quote Originally Posted by Jane_Smith View Post
    Ok... weird. i -swear- to god it had a synergy effect if all 3 were used. ... Maybe im thinking 3.0?
    You must be. In 3.5, actually, it's not even CLOSE to an item set, since the strength bonuses from the Belt and the Gauntlet's don't stack...you'd have wasted an item slot.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Armor sets in D&D

    Quote Originally Posted by Djinn_In_Tonic View Post
    You must be. In 3.5, actually, it's not even CLOSE to an item set, since the strength bonuses from the Belt and the Gauntlet's don't stack...you'd have wasted an item slot.
    They do if you're wielding the Hammer of Thunderbolts.

  8. - Top - End - #8
    Troll in the Playground
     
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    Default Re: Armor sets in D&D

    Quote Originally Posted by Jane_Smith View Post
    Ok... weird. i -swear- to god it had a synergy effect if all 3 were used. ... Maybe im thinking 3.0?
    Actually, you're not ENTIRELY wrong. It's actually the gauntlets of ogre power, belt of giant strength, and the hammer of thunderbolts, a minor artifact.

    Quote Originally Posted by SRD
    Hammer of Thunderbolts

    This +3 Large returning warhammer deals 4d6 points of damage on any hit. Further, if the wielder wears a belt of giant strength and gauntlets of ogre power and he knows that the hammer is a hammer of thunderbolts (not just a +3 warhammer), the weapon can be used to full effect: It gains a total +5 enhancement bonus, allows all belt and gauntlet bonuses to stack (only when using this weapon), and strikes dead any giant upon whom it scores a hit (Fortitude DC 20 negates the death effect but not the damage).

    When hurled, on a successful attack the hammer emits a great noise, like a clap of thunder, causing all creatures within 90 feet to be stunned for 1 round (Fortitude DC 15 negates). The hammer’s range increment is 30 feet.

    Strong evocation, necromancy, and transmutation; CL 20th; Weight 15 lb.
    Very nice provided you can find a way to wield it. (Large size, Powerful Build, etc.)


    EDIT: Ninja'd, of course.
    Last edited by RTGoodman; 2009-07-01 at 03:27 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  9. - Top - End - #9
    Barbarian in the Playground
     
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    Default Re: Armor sets in D&D

    HAHA! I WAS RIGHT!

    Here a good idea for a artifact like synergy.

    In magic the gathering their was 3 powerful badass equipment items that basically made a character immortal and godlike in power; I forgot the exact names, but;

    Sword: Gain the character a huge bonus in attack power, gave them first strike, let them gain life based on damage dealt, etc.

    Armor: Gave the creature indestructible ability (Can never die from damage of any type or destroy based spells/effects) and a bonus to defense and able to block any number of enemy creatures.

    Shield: This item gives itself, the sword, and armor the indestructible ability, so they cannot be removed from the creature, and allows any damage done to the player to be taken (and ignored) to the creature wearing the shield.

    If all 3 are in play at the same time? It spawns a avatar, angelic-like spirit creature with flying, etc, and you automatically put them from whatever creatures their on to equip it.

    Imagine a game where the players actually have to fight someone with armor that makes them immortal to all forms of damage and instant death effects? They would have to be creative...

  10. - Top - End - #10
    Bugbear in the Playground
     
    Jergmo's Avatar

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    Default Re: Armor sets in D&D

    Quote Originally Posted by Jane_Smith View Post
    HAHA! I WAS RIGHT!

    Here a good idea for a artifact like synergy.

    In magic the gathering their was 3 powerful badass equipment items that basically made a character immortal and godlike in power; I forgot the exact names, but;

    Sword: Gain the character a huge bonus in attack power, gave them first strike, let them gain life based on damage dealt, etc.

    Armor: Gave the creature indestructible ability (Can never die from damage of any type or destroy based spells/effects) and a bonus to defense and able to block any number of enemy creatures.

    Shield: This item gives itself, the sword, and armor the indestructible ability, so they cannot be removed from the creature, and allows any damage done to the player to be taken (and ignored) to the creature wearing the shield.

    If all 3 are in play at the same time? It spawns a avatar, angelic-like spirit creature with flying, etc, and you automatically put them from whatever creatures their on to equip it.

    Imagine a game where the players actually have to fight someone with armor that makes them immortal to all forms of damage and instant death effects? They would have to be creative...
    Step 1: Throw opened bag of holding and portable hole.
    Step 2: ???
    Step 3: Profit.


    Spoiler
    Show
    DM: "Sunder the wall?! WT**** kind of tactics are these!?"
    Me: The kind that armies have been using for millennia.
    DM: They didn't do it with swords!
    Me: Which makes us so much cooler.

    Player: Where are the babau in relation to everyone else?
    Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
    Player: I was just wondering about a fireball.

    My Homebrew

  11. - Top - End - #11
    Pixie in the Playground
     
    Chimera

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    Default Re: Armor sets in D&D

    Quote Originally Posted by Jergmo View Post
    Step 1: Throw opened bag of holding and portable hole.
    Step 2: ???
    Step 3: Profit.
    Near as I can figure, you'd need a Sphere of Annihilation.

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