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    MonkGuy

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    Default Favorite Skill (3.5)

    What's your favorite skill you like to use in D&D? Could be for any reason: easiest to get a high modifier with it, most useful, easiest to abuse, most frequently used?

    I think mine would have to be Bluff and all the fun things you can do with it, although swimming up a waterfall and balancing on a cloud are also fun (I love epic level skill rolls).

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    Bugbear in the Playground
     
    Signmaker's Avatar

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    Default Re: Favorite Skill (3.5)

    Perform(Sing).
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    SwashbucklerGuy

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    Default Re: Favorite Skill (3.5)

    Tumble.

    *ducks*

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    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: Favorite Skill (3.5)

    Concentration (with Unnerving Calm) or Sense Motive (with Combat Intuition).
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    9mm's Avatar

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    Default Re: Favorite Skill (3.5)

    ijitsu focus.

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    Delaney Gale's Avatar

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    Default Re: Favorite Skill (3.5)

    I love Bluff as well. Being able to fast-talk people and get random sneak attacks from feint combos makes me happy.

    My favorite skills I've ever seen were skill points awarded by the DM for in-character actions-

    Perform (scream like a little girl)

    and

    Perform (strip)

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    Hadrian_Emrys's Avatar

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    Default Re: Favorite Skill (3.5)

    Auto-hypnosis or Disable Device. I'm all about getting the job done.
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    If anything, the term should be What Would Toho Do?
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    Colossus in the Playground
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    Default Re: Favorite Skill (3.5)

    Quote Originally Posted by 9mm View Post
    ijitsu focus.
    I assume you're referring to Iaijutsu Focus from Oriental Adventures? Technically not 3.5, but yeah.

    Anyhow, my favourite? Probably Lucid Dreaming, just for how obscure it is (again, I don't think it's gotten 3.5 update). Other than that, Use Magic Device, Tumble and Spot (<3 the epic uses, though it's a pity you have to be epic to counteract magic with skills).

    Also, hmm, Forgery is the hotness! It's countered by a Forgery-check...and no officials have it so all you need is high Int and few ranks and you'll never be caught!
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    RedSorcererGirl

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    Thumbs up Re: Favorite Skill (3.5)

    I have to go with Use Magic Device. Fun, good for all characters (and certain classes like Rogue depend on it to be useful at higher levels), and features funny mishaps if you fail.

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    Hadrian_Emrys's Avatar

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    Default Re: Favorite Skill (3.5)

    UMD isn't a skill, it's a primary class feature in disguise. 'Gonk' builds show that.
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

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    Ravens_cry's Avatar

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    Default Re: Favorite Skill (3.5)

    Spot.
    I hate been told, "make a spot check" and been basically blind. If I am playing a fighter or other low skill point character, this is where I'll put the point, cross-class skill or no.
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    ElfMonkGuy

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    Default Re: Favorite Skill (3.5)

    Having looked at the epic skills a bit thanks to this thread, I think I can confidently say my new favorite skill is now Handle Animal.

    "Beholder, I choose you!"

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    Titan in the Playground
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    Default Re: Favorite Skill (3.5)

    Disguise, only because I wish to see more of it than I do. You need a high freedom campaign with some roleplaying to be able to use it at all.
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    Elfin's Avatar

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    Default Re: Favorite Skill (3.5)

    Craft, especially armor and weapon smithing.
    There's nothing I like better than finding a large city, making tons of equipment, selling it and making quite a bit of profit, and then going out adventuring with way better gear than is normal.

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    Twilight Jack's Avatar

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    Default Re: Favorite Skill (3.5)

    Quote Originally Posted by Alejandro View Post
    Tumble.

    *ducks*
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    ClericGuy

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    Default Re: Favorite Skill (3.5)

    Proffession (Accountant).

    I take this on about half my characters. Someone has to be able to quickly balance the parties books.

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    Jack_Simth's Avatar

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    Default Re: Favorite Skill (3.5)

    Speak Language.

    Yes, it's rendered 99% moot by a single 3rd level spell. But it's just fun to be able to listen in on everything...
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    MonkGuy

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    Default Re: Favorite Skill (3.5)

    Quote Originally Posted by Aneantir View Post
    Proffession (Accountant).

    I take this on about half my characters. Someone has to be able to quickly balance the parties books.
    One profession I wanted to try and take is health inspector. Go into a tavern and see what happens.

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    Glyde's Avatar

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    Default Re: Favorite Skill (3.5)

    Profession (Sailor), Disguise, Jump and Perform (Weapon Drill) are my favorites, and all for different reasons.

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    BlueWizardGirl

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    Default Re: Favorite Skill (3.5)

    Sense Motive is my favourite. But then, that's my fondness for games with layers of deception.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Jallorn's Avatar

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    Default Re: Favorite Skill (3.5)

    Profession (soldier)... what, haven't you ever heard of a career soldier before?

    In all seriousness, probably either the stealth or diplomacy skills. Of course, in a nice high roleplaying campaign, the knowledge skills can often be killers. (That's a good thing)
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    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Favorite Skill (3.5)

    Profession(Midwife)

    Every male dwarf I've ever played has had this.

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    Anxe's Avatar

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    Default Re: Favorite Skill (3.5)

    Pick Pocket. I like taking stuff.

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    Assassin89's Avatar

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    Default Re: Favorite Skill (3.5)

    Knowledge(Religion), Knowledge(Planes) and Knowledge(Arcana). Those come up in games I have played.
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    GnomeWizardGuy

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    Default Re: Favorite Skill (3.5)

    Some ones I like:

    Decipher Script, for the researching explorer who wants to know what he just found.

    Disable Device + Knowledge (Architecture and Engineering), for taking stuff apart and putting it back together.

    Sense Motive, for knowing what the heck is going on.

    Knowledge (Planes) + Speak Language, for anyone who'd like to take a vacation outside the Prime.

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    Zeta Kai's Avatar

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    Default Re: Favorite Skill (3.5)

    Truenaming FTW!

    Ahem, seriously though...

    I'm a big fan of Rich's Diplomacy. Search is fun, too, on both sides of the screen; DM's get to make fun things to find, & players get to find them. And the interaction of Hide/Move Silently with Listen/Spot make for much of the excitement & tension in my low-level games.

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    Jack_Simth's Avatar

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    Default Re: Favorite Skill (3.5)

    Quote Originally Posted by Zeta Kai View Post
    I'm a big fan of Rich's Diplomacy. Search is fun, too, on both sides of the screen; DM's get to make fun things to find, & players get to find them. And the interaction of Hide/Move Silently with Listen/Spot make for much of the excitement & tension in my low-level games.
    Due note: Rich's Fix, while it fixes things for the diplomancer, is mostly just broken differently. Sure, it works okay for the guy who who maxed out Diplomacy, but for anyone who doesn't invest in Diplomacy:

    1) 20th-level characters can't convince their equal-level lovers to give them the time of day without bribery or investing in the Diplomacy skill: DC 15 + Character level -10 intimate relationship, +0 for "Risk Vs. Reward" = DC 25. Unless the 20th level character has at least a +5 Diplomacy modifier, probability of success = 0.
    2) You can't give away a castle (or other highly valuable object) to the leader of a strong church (who are, classically, the recipients of such). Cleric-10 with a Wisdom of +6, say: DC: 15 (base) + 10 (level) + 6 (Wisdom) -10 (Fantastic deal) = DC 21; you need at least a +1 modifier to have any chance whatsoever.
    3) It's more certain if you arrange to fail the proposed deal by making the deal something that would be to your detriment - basically, propose that they help you get slaughtered, or stand idly by while the other person beats you up, and you fail the absurd DC check - in which case, they can't stand idly by, and they can't help your opponents, because those two deals were rejected.

    There's lots more absurd examples. Basically, for those who don't invest in the skill, after about 5th or 10th level, Rich's Diplomacy breaks down to "it works if the DM says it isn't worth a roll; it doesn't work if the DM says it is worth a roll".
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    NecromancerGuy

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    Default Re: Favorite Skill (3.5)

    Sleight of hand with quick draw, they won't know what it hit 'em. Thank you Complete scoundrel.

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    Kobold

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    Default Re: Favorite Skill (3.5)

    Quote Originally Posted by Jack_Simth View Post
    1) 20th-level characters can't convince their equal-level lovers to give them the time of day without bribery or investing in the Diplomacy skill: DC 15 + Character level -10 intimate relationship, +0 for "Risk Vs. Reward" = DC 25. Unless the 20th level character has at least a +5 Diplomacy modifier, probability of success = 0.
    They're TWENTIETH LEVEL. They cannot be expected to do things like "Tell the time" unless it's more like "Tell the time WHAT TO DO BECAUSE TIME IS THEIR %*#("
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    tiercel's Avatar

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    Default Re: Favorite Skill (3.5)

    Spot (and Listen) is kind of a love/hate relationship thing for me -- it sucks being surprised, but much beyond, oh, 7th level or so there's no point in anyone rolling a Spot check unless they have it as a class skill and max ranks.

    Ditto on Sense Motive -- I've had too many DMs where you might as well just declare "Sense Motive" every time one of their NPCs opens their mouths. Like above, though, if the DM is interested in telling you a significant lie guess what? The NPC has max ranks in Bluff as a class skill.

    Nothing is quite as handy as UMD (once you have enough ranks). UMD makes your character Batman. ("Where does he get all these wonderful toys?") --Notably on bards, which gotta have decent Cha generally anyway, like to wear Cha boosters, and have enough Cha-based skills that something like a circlet of persuasion is a really good idea. (Plus you already have your own caster level, when you are UMDing staves.) Plus if you go the extra mile with the Obtain Familiar feat, now you've got a *critter* that can UMD as well. Mwuhahahaha.

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