New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 3 123 LastLast
Results 1 to 30 of 85
  1. - Top - End - #1
    Barbarian in the Playground
     
    jagadaishio's Avatar

    Join Date
    Mar 2007

    Default Fun with an Immovable Rod

    One of my friends, doubting the awesome might that is an immovable rod, is of the opinion that an immovable rod is useless as anything other than a door jam or a single stepping stone if used in quantities less than two. So, tell me, what creative things have you/would you do with a single immovable rod?
    Last edited by jagadaishio; 2009-07-20 at 10:37 PM.
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
    ----------
    Fogmere City
    ----------
    Brute
    ----------

  2. - Top - End - #2
    Banned
     
    MonkGuy

    Join Date
    Jul 2008
    Location
    the abyss (aka NJ)
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    Question: what happens when an unmovable rod meets an unstoppable wand?

  3. - Top - End - #3
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Dec 2008

    Default Re: Fun with an Immovable Rod

    I made a character for a 1 time session that revolved largely around arial combat.

    Nothing says awesome like activating a immobile rod while being pursuit only to watch the rider of the opposing dragon (or even the dragon itself) slam into it full force.

    ah good times.
    Alternately, you can jump, activate, acrobatic jump, activate again. Until you reach the sky ;p
    Fun for rouges with the drop cut or for snipers.
    "Is that man standing on a cloud AND plugging an entire tree into my chest?"

    :D

  4. - Top - End - #4
    Barbarian in the Playground
     
    jagadaishio's Avatar

    Join Date
    Mar 2007

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by WeeFreeMen View Post
    I made a character for a 1 time session that revolved largely around arial combat.

    Nothing says awesome like activating a immobile rod while being pursuit only to watch the rider of the opposing dragon (or even the dragon itself) slam into it full force.

    ah good times.
    Alternately, you can jump, activate, acrobatic jump, activate again. Until you reach the sky ;p
    Fun for rouges with the drop cut or for snipers.
    "Is that man standing on a cloud AND plugging an entire tree into my chest?"

    :D
    Hah, those are fantastic. Does anyone have any more?
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
    ----------
    Fogmere City
    ----------
    Brute
    ----------

  5. - Top - End - #5
    Bugbear in the Playground
     
    Signmaker's Avatar

    Join Date
    Apr 2006
    Location
    You know Bosco?!

    Default Re: Fun with an Immovable Rod

    A particularly crafty rogue can perch from one while invisible to snipe his enemies in to oblivion, while remaining out of range of scary swords and such.

    Additionally, binding someone behind their back to the non-button end and then pushing the button. While hanging off a cliff.

    The possibilities are ENDLESS.
    "So Marbles, why do they call you Marbles?"

  6. - Top - End - #6
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Mar 2009
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    This is only a bit of DM fluff, but you could make a castle (tower) with an all important weight focal point that keeps up the castle up. So your tower is taken by enemy forces, So what? You simply deactivate the rod and watch the tower crush your foes to death, EVERYONE'S HAPPY!!!

  7. - Top - End - #7
    Pixie in the Playground
     
    DDRNick's Avatar

    Join Date
    Mar 2009

    Default Re: Fun with an Immovable Rod

    Get eaten by a dragon or any large+ monster that engulfs. Activate and escape.

  8. - Top - End - #8
    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    Nov 2008

    Default Re: Fun with an Immovable Rod

    Alternate on someone else's:

    Activate to black a charge.

    You can hang a rope from it to rappel up (if you're really good with a ranged weapon to hit the button) or down a cliff. Use it to hold up the ceiling so your adventurers are crushed if they try to take it. Someone said acrobatic jumps up, but if done right, it might slow a fall, might need a roll to do it.

  9. - Top - End - #9
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Shinizak View Post
    This is only a bit of DM fluff, but you could make a castle (tower) with an all important weight focal point that keeps up the castle up. So your tower is taken by enemy forces, So what? You simply deactivate the rod and watch the tower crush your foes to death, EVERYONE'S HAPPY!!!
    You would likely need more then one, as an immovable rod can 'only' support 8000 pounds.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  10. - Top - End - #10
    Orc in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2006
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    Grapple and pin a foe, press the rod into its wrists, and press the button! Permanent pin is perfect for interrogations.
    Pokemon: Shikoku Region
    OOC IC Marcus Goldwater

    Pokemon: The End Times
    OOC IC
    These are my pokemons. Let me show you them.
    Beedrill Gastly Oddish

  11. - Top - End - #11
    Barbarian in the Playground
     
    jagadaishio's Avatar

    Join Date
    Mar 2007

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Ravens_cry View Post
    You would likely need more then one, as an immovable rod can 'only' support 8000 pounds.
    Unless it's only holding up the 7,000 lb keystone to the arch integral to the building's structural integrity. With its removal, the keystone slides free and the building comes tumbling down.
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
    ----------
    Fogmere City
    ----------
    Brute
    ----------

  12. - Top - End - #12
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    The problem with the immovable rod is that it requires a move action to activate/deactivate, so you can't really do much in the way of acrobatics.

    However, with a homebrew "activating rods is a free action" thing (which kind of makes sense; pressing a button doesn't take as much time as running a few dozen feet), it would be awesome.

  13. - Top - End - #13
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by jagadaishio View Post
    Unless it's only holding up the 7,000 lb keystone to the arch integral to the building's structural integrity. With its removal, the keystone slides free and the building comes tumbling down.
    I am no engineer, but isn't there more force pushing on the keystone then simply it's weight?
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  14. - Top - End - #14
    Barbarian in the Playground
     
    Shadowbane's Avatar

    Join Date
    Jan 2008
    Location
    Calael Kari
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Berserk Monk View Post
    Question: what happens when an unmovable rod meets an unstoppable wand?
    Nice.

    I used the "make someone smash into it" trick in an aerial battle.
    Spoiler
    Show
    I am a...

    Neutral Good Human Cleric (2nd level)

    Ability Scores:
    Strength- 14
    Dexterity- 11
    Constitution- 12
    Intelligence- 17
    Wisdom- 19
    Charisma- 17



    Jarlaxle and Auradin avatars by Teutonic Knight


  15. - Top - End - #15
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Dec 2008

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Ravens_cry View Post
    I am no engineer, but isn't there more force pushing on the keystone then simply it's weight?
    Ironically enough, not really.
    Think of an Arch, the only forces present on the keystone is the downward pull of gravity, which in turn puts an outward force on the corners of the arch / stones. The break down of this comes to the downward but horizontal thrust of forces on the arch. So theoreticaly it could be possible to do the Keystone + Rod trick, however holding up the keystone wouldnt make much sense, as gravity / friction / mortar does the job just find.

    Setting off a charge (Explosive Runes) on a Keystone would more than likely be the best option.

    Now if were talking about Box's that is a whole different lesson.
    Ciao.

  16. - Top - End - #16
    Pixie in the Playground
     
    NinjaGuy

    Join Date
    Nov 2008
    Location
    RL

    Default Re: Fun with an Immovable Rod

    As an engineer (seriously) I can say that one could make an immovable rod support a keystone brick that holds a structure together. Perhaps not the traditional archway keystone (I havn't done a FBD or any other "Knowledge (Engineering)" tasks) but definately possible.
    Think of a mouse trap, and how much less force is required to hold the hold-down-bar than to hold the spring-loaded-mouse-killer-bar.

  17. - Top - End - #17
    Dwarf in the Playground
     
    Enguhl's Avatar

    Join Date
    Oct 2007
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    For the keystone trick, it would have to be rectangular, instead of the normal shape of a keystone (trapezoid? not sure on this). Or even upside-down from its normal shape/position for a guaranteed success.

  18. - Top - End - #18
    Retired Mod in the Playground Retired Moderator
    Join Date
    Jul 2005
    Location
    South Korea
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    You can use it to fall from very high up, just continuously activate and deactivate it until you're on the ground.
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

  19. - Top - End - #19
    Banned
     
    Talic's Avatar

    Join Date
    Nov 2007
    Location
    Houston, TX
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    You can do a keystone/rod combo.

    20,000 pound stone (yes, I know it's more than 8,000 pounds)

    Weight split evenly between 2 architectural supports, and the rod (6667 or so pounds on each).

    Architectural supports are able to support 8000 pounds. Any greater amount, and they'll (bow out/collapse in), allowing the keystone to fall, and then collapsing the structure. (Onset delay trap - 2 round delay, Never miss feature, cave-in)

    Now, as long as the rod's in place, everything's fine. As soon as the rod is removed, each support must support 10,000 pounds, which it cannot do.

  20. - Top - End - #20
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Berserk Monk View Post
    Question: what happens when an unmovable rod meets an unstoppable wand?
    The unstoppable wand bounces off the immovable rod and changes direction without altering its momentum.

    Which is physically impossible, which is why there's no such thing... >.>

    (Alternatively, the unstoppable wand exerts more than 8,000 pounds of force and the immovable rod turns out to not be quite so immovable.)

    Quote Originally Posted by Vaynor View Post
    You can use it to fall from very high up, just continuously activate and deactivate it until you're on the ground.
    You can only press the button once per round, as it's a standard action..

    You fall 150 feet in the first round and 300 in the second.

    You would rip your arms out of their sockets. :P
    Last edited by Yuki Akuma; 2009-07-21 at 04:30 AM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  21. - Top - End - #21
    Halfling in the Playground
     
    NecromancerGirl

    Join Date
    May 2008
    Gender
    Female

    Default Re: Fun with an Immovable Rod

    Fire it out of a bow at someone who is running at you, button first. If it hits, it will stop them, and probably hurt.*



    * I accept no responsibility for any character or player death that may arise from attempting the above action.

  22. - Top - End - #22
    Bugbear in the Playground
     
    ElfPirate

    Join Date
    Feb 2008
    Location
    Under your bed. :P

    Default Re: Fun with an Immovable Rod

    Teach him a lesson by shoving the Rod up his character's arse and activating it.

  23. - Top - End - #23
    Retired Mod in the Playground Retired Moderator
    Join Date
    Jul 2005
    Location
    South Korea
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Yuki_Akuma View Post
    You can only press the button once per round, as it's a standard action..

    You fall 150 feet in the first round and 300 in the second.

    You would rip your arms out of their sockets. :P
    Pfft, logic. It would have been a cool use, oh well.
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

  24. - Top - End - #24
    Ogre in the Playground
     
    Pika...'s Avatar

    Join Date
    Jul 2009

    Default Re: Fun with an Immovable Rod

    1. Get the rogue to sneak into the sleeping dragon's lair while it is asleep on it's horde.
    2. Have him tie it's tale to the rod.
    3. Proceed to loot quietly.
    4. If/When the dragon awakes, run, then momentarily look back to laugh and ridicule.

  25. - Top - End - #25
    Orc in the Playground
     
    MichielHagen's Avatar

    Join Date
    Jan 2009

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Pika... View Post
    1. Get the rogue to sneak into the sleeping dragon's lair while it is asleep on it's horde.
    2. Have him tie it's tale to the rod.
    3. Proceed to loot quietly.
    4. If/When the dragon awakes, run, then momentarily look back to laugh and ridicule.
    5. Then proceed to bleed and cry as you realise the dragon is eating you after he has pressed the button to the rod.

    BTW, i find the rules quite stupid.
    The rod cannot hold a 8000 lbs rock.
    An adult dragon can carry a 8000 lbs rock.
    An adult dragon can drag along 5 x 8000 lbs rock.
    But an adult dragon cannot move the rod.
    Last edited by MichielHagen; 2009-07-21 at 05:15 AM.

  26. - Top - End - #26
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by MichielHagen View Post
    5. Then proceed to bleed and cry as you realise the dragon is eating you after he has pressed the button to the rod.

    BTW, i find the rules quite stupid.
    The rod cannot hold a 8000 lbs rock.
    An adult dragon can carry a 8000 lbs rock.
    An adult dragon can drag along 5 x 8000 lbs rock.
    But an adult dragon cannot move the rod.
    He can make a DC 30 strength check to move it 10 feet in a round. Which if he can do the above feats of lifting, he could do easily. So hoard snatcher isn't quite as safe as he may think.
    Last edited by Ravens_cry; 2009-07-21 at 05:28 AM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  27. - Top - End - #27
    Orc in the Playground
     
    MichielHagen's Avatar

    Join Date
    Jan 2009

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Ravens_cry View Post
    He can make a DC 30 strength check to move it 10 feet in a round. Which if he can do the above feats of lifting, he could do easily. So hoard snatcher isn't quite as safe as he may think.
    A huge creature with 32 STR has a heavy load of over 8000 lbs.
    But he only has a 10% to move 10 feet per round. That does not sound "easily" to me.

  28. - Top - End - #28
    Banned
     
    Talic's Avatar

    Join Date
    Nov 2007
    Location
    Houston, TX
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    Does that factor in the bonus that a dragon gets by virtue of being a quadruped?

  29. - Top - End - #29
    Barbarian in the Playground
     
    Lolzords's Avatar

    Join Date
    Mar 2007
    Location
    England!
    Gender
    Male

    Default Re: Fun with an Immovable Rod

    Quote Originally Posted by Yuki_Akuma View Post
    You can only press the button once per round, as it's a standard action..

    You fall 150 feet in the first round and 300 in the second.

    You would rip your arms out of their sockets. :P
    Actually you can press it twice a round, it's a move action. But your point still remains, his arms would dislocate if not get ripped off entirely.
    Round Four: Eat Brains.
    SPLAT!
    Cheers for the avvy, Rincewind

  30. - Top - End - #30
    Firbolg in the Playground
     
    Dogmantra's Avatar

    Join Date
    Jul 2008
    Location
    With Uncle Crassius

    Default Re: Fun with an Immovable Rod

    To keep people in the same spot, cut a hole in their stomach, place the rod inside, activate it, then cast regeneration on them. They can never move.
    BANG → !
    OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •