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    Barbarian in the Playground
     
    Flumph

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    Default [3.5] Extending the range on an Eldritch Blast

    Is there any official method for extending the range of an Eldritch Blast beyond 250'?

    Or is this a house rule situation? Maybe an Extend Spell-like Ability feat?

    I'm looking to make the the EB useful for ship to ship combat.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Well, the Epic Warlock, can take Eldritch Sculptor to increase the range on eldritch spear to 500 ft.
    Probably not what you're looking for though.
    If a tree falls in a forest, the Druid will make sure you hear about it.

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    Barbarian in the Playground
     
    Flumph

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Cyclocone View Post
    Well, the Epic Warlock, can take Eldritch Sculptor to increase the range on eldritch spear to 500 ft.
    Probably not what you're looking for though.
    Still helpful though, thanks.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Nothing official.

    I've personally been toying with the idea of changing EB from a flat 60' range to a range of "Close" with a maximum of 2 range increments.

    Eldritch Spear would then be ranged "Medium" with a maximum of 2 range increments.

    It's a little shorter reach in each case at 1st level, but allows longer ranges at higher levels.


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    Barbarian in the Playground
     
    Flumph

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Duke of URL View Post
    Nothing official.

    I've personally been toying with the idea of changing EB from a flat 60' range to a range of "Close" with a maximum of 2 range increments.

    Eldritch Spear would then be ranged "Medium" with a maximum of 2 range increments.

    It's a little shorter reach in each case at 1st level, but allows longer ranges at higher levels.
    Wouldn't you have range increment penalties than? I'm not sure if I want those.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Horizon Goggles, extend range by 50%

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    -2 to hit on a ranged touch attack? Not enough of a penalty to actually worry about, in my book.


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    Barbarian in the Playground
     
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Pharaoh's Fist View Post
    Horizon Goggles, extend range by 50%
    What's the source book?

    And that's useful but item dependence can be a problem.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Eldritch Blast already has a huge range, why waste any investment to make it longer? How often is your party fighting from more then 50 squares away?

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    DwarfClericGuy

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Person_Man View Post
    Eldritch Blast already has a huge range, why waste any investment to make it longer? How often is your party fighting from more then 50 squares away?
    As he wrote in the first post:

    Quote Originally Posted by Tetsubo 57 View Post
    I'm looking to make the the EB useful for ship to ship combat.

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    Barbarian in the Playground
     
    Flumph

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Duke of URL View Post
    -2 to hit on a ranged touch attack? Not enough of a penalty to actually worry about, in my book.
    That's true. A touch attack is pretty easy to achieve.

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    Barbarian in the Playground
     
    Flumph

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Person_Man View Post
    Eldritch Blast already has a huge range, why waste any investment to make it longer? How often is your party fighting from more then 50 squares away?
    This is an idea I'm playing with as a GM for a new campaign idea. The world will have sky ships. I want the Warlock and Soulbow to be the 'artillery' for these ships.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    And, of course, if you're going with Close (standard) and Medium ("spear" shape), you could always add another shape ("greater spear", lesser?) for Long range.


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    Barbarian in the Playground
     
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Duke of URL View Post
    And, of course, if you're going with Close (standard) and Medium ("spear" shape), you could always add another shape ("greater spear", lesser?) for Long range.
    So long as you can swap out the Spear invocation for it.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Are you the DM? If so homebrew some "cannons" for the ship that enhance the character's abilities. They don't have to waste a feat/money and you can still have the encounters without them always having the ability.
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    Barbarian in the Playground
     
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Jack Zander View Post
    Are you the DM? If so homebrew some "cannons" for the ship that enhance the character's abilities. They don't have to waste a feat/money and you can still have the encounters without them always having the ability.
    Yes I am. Now that you mention it, didn't Spelljammer have something like that?

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Tetsubo 57 View Post
    What's the source book?
    Horizon Goggles are in Complete Mage on page 133.

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    Ogre in the Playground
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Tetsubo 57 View Post
    This is an idea I'm playing with as a GM for a new campaign idea. The world will have sky ships. I want the Warlock and Soulbow to be the 'artillery' for these ships.
    I was excited to read this, until I saw "sky ships." Warlocks, in my personal experience, are freakin' powerhouses when it comes to naval combat.
    Their Least and Lesser invocations alone are amazing for underwater travel, and the only thing you'd have to worry about when attacking other ships is their ranged attackers. And, there's a miss chance when firing weapons into/underwater. (That might be a supplemental rule, though...)


    Anyways, some invocations will still apply!
    Pick up Hammer Blast. Not as good as Baleful Utterance, usually, but at long range, it is. Instead of shooting at people, blow a hole through their ship!
    Disembodied Hand. Though I don't recall the exact wording, I do know that it says something about sending your hand out and attacking for you. This means you could send out your hand to EB for you! And, it flies!
    Relentless Dispelling would be nice, too. Not long range, but it is crippling to a magical airship.
    Sudden Swarm. Shoot a guy with Eldritch Spear, and you've got a nice Spider Swarm on the other ship. Oh yeah.
    Weighty Utterance is good if the other folks have flying creatures that they're sending over.

    I'll leave it at just Least and Lesser for now.
    Last edited by Burley; 2009-07-17 at 09:54 AM.
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Tetsubo 57 View Post
    This is an idea I'm playing with as a GM for a new campaign idea. The world will have sky ships. I want the Warlock and Soulbow to be the 'artillery' for these ships.
    How 'bout wizards? There are some spells with weeery good ranges. Vitriolic Sphere has a crazy range of something like 400 ft. + 20 ft. per CL. Acid also ignores hardness, which could come in handy when you're fighting ships.
    If a tree falls in a forest, the Druid will make sure you hear about it.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Quote Originally Posted by Tetsubo 57 View Post
    So long as you can swap out the Spear invocation for it.
    You could do that by RAW, assuming you used your first lesser invocation for the "greater spear", since you can swap out a lower-grade invocation for one of the same grade when you gain access to a new grade of invocation.


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    Default Re: [3.5] Extending the range on an Eldritch Blast

    I don't see how effective Eldritch Blast could be at Ship-to-ship. At 250 feet, it has no AoE (I think, I could be wrong), and it does half damage to objects, so forget destroying their hull.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    ELDRITCH CANNON
    This cannon has an identical shape to any basic cannon, but is forged of pale gold, lacks a fuse and is decorated with engraved runes at its rear and mouth. It bears a small focusing chamber where there would be a fuse, comprised of deep crystal. As a one-round action (which completes immediately before the character's next round begins), a warlock may focus their Eldritch Spear into this crystal and fire the spear at exceptionally long distances as a cannonball, gaining a maximum range of 2 miles with a range increment of 1 miles. Additionally, it deals full damage to objects, and creatures adjacent to the primary target take half damage unless they make a Reflex DC as set by the Warlock's Eldritch Blast. However, due to the slow rate at which it fires, he must target squares rather than creatures or objects.

    Other wands or dorjes which also require a ranged attack roll or a ranged touch attack roll may be loaded in place of the focusing chamber; replacing the focusing chamber is a move action. They have their ranges and effects similarly improved (the splash effect only occurs if the power or spell's only effect is damage), and also require a one-round action to complete (if the power or spell being manifested has a casting time longer than a one-round action, however, it takes that long to manifest the power or spell.)

    The Quicken Spell-like Ability feat and similar effects overrides the usual casting time for firing from the cannonball.

    Moderate evocation and transmutation; CL 8th; Craft Wondrous Item; price 5,000 gp; Weight 3,000 lbs.
    Last edited by AstralFire; 2009-07-17 at 12:21 PM.


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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Vitriolic blast is the way to go here. The acid will eat the enemy ship to pieces^^
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Brimstone and Vitriolic both.


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    Default Re: [3.5] Extending the range on an Eldritch Blast

    There's also the fact that the average warlock with a handful of levels on him is the x-wing to your deathstar. If the standard package for a warlock marine included Eldritch Spear, Fell Flight, and Entropic Warding, they'd be some pretty nasty customers. (fill in the other invocations to taste)

    They can easily scramble to take flight, and nail the enemy vessel from skirmish distances. After they've softened things up they can land and attempt to take the vessel. Because if there's one thing better than sinking a ship, it's taking a ship for yourself.

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    Ogre in the Playground
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    As I said in my previous post, get Hammer Blast to tear apart the ship. It would be much, much more likely to run into a ship with elemental resistances than spell resistance.
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    Default Re: [3.5] Extending the range on an Eldritch Blast

    Don't forget Swimming the Styx, which allows you to go underwater.

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    Ogre in the Playground
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    Default Re: [3.5] Extending the range on an Eldritch Blast

    He's talking about Airships. Swimming = Not good for aiships...
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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