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  1. - Top - End - #1
    Titan in the Playground
     
    Frosty's Avatar

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    Default [3.5] How do we fix Combat Expertise?

    As it is, it kinda sucks and is usually only taken so you can take other feats. I mean, not only is there a 5 bonus cap, but it also makes you WORSE OFF in some circumstances! Combat Expertise is kinda like being able to fight defensively really well, yet if you use CE, you will be EASIER TO DISARM because Disarm involves an opposed attack roll. I mean what's up with that?

    Perhaps limit CE to Base Attack Bonus just like with Power Attack?

  2. - Top - End - #2
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    Keld Denar's Avatar

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    Default Re: [3.5] How do we fix Combat Expertise?

    Quote Originally Posted by Frosty View Post
    Perhaps limit CE to Base Attack Bonus just like with Power Attack?
    This. Also, make it so that it increases your AC and gives you an equal bonus to resist Bullrush, Trip, Disarm, and Sunder attempts. That makes sense to me. That way defending yourself doesn't result in foes taking advantage of you.
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    Firbolg in the Playground
     
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    Default Re: [3.5] How do we fix Combat Expertise?

    Random off-the-cuff idea - when using Combat Expertise with Two Weapons or a Weapon and Shield, you gain double the bonus to AC as normal. You may substitute your Armor Class for your attack roll to defend against Disarm, Grapple, Sunder and Trip attacks. Your Armor Class gains any bonuses a feat or class ability would normally grant your attack roll to defend against these attempts.


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    Dwarf in the Playground
     
    RangerGuy

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    Default Re: [3.5] How do we fix Combat Expertise?

    I rule that when using a shield, you apply 2x the bonus to AC that you sacrifice from BAB.

    Making it capless also makes sense, because you can become unhittable, but you can't hit anything. Makes sense to me.

  5. - Top - End - #5
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: [3.5] How do we fix Combat Expertise?

    Quote Originally Posted by AstralFire View Post
    Random off-the-cuff idea - when using Combat Expertise with Two Weapons or a Weapon and Shield, you gain double the bonus to AC as normal. You may substitute your Armor Class for your attack roll to defend against Disarm, Grapple, Sunder and Trip attacks. Your Armor Class gains any bonuses a feat or class ability would normally grant your attack roll to defend against these attempts.
    I was actually thinking something similiar.
    Uncap it, but when using Combat Expertise with a One-handed weapon and empty off-hand(s), you gain double the bonus.

  6. - Top - End - #6
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Re: [3.5] How do we fix Combat Expertise?

    Sure, why not? I just suggested things as I did for an answer to Power Attack.


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    Ogre in the Playground
     
    Devil

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    Default Re: [3.5] How do we fix Combat Expertise?

    Maybe make CE give a bonus on opposed attack rolls made to defend, instead of a penalty?
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    ElfRangerGuy

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    Default Re: [3.5] How do we fix Combat Expertise?

    Quote Originally Posted by AstralFire View Post
    You may substitute your Armor Class for your attack roll to defend against Disarm, Grapple, Sunder and Trip attacks. Your Armor Class gains any bonuses a feat or class ability would normally grant your attack roll to defend against these attempts.
    I really like this idea.
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    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: [3.5] How do we fix Combat Expertise?

    My favorite quick fix for Combat Expertise is to make it pretty much include the effects of the Martial Study (Wall of Blades) feat.
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    Default Re: [3.5] How do we fix Combat Expertise?

    My friend and I fixed this problem by saying that the opposing rolls allow you to add your Dodge bonuses to the roll. You still lose a little bit if you're using CE and Fighting Defensively, but it's a lot better.
    Last edited by Jergmo; 2009-07-02 at 09:33 PM.


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    Lycanthromancer's Avatar

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    Default Re: [3.5] How do we fix Combat Expertise?

    You receive 5% cover-based miss-chance for every point of BAB you pump into it (max: 100%). Cannot use it to hide. Also, it does not affect sneak-attacks (rogues are screwed enough as it is).
    Last edited by Lycanthromancer; 2009-07-02 at 09:41 PM.

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