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2009-07-05, 01:34 PM (ISO 8601)
- Join Date
- Nov 2008
Shadow Hand Swordsage (Arcane Variant)
Working on a maneuver/feat progression for a Shadow Hand Swordsage (Arcane Variant).
http://spreadsheets.google.com/pub?k...Ew&output=html
I apologize for the link, but the information has been changing pretty rapidly.
Basically, I've taken a good portion of the Shadow Hand maneuvers, and quite a few Illusion spells, mixed in with a couple of other spells. I'm going for a shadowy bastard ninja vibe, my primary weapons will be a couple of daggers so I can take advantage of Shadow Blade, Weapon Finesse, and a couple of spells that use daggers.
I've avoided any spells with nontrivial material components. Whenever I replaced a maneuver or spell, I made the new one bold to call attention to it.Last edited by jeek; 2009-07-05 at 01:35 PM.
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2009-07-05, 01:46 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Shadow Hand Swordsage (Arcane Variant)
You couldn't mess up an Arcane Swordsage if you tried, and I'm sure someone with far more experience will explain why before I finish typing this post. Time Stop at will!
But if you don't mind that, Daggerspell Mage should be an obvious choice.
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2009-07-05, 01:51 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Shadow Hand Swordsage (Arcane Variant)
The formatting on your sheet for maneuvers is kinda hard to understand...
One thing I did notice, is a distinct lack of Greater Mirror Image (CMage) and Greater Invisibility. That is sad for an Illusion Focused ASS. Greater Mirror Image in particular is great, since its effectively a counter that makes you REALLY hard to hit.
Why Bestow Curse? Isn't that good, requires both a touch attack and a save and doesn't really amount to a lot. Its not bad...its just...not...good...
Wierd is kinda funny though. It comes at a level where many things will probably be immune to [Mind Affecting], which makes it rather...unpotent. You could probably do better there even. Heck, Mountain Tombstone Strike requires 0 Stone Dragon strikes, and IMO is better.
Can you refresh your maneuvers during a Time Stop? Cause that would be totally sick for buffing.
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2009-07-05, 01:52 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: Shadow Hand Swordsage (Arcane Variant)
Be careful. As long as you don't intentionally pick those spells that will break the game if given unlimited uses, Arcane Swordsage can works fairly well. Otherwise it's one of the more broken things around.
Be very careful about 8th and 9th level spells though...most WILL wreck a game. Choose carefully, and consult your DM first. Finally, be prepared to willingly sacrifice spells that turn out to be overpowered...just erase them from your sheet and pick others. It'll make the game run much more smoothly.
Finally, make it so that Adaptive Style doesn't work for your spells. Refreshing all spells as a Full-Round action is a no-no.Last edited by Djinn_in_Tonic; 2009-07-05 at 01:53 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-07-05, 01:56 PM (ISO 8601)
- Join Date
- Nov 2008
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2009-07-05, 01:58 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Shadow Hand Swordsage (Arcane Variant)
Nope! Adaptive Style brings everything back, fresh shiney and new. Did you look up Greater Mirror Image yet?
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2009-07-06, 02:16 AM (ISO 8601)
- Join Date
- Nov 2008
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2009-07-06, 04:35 AM (ISO 8601)
- Join Date
- Dec 2004
Re: Shadow Hand Swordsage (Arcane Variant)
Note that as-written, the Arcane Swordsage variant only has access to Abjuration, Evocation, and Transmutation spells. Assuming you're limited to those schools, and keeping in mind that you can constantly keep up just about any minute/level or longer duration buff, I'd be sure to pick the following spells:
Nerveskitter, Shield, Greater Mage Hand, Wraithstrike, Whirling Blade, Greater Dispel Magic as a 5th level spell from the Bard list, Disintegrate, Ruby Ray of Reversal, Iceberg (Frostburn), and Invoke Magic (Lords of Madness). There are a few other spells that would be extremely useful at-will, especially Energy Immunity to use five times on each person in your party and Greater Magic Weapon for each party member.
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2009-07-06, 05:13 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Bracada
- Gender
Re: Shadow Hand Swordsage (Arcane Variant)
You don't have Greater Blink, do you? Might consider that.
Wings of Cover is Evoc. It's Sorc-only though, so Arcane Sword Sage might not qualify (It's kinda cheesy too).
What about something like Spell Turning, you can hardly go wrong with that.If a tree falls in a forest, the Druid will make sure you hear about it.
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2009-07-06, 06:56 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: Shadow Hand Swordsage (Arcane Variant)
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-07-06, 07:01 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Shadow Hand Swordsage (Arcane Variant)
Even if you take buff spells from PhBI, like bull's strength, and such; +4 to whatever score for your entire party! Everyone like's +4 con for a start.
For the last time, it stands for Shadow of Darkness!
Thankin' Nevitan fer me babytar!
Kasaad Shadowweb-Chitine Paladin of Freedom (now a clickable link!).
Genderbender week comin' up! SoDess by Bisected8 *applause*
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2009-07-06, 08:30 AM (ISO 8601)
- Join Date
- Nov 2008
Re: Shadow Hand Swordsage (Arcane Variant)