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Thread: Low Level Artificer
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2009-07-05, 07:25 AM (ISO 8601)
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Low Level Artificer
So, I'm playing a 1st level artificer in one game, and I recently got drafted into another where I also whipped up an artificer, that one level 4.
The level 1 artificer hasn't actually started yet, but the 4's been through a session and so it's too late for advice like "Make sure to take the Super Special Awesome feat!"
So how does one play an artificer at really low levels, in an undergolded party (I started with 400 plus mundane gear, the party is expecting a large bounty soon that will bring them closer to WBL but still below it)? What are the pros and cons to scrolls/potions? How do I make my penny stretch?
What are in-game tips that can help me out? I was really feeling like I was having trouble contributing to the party.Avatar by K penguin. Sash by Damned1rishman.
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2009-07-05, 07:31 AM (ISO 8601)
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Re: Low Level Artificer
You could make some cash on the side using the Mercantile Background feat.
Gives you more gold and you could sell stuff for slightly more profit.
Other than that I have never actually played an artificer. :)
I should try it one session. :DCurrent Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!
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2009-07-05, 07:48 AM (ISO 8601)
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- Dec 2007
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Re: Low Level Artificer
You need to reserve Scrolls for huge fights (and keep a relatively small supply of them) and never waste money on Potions in low wealth games. Craft everything possible yourself; with that money, I'd be crafting all your mundane gear too (with the Craft-skills) as possible. Other than that, you need to rely on your Infusions more than on your items if possible.
Try to use solely Eternal Wands (combined with Metamagic Item infusion once you acquire it to persist them) as possible, and get low level spells to start with. And whenever possible, use your craft-skills for profit (you could Craft poisons provided you get past the illegality-part; they have really good income rate) and of course, when adventuring, you need to get a Dedicated Wright Homunculus sooner or later to keep on crafting; I'd save for one of those ASAP.
Also, whenever you get your next feat, if you didn't pick it already, get that Extraordinary Artisan-feat which cuts 25% off all craft gold costs (XP costs aren't that big yet as being a level lower means you get more XP per encounter and quickly catch up).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-05, 08:23 AM (ISO 8601)
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Re: Low Level Artificer
Personal Weapon Augmentation: Bane. Is your friend.
Craft: Sculpting is probably the most useful skill if you're looking to do homonculi, as I believe it translates to being able to do several of them. I think you can take ten on those checks, and so it only needs about 5-6 eventual ranks...
http://forums.gleemax.com/showthread.php?t=813665 is the artificer's guide from WOTC forums.
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2009-07-05, 08:53 AM (ISO 8601)
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Re: Low Level Artificer
Wow. Bane looks really nice.
Spell Storing: Go ahead and cast any spell in the game whenever you like. Just because.Avatar by K penguin. Sash by Damned1rishman.
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2009-07-05, 09:11 AM (ISO 8601)
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Re: Low Level Artificer
I think you only get up to 5th level with that... But yeah.
The artificer is the only person who really ever uses Bane enchantments except for on ammunition due to the fact that he can specify a different bane whenever for whatever. and it gets an effective +2 enchantment out of a +1 enchantment "slot" so long as you're fighting what you've baned against.
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2009-07-05, 09:26 AM (ISO 8601)
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Re: Low Level Artificer
Outside killing the Tarrasque pre-epic anyways. And hell, Bane: Anything is effective +3-+4 enhancement (2d6 damage = +2, +2 to hit = half of +2 ability, ability to increase it beyond normal weapon maximum pre-epic should be other +1). It's just awesome.
Oh yeah, you can make heavy use out of "Greater Healing" armor enhancement for cheap, if still one with money cost, healing (3d8+15 IIRC).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-05, 09:33 AM (ISO 8601)
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Re: Low Level Artificer
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2009-07-05, 09:46 AM (ISO 8601)
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Re: Low Level Artificer
Bane increases the effective enhancement bonus by +2 (so +2 to hit and to damage) and adds +2d6 damage.
That'd make sense, wouldn't it?Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-05, 10:10 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: Low Level Artificer
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2009-07-05, 11:07 AM (ISO 8601)
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- Oct 2008
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Re: Low Level Artificer
True, it is an element of versatility that should not be discounted.
Well, in Magic of Eberron there's Spell Snare (up to 3rd) and Greater Spell Snare (up to 6) which puts a spell or spell-like ability in an eberron dragonshard. So useless outside of eberron unless the DM lets something else count as dragonshards for it.Whups... The text describing it is misleading when compared with the text of the infusion itself...
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2009-07-05, 11:58 AM (ISO 8601)
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Re: Low Level Artificer
Plus, since Spell Storing is hrs/level I believe, once you pass 8th level you can blow all your spare infusions on stored spells before going to bed and wake up ready for action.
Avatar by K penguin. Sash by Damned1rishman.
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2009-07-05, 02:06 PM (ISO 8601)
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2009-07-07, 09:19 AM (ISO 8601)
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Re: Low Level Artificer
Thought I'd necro this rather than make a whole additional thread just because I had another question.
A lot of people will allow the Artificer class, but many will be reluctant to include the Action Points mechanic. Without Action Points, how does one get infusions off quickly?Avatar by K penguin. Sash by Damned1rishman.
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2009-07-07, 10:33 AM (ISO 8601)
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Re: Low Level Artificer
You pretty much stick to your personal weapon augmentation and wand-use aside from pre-battle buffing and post-battle utility as you're able to prepare/plan/clean up.
As far as I know, without action points, the artificer's ability to use infusions in battle is practically zilch aside from the ubiquitous bane.
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2009-07-07, 12:19 PM (ISO 8601)
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Re: Low Level Artificer
Avatar by K penguin. Sash by Damned1rishman.
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